Leaked source code of windows server 2003
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// Copyright (c) 1997-1999 Microsoft Corporation
//
// DLL object instance and server lock utility class
//
// 8-19-97 sburns
// concept stolen from DavidMun, who stole it from RaviR, who ...
#ifndef __DLLREF_HPP_INCLUDED
#define __DLLREF_HPP_INCLUDED
// Maintains a instance counter and lock counter, with methods to manipulate
// both in a thread-safe fashion. This is useful in implementing
// DllCanUnloadNow.
//
// Each class that is instanciated and passed outside of the control of the
// DLL should contain an instance of ComServerReference. This will automatically
// increment and decrement the ComServerLockState instance counter in step with the
// instance's lifetime. Typically, this includes all class factory instances,
// and instances of classes that are created by those class factories.
//
// Calls to a class factory's LockServer method should be deferred to
// this class.
//
// Calls to DllCanUnloadNow should defer to this class' CanUnloadNow method.
class ComServerLockState
{
public:
static
void
IncrementInstanceCounter()
{
::InterlockedIncrement(&instanceCount);
}
static
void
DecrementInstanceCounter()
{
::InterlockedDecrement(&instanceCount);
}
static
void
LockServer(bool lock)
{
lock
? ::InterlockedIncrement(&lockCount)
: ::InterlockedDecrement(&lockCount);
}
static
bool
CanUnloadNow()
{
return (instanceCount == 0 && lockCount == 0) ? true : false;
}
private:
static long instanceCount;
static long lockCount;
// not implemented
ComServerLockState();
ComServerLockState(const ComServerLockState&);
const ComServerLockState& operator=(const ComServerLockState&);
};
class ComServerReference
{
public:
ComServerReference()
{
ComServerLockState::IncrementInstanceCounter();
}
~ComServerReference()
{
ComServerLockState::DecrementInstanceCounter();
}
private:
// not implemented; no instance copying allowed.
ComServerReference(const ComServerReference&);
const ComServerReference& operator=(const ComServerReference&);
};
#endif // __DLLREF_HPP_INCLUDED