Leaked source code of windows server 2003
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72 lines
2.5 KiB

/*++
Copyright (C) 1992-2001 Microsoft Corporation
Module Name:
ELEMENTS.H
Abstract:
History:
--*/
// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1993 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and Microsoft
// QuickHelp documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
// Collection implementation helpers
/*
* The short story:
* this file contains inline functions that make up the building blocks
* for implementing the string versions of standard parameterized
* collection shapes
*
* The long story:
* Because the implementation of collection classes moves objects around
* in various ways, it is very inefficient to use only generic C++ constructs.
* For example, in order to grow an array of FOO objects by one element,
* you would be forced to allocate a new array of appropriate size, calling
* the FOO constructor on every element. Then copy the original array, element
* by element using a possibly overloaded assignment operator. Finally destroy
* the original array element by element.
* For built-in data types (WORD, DWORD, pointer types), this is complete
* overkill. For non-trivial classes (eg: CString in particular) this is
* a terrible implementation.
*
* The bottom line: we have to special routines for doing construction
* and destruction of arrays of special elements - in particular CStrings.
* The standard templates are parameterized on 'HAS_CREATE' which is
* non-zero if the collection implementation requires a special
* construct and destruct function.
*
* Please note that these are inline overloaded operators, and do not have
* any form of runtime polymorphism (i.e. nothing is 'virtual').
*/
/////////////////////////////////////////////////////////////////////////////
// Special implementations for CStrings
// it is faster to bit-wise copy a CString than to call an official
// constructor - since an empty CString can be bit-wise copied
extern const CString afxEmptyString;
static inline void ConstructElement(CString* pNewData)
{
memcpy(pNewData, &afxEmptyString, sizeof(CString));
}
static inline void DestructElement(CString* pOldData)
{
pOldData->Empty();
}
/////////////////////////////////////////////////////////////////////////////