Leaked source code of windows server 2003
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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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".\StdAfx.h"\
{$(INCLUDE)}"\atlbase.h"\
{$(INCLUDE)}"\atlcom.h"\
{$(INCLUDE)}"\mmc.h"\
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$(CPP) /nologo /I "..\..\..\include" /MT /W3 /GX /GR /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D\
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{$(INCLUDE)}"\atlbase.h"\
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{$(INCLUDE)}"\mmc.h"\
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{$(INCLUDE)}"\atlbase.h"\
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{$(INCLUDE)}"\mmc.h"\
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{$(INCLUDE)}"\mmc.h"\
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".\genpage.h"\
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".\StdAfx.h"\
{$(INCLUDE)}"\atlbase.h"\
{$(INCLUDE)}"\atlcom.h"\
{$(INCLUDE)}"\mmc.h"\
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# End Source File
################################################################################
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{$(INCLUDE)}"\atlimpl.cpp"\
{$(INCLUDE)}"\mmc.h"\
!IF "$(CFG)" == "Snapin - Win32 Unicode Release"
# ADD CPP /Yc"stdafx.h"
BuildCmds= \
$(CPP) /nologo /I "..\..\..\include" /MT /W3 /GX /GR /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D\
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$(BuildCmds)
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# ADD CPP /Yc"stdafx.h"
BuildCmds= \
$(CPP) /nologo /I "..\..\..\include" /MTd /W3 /Gm /GX /GR /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS"\
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!ENDIF
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!ENDIF
# End Source File
################################################################################
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DEP_CPP_GENPA=\
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".\StdAfx.h"\
{$(INCLUDE)}"\atlbase.h"\
{$(INCLUDE)}"\atlcom.h"\
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# ADD CPP /Yu"stdafx.h"
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$(CPP) /nologo /I "..\..\..\include" /MT /W3 /GX /GR /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D\
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