Leaked source code of windows server 2003
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/*++
Copyright (C) Microsoft Corporation, 1990 - 1999
Module Name:
memory.cxx
Abstract:
This file contains the new and delete routines for memory management in
the Bits runtime. Rather than using the memory management provided by the
C++ system we'll use the system allocator.
Revision History:
mikemon ??-??-?? Beginning of time (at least for this file).
mikemon 12-31-90 Upgraded the comments.
mariogo 04-24-96 Rewrite to unify platforms, behavior and performance.
--*/
#include <qmgrlib.h>
#if !defined(BITS_V12_ON_NT4)
#include <memory.tmh>
#endif
HANDLE hBitsHeap = 0;
unsigned int DebugFlags = 0;
#define NO_HEAP_SLOWDOWN
///////////////////////////////////////////////////////////////////////////
//
// Default allocators
//
///////////////////////////////////////////////////////////////////////////
#if !defined(DBG)
void * _cdecl operator new(size_t nSize)
{
void *pNewMemory = HeapAlloc( hBitsHeap, 0, nSize );
if ( !pNewMemory )
{
LogError( "Unable to allocate memory block of size, %X\n", nSize );
throw ComError( E_OUTOFMEMORY );
}
return pNewMemory;
}
void _cdecl operator delete(void *pMemory)
{
if (!pMemory)
return;
if (!HeapFree( hBitsHeap, 0, pMemory ))
{
LogError( "Error occured freeing memory at %p, error %!winerr!\n",
pMemory, GetLastError() );
}
}
int fHeapInitialized = 0;
int InitializeBitsAllocator(void)
{
#if 1
if (0 == fHeapInitialized)
{
if (0 == hBitsHeap)
{
hBitsHeap = RtlCreateHeap( HEAP_GROWABLE
| HEAP_FREE_CHECKING_ENABLED
| HEAP_CLASS_1,
0,
16 * 1024 - 512,
0,
0,
0
);
}
if (hBitsHeap)
{
fHeapInitialized = 1;
}
if (0 == fHeapInitialized )
{
return(ERROR_NOT_ENOUGH_MEMORY);
}
}
return(0);
#else
hBitsHeap = RtlProcessHeap();
return(0);
#endif
}
int
BitspCheckHeap (
void
)
// Allow some checked compenents to be linked into a free memory.cxx.
{
return 0;
}
#else // ******************** DEBUG ********************
#ifdef NO_HEAP_SLOWDOWN
int fMemoryCheck = 0;
#else
int fMemoryCheck = 1;
#endif
int fHeapInitialized = 0;
CRITICAL_SECTION BitsHeapLock;
typedef NTSYSAPI
USHORT
(NTAPI RTLCAPTURESTACKBACKTRACE)(
IN ULONG FramesToSkip,
IN ULONG FramesToCapture,
OUT PVOID *BackTrace,
OUT PULONG BackTraceHash OPTIONAL
);
typedef RTLCAPTURESTACKBACKTRACE * PRTLCAPTURESTACKBACKTRACE;
PRTLCAPTURESTACKBACKTRACE g_RtlCaptureStackBackTrace;
int InitializeBitsAllocator(void)
/*++
Routine Description:
Called during Bits initialization. This function must can by one
thread at a time. Sets the heap handle for debugging.
Maybe called more then once if this (or a later step) of Bits
initialization fails.
--*/
{
if (0 == fHeapInitialized)
{
if (0 == hBitsHeap)
{
hBitsHeap = RtlCreateHeap( HEAP_GROWABLE
| HEAP_TAIL_CHECKING_ENABLED
| HEAP_FREE_CHECKING_ENABLED
| HEAP_CLASS_1,
0,
16 * 1024 - 512,
0,
0,
0
);
}
if (hBitsHeap)
{
if (0 == RtlInitializeCriticalSection(&BitsHeapLock))
{
fHeapInitialized = 1;
}
}
if (0 == fHeapInitialized )
{
return(ERROR_NOT_ENOUGH_MEMORY);
}
HMODULE hModule = GetModuleHandle( L"kernel32" );
if (hModule)
{
g_RtlCaptureStackBackTrace = (PRTLCAPTURESTACKBACKTRACE) GetProcAddress( hModule, "RtlCaptureStackBacktrace" );
// ignore error, because it's just a debugging aid and is not available in Win2000
}
}
return(0);
}
#define Bits_GUARD 0xA1
typedef struct _Bits_MEMORY_BLOCK
{
// First,forward and backward links to other Bits heap allocations.
// These are first allow easy debugging with the dl command
struct _Bits_MEMORY_BLOCK *next;
struct _Bits_MEMORY_BLOCK *previous;
// Specifies the size of the block of memory in bytes.
unsigned long size;
// Thread id of allocator
unsigned long tid;
void * AllocStackTrace[4];
// (Pad to make header 0 mod 8) 0 when allocated, 0xF0F0F0F0 when freed.
unsigned long free;
// Reserve an extra 4 bytes as the front guard of each block.
unsigned char frontguard[4];
// Data will appear here. Note that the header must be 0 mod 8.
// Reserve an extra 4 bytes as the rear guard of each block.
unsigned char rearguard[4];
} Bits_MEMORY_BLOCK;
//
// Compile-time test to ensure that Bits_MEMORY_BLOCK.rearguard is aligned on
// natural boundary.
