Leaked source code of windows server 2003
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68 lines
1.8 KiB

############################################################################
#
# Copyright (C) 1999, Microsoft Corporation.
#
# All rights reserved.
#
############################################################################
!include $(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn
SOURCES_USED=$(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn
TARGETNAME=wmitimep
TARGETPATH=obj
TARGETTYPE=DYNLINK
# The INCLUDES variable specifies any include paths that are specific to
# this source directory. Separate multiple paths with single
# semicolons. Relative path specifications are okay.
INCLUDES=$(INCLUDES); \
$(WBEMCOMN_INC); \
$(STDLIBRARY_INC); \
$(COMLIB_INC); \
$(SDK_INC_PATH)\atl30; \
$(WMIMSG_INC)
# The developer defines the SOURCES macro. It contains a list of all the
# source files for this component. Specify each source file on a separate
# line using the line-continuation character. This minimizes merge
# conflicts if two developers are adding source files to the same component.
SOURCES= \
localloc.cpp \
datep.cpp \
dnf.cpp \
timemain.cpp \
Win32Clock.cpp \
timeprov.rc
LINKLIBS= \
$(COMDLLSV_LIB)
TARGETLIBS= \
$(WMIIDL_LIB) \
$(WMIMSG_LIB) \
$(STDLIBRARY_LIB) \
$(WBEMCOMN_STATIC_LIB) \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\oleaut32.lib \
$(SDK_LIB_PATH)\uuid.lib \
$(SDK_LIB_PATH)\user32.lib
MISCFILES= \
$(O)\wmitimep.mof \
$(O)\wmitimep.mfl
NTTARGETFILE0= \
$(O)\wmitimep.mof \
$(O)\wmitimep.mfl
# Next, specify options for the compiler using C_DEFINES.
C_DEFINES=$(C_DEFINES) /D__WINNT_BUILD__ /D_UNICODE /DUNICODE
USE_NATIVE_EH=1
USE_MSVCRT=1
USE_STL=1
DLLENTRY=_DllMainCRTStartup
DLLDEF=$(O)\wmitimep.def