Leaked source code of windows server 2003
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88 lines
2.2 KiB

/*
Copyright (c) 2000 Microsoft Corporation
Module Name:
rcbdyctl.cpp
Abstract:
Implementation of DLL Exports and Registration
Revision History:
created steveshi 08/23/00
*/
#include "stdafx.h"
#include "resource.h"
#include <initguid.h>
#include "rcbdyctl.h"
#include "rcbdyctl_i.c"
#include "smapi.h"
#include "setting.h"
#include "imsession.h"
#include "msgbox.h"
CComModule _Module;
HINSTANCE g_hInstance;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_smapi, Csmapi)
OBJECT_ENTRY(CLSID_Setting, CSetting)
OBJECT_ENTRY(CLSID_IMSession, CIMSession)
OBJECT_ENTRY(CLSID_MsgBox, CMsgBox)
END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
_Module.Init(ObjectMap, hInstance, &LIBID_RCBDYCTLLib);
DisableThreadLibraryCalls(hInstance);
g_hInstance = hInstance; // used for Dialog.
}
else if (dwReason == DLL_PROCESS_DETACH)
{
_Module.Term();
}
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE);
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
return _Module.UnregisterServer(TRUE);
}