//
#if defined(_WIN64)
C_ASSERT( (FIELD_OFFSET( Bits_MEMORY_BLOCK, rearguard ) % 16) == 0 );
#else
C_ASSERT( (FIELD_OFFSET( Bits_MEMORY_BLOCK, rearguard ) % 8) == 0 );
#endif
Bits_MEMORY_BLOCK * AllocatedBlocks = 0;
unsigned long BlockCount = 0;
int
CheckMemoryBlock (
Bits_MEMORY_BLOCK * block
)
{
if ( block->frontguard[0] != Bits_GUARD
|| block->frontguard[1] != Bits_GUARD
|| block->frontguard[2] != Bits_GUARD
|| block->frontguard[3] != Bits_GUARD )
{
LogError("BAD BLOCK (front) @ %p\n", block);
ASSERT(0);
return(1);
}
if ( block->rearguard[block->size] != Bits_GUARD
|| block->rearguard[block->size+1] != Bits_GUARD
|| block->rearguard[block->size+2] != Bits_GUARD
|| block->rearguard[block->size+3] != Bits_GUARD )
{
LogError("BAD BLOCK (rear) @ %p (%p)\n",block, &block->rearguard[block->size]);
ASSERT(0);
return(1);
}
ASSERT(block->free == 0);
if ( block->next != 0)
{
ASSERT(block->next->previous == block);
}
if ( block->previous != 0)
{
ASSERT(block->previous->next == block);
}
return(0);
}
int
BitsValidateHeapList(
void
)
// Called with BitsHeapLock held.
{
Bits_MEMORY_BLOCK * block;
unsigned Blocks = 0;
// Under stress this check causes performance to drop too much.
// Compile with -DNO_HEAP_SLOWDOWN or ed the flag in memory
// to speed things up.
if (fMemoryCheck == 0)
{
return(0);
}
block = AllocatedBlocks;
while (block != 0)
{
if (CheckMemoryBlock(block))
{
return(1);
}
block = block->next;
Blocks++;
}
ASSERT(Blocks == BlockCount);
return(0);
}
int
BitspCheckHeap (
void
)
// Returns 0 if the heap appears to be okay.
{
if (fMemoryCheck == 0)
{
return(0);
}
EnterCriticalSection(&BitsHeapLock);
int ret = BitsValidateHeapList();
LeaveCriticalSection(&BitsHeapLock);
return(ret);
}
void * __cdecl
operator new(
size_t size
)
{
Bits_MEMORY_BLOCK * block;
EnterCriticalSection(&BitsHeapLock);
ASSERT( ("You allocated a negative amount",
size < (size + sizeof(Bits_MEMORY_BLOCK))) );
BitsValidateHeapList();
block = (Bits_MEMORY_BLOCK *) HeapAlloc( hBitsHeap, 0, size + sizeof(Bits_MEMORY_BLOCK));
if ( block == 0 )
{
LeaveCriticalSection(&BitsHeapLock);
LogError( "Unable to allocate memory block of size %X\n", size );
throw ComError( E_OUTOFMEMORY );
}
block->size = size;
block->tid = GetCurrentThreadId();
block->free = 0;
if (AllocatedBlocks != 0)
AllocatedBlocks->previous = block;
block->next = AllocatedBlocks;
block->previous = 0;
AllocatedBlocks = block;
BlockCount++;
block->frontguard[0] = Bits_GUARD;
block->frontguard[1] = Bits_GUARD;
block->frontguard[2] = Bits_GUARD;
block->frontguard[3] = Bits_GUARD;
#if i386
if (g_RtlCaptureStackBackTrace)
{
ULONG ignore;
g_RtlCaptureStackBackTrace(
2,
4,
(void **) &block->AllocStackTrace,
&ignore);
}
#endif
block->rearguard[size] = Bits_GUARD;
block->rearguard[size+1] = Bits_GUARD;
block->rearguard[size+2] = Bits_GUARD;
block->rearguard[size+3] = Bits_GUARD;
LeaveCriticalSection(&BitsHeapLock);
return(&(block->rearguard[0]));
}
void __cdecl
operator delete (
IN void * obj
)
{
Bits_MEMORY_BLOCK * block;
if (obj == 0)
return;
EnterCriticalSection(&BitsHeapLock);
block = (Bits_MEMORY_BLOCK *) (((unsigned char *) obj)
- FIELD_OFFSET(Bits_MEMORY_BLOCK, rearguard));
// Validate block being freed.
CheckMemoryBlock(block);
if (block->next != 0)
{
CheckMemoryBlock(block->next);
}
if (block->previous != 0)
{
CheckMemoryBlock(block->previous);
}
// Remove the block from the list
if (block == AllocatedBlocks)
AllocatedBlocks = block->next;
if (block->next != 0)
block->next->previous = block->previous;
if (block->previous != 0)
block->previous->next = block->next;
// Mark this block as free
block->free = 0xF0F0F0F0;
// Validate other Bits allocations.
BlockCount-- ;
BitsValidateHeapList();
LeaveCriticalSection(&BitsHeapLock);
if (!HeapFree( hBitsHeap, 0, block ))
{
LogError( "Error occured freeing memory at %p, error %!winerr!\n",
block, GetLastError() );
}
}
#endif // not debug