Leaked source code of windows server 2003
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//=============================================================================
//
// Copyright (c) 1996-1999, Microsoft Corporation, All rights reserved
//
// EQUEUE.H
//
// This file defines the classes for a queue of events which have matched
// some of the filters and will have to be dispatched.
//
// Classes defined:
//
// CEventQueue
//
// History:
//
// 11/27/96 a-levn Compiles.
//
//=============================================================================
#ifndef __EVENT_QUEUE__H_
#define __EVENT_QUEUE__H_
#include "binding.h"
#include <wbemcomn.h>
#include <execq.h>
class CEss;
//*****************************************************************************
//
// class CEventQueue
//
// This class stores a queue of events that need to be dispatched to
// consumers. It also handles the actual dispatcher functionality: when an
// instance of this class is created (and there expected to be only one), a
// new thread is created which will wake up when new requests are added to the
// queue and process them.
//
//*****************************************************************************
class CEventQueue : public CExecQueue
{
protected:
class CDeliverRequest : public CExecRequest
{
private:
CQueueingEventSink* m_pConsumer;
public:
CDeliverRequest(CQueueingEventSink* pConsumer);
~CDeliverRequest();
HRESULT Execute();
};
CEss* m_pEss;
protected:
virtual void ThreadMain(CThreadRecord* pRecord);
HRESULT InitializeThread();
void UninitializeThread();
public:
CEventQueue(STORE CEss* pEss);
HRESULT EnqueueDeliver(CQueueingEventSink* pConsumer);
void DumpStatistics(FILE* f, long lFlags);
};
#endif