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69 lines
1.8 KiB
69 lines
1.8 KiB
//=============================================================================
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//
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// Copyright (c) 1996-1999, Microsoft Corporation, All rights reserved
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//
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// EQUEUE.H
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//
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// This file defines the classes for a queue of events which have matched
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// some of the filters and will have to be dispatched.
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//
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// Classes defined:
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//
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// CEventQueue
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//
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// History:
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//
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// 11/27/96 a-levn Compiles.
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//
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//=============================================================================
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#ifndef __EVENT_QUEUE__H_
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#define __EVENT_QUEUE__H_
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#include "binding.h"
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#include <wbemcomn.h>
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#include <execq.h>
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class CEss;
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//*****************************************************************************
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//
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// class CEventQueue
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//
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// This class stores a queue of events that need to be dispatched to
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// consumers. It also handles the actual dispatcher functionality: when an
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// instance of this class is created (and there expected to be only one), a
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// new thread is created which will wake up when new requests are added to the
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// queue and process them.
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//
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//*****************************************************************************
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class CEventQueue : public CExecQueue
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{
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protected:
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class CDeliverRequest : public CExecRequest
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{
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private:
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CQueueingEventSink* m_pConsumer;
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public:
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CDeliverRequest(CQueueingEventSink* pConsumer);
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~CDeliverRequest();
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HRESULT Execute();
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};
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CEss* m_pEss;
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protected:
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virtual void ThreadMain(CThreadRecord* pRecord);
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HRESULT InitializeThread();
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void UninitializeThread();
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public:
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CEventQueue(STORE CEss* pEss);
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HRESULT EnqueueDeliver(CQueueingEventSink* pConsumer);
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void DumpStatistics(FILE* f, long lFlags);
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};
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#endif
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