Leaked source code of windows server 2003
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently
#if !defined(AFX_STDAFX_H__8FC152E2_3F8B_11D3_8AED_00A0C9AFE114__INCLUDED_)
#define AFX_STDAFX_H__8FC152E2_3F8B_11D3_8AED_00A0C9AFE114__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define STRICT
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0400
#endif
#define _ATL_APARTMENT_THREADED
#ifdef _DEBUG
//#define _CRTDBG_MAP_ALLOC
//#define _ATL_DEBUG_INTERFACES
//#define DEBUG_NEW new(_NORMAL_BLOCK, THIS_FILE, __LINE__)
#endif
#include <afxwin.h>
#include <afxdisp.h>
#include <atlbase.h>
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
extern CComModule _Module;
#include <atlcom.h>
#include <atlwin.h>
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__8FC152E2_3F8B_11D3_8AED_00A0C9AFE114__INCLUDED)