Leaked source code of windows server 2003
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170 lines
3.6 KiB

//******************************************************************************
//
// EVTOOLS.H
//
// Copyright (C) 1996-1999 Microsoft Corporation
//
//******************************************************************************
#ifndef __WMI_ESS_TOOLS__H_
#define __WMI_ESS_TOOLS__H_
#include <sync.h>
#include <deque>
#include <malloc.h>
#include <newnew.h>
#include <eventrep.h>
#include <wstlallc.h>
class CUpdateLockable
{
public:
virtual HRESULT LockForUpdate() = 0;
virtual HRESULT UnlockForUpdate() = 0;
};
class CInUpdate
{
protected:
CUpdateLockable* m_p;
public:
CInUpdate(CUpdateLockable* p) : m_p(p)
{
p->LockForUpdate();
}
~CInUpdate()
{
m_p->UnlockForUpdate();
}
};
template<class TLockable>
class CInLock
{
protected:
TLockable* m_p;
public:
CInLock(TLockable* p) : m_p(p)
{
//
// Do not return until the lock is held!
//
while(FAILED(m_p->Lock())) Sleep(1000);
}
~CInLock()
{
m_p->Unlock();
}
};
class CExecLine
{
public:
class CTurn;
CExecLine();
virtual ~CExecLine();
CTurn* GetInLine();
DWORD WaitForTurn(CTurn* pTurn, DWORD dwTimeout = INFINITE);
BOOL EndTurn(ACQUIRE CTurn* pTurn);
BOOL DiscardTurn(ACQUIRE CTurn* pTurn);
public:
class CTurn
{
public:
protected:
long m_lRef;
HANDLE m_hEvent;
DWORD m_dwOwningThreadId;
protected:
CTurn();
~CTurn();
long AddRef();
long Release();
BOOL Init();
INTERNAL HANDLE GetEvent() {return m_hEvent;}
void* operator new(size_t nSize);
void operator delete(void* p);
friend CExecLine;
};
class CInTurn
{
protected:
CExecLine* m_pLine;
CTurn* m_pTurn;
public:
CInTurn(CExecLine* pLine, CTurn* pTurn) : m_pLine(pLine), m_pTurn(pTurn)
{
m_pLine->WaitForTurn(m_pTurn);
}
~CInTurn()
{
m_pLine->EndTurn(m_pTurn);
}
};
protected:
CCritSec m_cs;
std::deque<CTurn*,wbem_allocator<CTurn*> > m_qTurns;
typedef std::deque<CTurn*,wbem_allocator<CTurn*> >::iterator TTurnIterator;
CTurn* m_pCurrentTurn;
CTurn* m_pLastIssuedTurn;
DWORD m_dwLastIssuedTurnThreadId;
protected:
BOOL ReleaseFirst();
};
/*
class CTemporaryHeap
{
public:
class CHeapHandle
{
protected:
HANDLE m_hHeap;
public:
CHeapHandle();
~CHeapHandle();
HANDLE GetHandle() {return m_hHeap;}
void* Alloc(int nSize) {return HeapAlloc(m_hHeap, 0, nSize);}
void Free(void* p) {HeapFree(m_hHeap, 0, p);}
void Compact() {HeapCompact(m_hHeap, 0);}
};
protected:
static CHeapHandle mstatic_HeapHandle;
public:
static void* Alloc(int nSize) {return mstatic_HeapHandle.Alloc(nSize);}
static void Free(void* p) {mstatic_HeapHandle.Free(p);}
static void Compact() {mstatic_HeapHandle.Compact();}
};
*/
class CTemporaryHeap
{
protected:
static CTempMemoryManager mstatic_Manager;
public:
static void* Alloc(int nSize) {return mstatic_Manager.Allocate(nSize);}
static void Free(void* p, int nSize) {mstatic_Manager.Free(p, nSize);}
static void Compact() {}
};
INTERNAL const SECURITY_DESCRIPTOR* GetSD(IWbemEvent* pEvent, ULONG* pcEvent);
HRESULT SetSD(IWbemEvent* pEvent, const SECURITY_DESCRIPTOR* pSD);
#endif