Leaked source code of windows server 2003
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// Object Path BNF
// ================
// The first part of the grammar is the ns path.
// =============================================
<umi_path> ::= UMICONST TOK_COLON FSLASH FSLASH <locator> FSLASH <ns_root_selector> FSLASH <component_list>;
<locator> ::= IDENT ; // Machine name
<locator> ::= DOT ; // current machine name
<locator> ::= <>; // Machine name
<ns_root_selector> ::= IDENT;
<component_list> ::= <component><component_list_rest>;
<component_list_rest> ::= FSLASH <component><component_list_rest>;
<component_list_rest> ::= <>;
<component> ::= IDENT <def_starts_with_ident>;
<component> ::= DOT <key_list>;
<component> ::= <GUID_PATH>;
<def_starts_with_ident> ::= DOT <key_list>;
<def_starts_with_ident> ::= TOK_EQUALS IDENT;
<def_starts_with_ident> ::= <>;
<guid_path> ::= TOK_GUILD_CONST TOK_GUID;
<key_list> ::= <key><key_list_rest>;
<key_list_rest> ::= TOK_COMMA <key><key_list_rest>;
<key_list_rest> ::= <>;
<key> ::= IDENT TOK_EQUALS IDENT;