Leaked source code of windows server 2003
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86 lines
2.3 KiB

// DfsShlEx.cpp : Implementation of DLL Exports.
#include "stdafx.h"
#include "resource.h"
#include "initguid.h"
#include "DfsShlEx.h"
#include "DfsShlEx_i.c"
#include "DfsShell.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_DfsShell, CDfsShell)
END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
_Module.Init(ObjectMap, hInstance);
DisableThreadLibraryCalls(hInstance);
}
else if (dwReason == DLL_PROCESS_DETACH)
_Module.Term();
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE);
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
_Module.UnregisterServer();
//
// #253178 manually remove this registry value (added in dfsshell.rgs)
//
HKEY hKey = 0;
LONG lErr = RegOpenKeyEx(
HKEY_LOCAL_MACHINE,
_T("Software\\Microsoft\\Windows\\CurrentVersion\\Shell Extensions\\Approved"),
0,
KEY_ALL_ACCESS,
&hKey);
if (ERROR_SUCCESS == lErr)
{
(void)RegDeleteValue(hKey, _T("{ECCDF543-45CC-11CE-B9BF-0080C87CDBA6}"));
RegCloseKey(hKey);
}
return S_OK;
}