Leaked source code of windows server 2003
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#ifndef __TPOOLEDDISPATCH_H__
#define __TPOOLEDDISPATCH_H__
/*---------------------------------------------------------------------------
File: TPooledDispatch.h
Comments: TJobDispatcher implements a thread pool to execute jobs. Jobs are
executed on a FIFO basis. This dispatcher does not provide any support for
job scheduling, only multithreaded dispatch of jobs.
(c) Copyright 1999, Mission Critical Software, Inc., All Rights Reserved
Proprietary and confidential to Mission Critical Software, Inc.
REVISION LOG ENTRY
Revision By: Christy Boles
Revised on 02/19/99 16:35:54
---------------------------------------------------------------------------
*/
#include "Common.hpp"
#include "TNode.hpp"
#include "TSync.hpp"
class Job : public TNode
{
public:
enum JobStatus { JobStatusUninitialized, JobStatusWaiting, JobStatusRunning, JobStatusFinished };
private:
LPTHREAD_START_ROUTINE m_pStartRoutine;
LPVOID m_pArgs;
JobStatus m_Status;
DWORD m_ThreadID;
time_t m_timeStarted;
time_t m_timeEnded;
int m_result;
public:
Job()
{
m_pStartRoutine = NULL;
m_pArgs = NULL;
m_Status = JobStatusUninitialized;
m_ThreadID = 0;
m_timeStarted = 0;
m_timeEnded = 0;
m_result = 0;
}
~Job() {};
void SetEntryPoint(LPTHREAD_START_ROUTINE pStart, LPVOID pArg)
{
MCSASSERT(m_Status == JobStatusUninitialized || m_Status == JobStatusFinished );
MCSASSERT(pStart);
m_pStartRoutine = pStart;
m_pArgs = pArg;
m_Status = JobStatusWaiting;
}
int Run();
// int GetElapsedTime() { return m_timeEnded - m_timeStarted; }
time_t GetElapsedTime() { return m_timeEnded - m_timeStarted; }
int GetResult() { return m_result; }
JobStatus GetStatus() { return m_Status; }
};
class JobList : public TNodeList
{
TCriticalSection m_cs;
public:
~JobList() { DeleteAllListItems(Job); }
Job * AddJob(LPTHREAD_START_ROUTINE pfnStart, void * arg) { Job * pJob = new Job; pJob->SetEntryPoint(pfnStart,arg);
m_cs.Enter(); InsertBottom(pJob); m_cs.Leave(); return pJob; }
void RemoveJob(Job * pJob) { m_cs.Enter(); Remove(pJob); m_cs.Leave(); }
Job * GetFirstJob() { m_cs.Enter(); Job * pJob = (Job *)Head(); if ( pJob ) Remove(pJob); m_cs.Leave(); return pJob; }
};
class TJobDispatcher
{
DWORD m_numThreads;
JobList m_JobsWaiting;
JobList m_JobsInProgress;
TSemaphoreNamed m_sem;
TCriticalSection m_cs;
DWORD m_numActiveThreads;
BOOL m_Aborting;
public:
TJobDispatcher(DWORD maxThreads = 10) { InitThreadPool(maxThreads); m_Aborting = FALSE;}
~TJobDispatcher() { WaitForCompletion(); ShutdownThreads(); }
// These are called by the client
Job * SubmitJob(LPTHREAD_START_ROUTINE pStart,LPVOID pArg)
{
// Job * pJob = m_JobsWaiting.AddJob(pStart,pArg);
m_JobsWaiting.AddJob(pStart,pArg);
m_sem.Release(1);
return 0;
}
void WaitForCompletion();
int UnfinishedJobs();
// These functions are called by the threads - clients should not call these functions!
DWORD SignalForJob();
Job * GetAvailableJob();
void ThreadFinished() { m_cs.Enter(); m_numActiveThreads--; m_cs.Leave(); }
protected:
void InitThreadPool(DWORD nThreads);
void ShutdownThreads();
};
#endif //__TPOOLEDDISPATCH_H__