Leaked source code of windows server 2003
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/*++
Copyright (C) 1992-2001 Microsoft Corporation
Module Name:
MINIAFX.H
Abstract:
History:
--*/
///////////////////////////////////////////////////////////////////////////
//
// MINIAFX.H
//
// MFC Subset declarations.
//
// CString, CWordArray, CDWordArray, CPtrArray, CStringArray, CPtrList
//
// 09/25/94 TSE
//
///////////////////////////////////////////////////////////////////////////
#ifndef _MINIAFX_H_
#define _MINIAFX_H_
#include <stdio.h>
#include <string.h>
typedef void* POSITION; // abstract iteration position
#ifndef DWORD
typedef unsigned char BYTE; // 8-bit unsigned entity
typedef unsigned short WORD; // 16-bit unsigned number
typedef unsigned int UINT; // machine sized unsigned number (preferred)
typedef long LONG; // 32-bit signed number
typedef unsigned long DWORD; // 32-bit unsigned number
typedef int BOOL; // BOOLean (0 or !=0)
typedef char * LPSTR; // far pointer to a string
typedef const char * LPCSTR; // far pointer to a read-only string
#endif
#ifndef NULL
#define NULL 0
#endif
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
////////////////////////////////////////////////////////////////////////////
class CString
{
public:
// Constructors
CString();
CString(const CString& stringSrc);
CString(char ch, int nRepeat = 1);
CString(const char* psz);
CString(const char* pch, int nLength);
~CString();
// Attributes & Operations
// as an array of characters
int GetLength() const { return m_nDataLength; }
BOOL IsEmpty() const;
void Empty(); // free up the data
char GetAt(int nIndex) const; // 0 based
char operator[](int nIndex) const; // same as GetAt
void SetAt(int nIndex, char ch);
operator const char*() const // as a C string
{ return (const char*)m_pchData; }
// overloaded assignment
const CString& operator=(const CString& stringSrc);
const CString& operator=(char ch);
const CString& operator=(const char* psz);
// string concatenation
const CString& operator+=(const CString& string);
const CString& operator+=(char ch);
const CString& operator+=(const char* psz);
friend CString operator+(const CString& string1,
const CString& string2);
friend CString operator+(const CString& string, char ch);
friend CString operator+(char ch, const CString& string);
friend CString operator+(const CString& string, const char* psz);
friend CString operator+(const char* psz, const CString& string);
// string comparison
int Compare(const char* psz) const; // straight character
int CompareNoCase(const char* psz) const; // ignore case
int Collate(const char* psz) const; // NLS aware
// simple sub-string extraction
CString Mid(int nFirst, int nCount) const;
CString Mid(int nFirst) const;
CString Left(int nCount) const;
CString Right(int nCount) const;
CString SpanIncluding(const char* pszCharSet) const;
CString SpanExcluding(const char* pszCharSet) const;
// upper/lower/reverse conversion
void MakeUpper();
void MakeLower();
void MakeReverse();
// searching (return starting index, or -1 if not found)
// look for a single character match
int Find(char ch) const; // like "C" strchr
int ReverseFind(char ch) const;
int FindOneOf(const char* pszCharSet) const;
// look for a specific sub-string
int Find(const char* pszSub) const; // like "C" strstr
// Windows support
#ifdef _WINDOWS
BOOL LoadString(UINT nID); // load from string resource
// 255 chars max
// ANSI<->OEM support (convert string in place)
void AnsiToOem();
void OemToAnsi();
#endif //_WINDOWS
// Access to string implementation buffer as "C" character array
char* GetBuffer(int nMinBufLength);
void ReleaseBuffer(int nNewLength = -1);
char* GetBufferSetLength(int nNewLength);
// Implementation
public:
int GetAllocLength() const;
protected:
// lengths/sizes in characters
// (note: an extra character is always allocated)
char* m_pchData; // actual string (zero terminated)
int m_nDataLength; // does not include terminating 0
int m_nAllocLength; // does not include terminating 0
// implementation helpers
void Init();
void AllocCopy(CString& dest, int nCopyLen, int nCopyIndex, int nExtraLen) const;
void AllocBuffer(int nLen);
void AssignCopy(int nSrcLen, const char* pszSrcData);
void ConcatCopy(int nSrc1Len, const char* pszSrc1Data, int nSrc2Len, const char* pszSrc2Data);
void ConcatInPlace(int nSrcLen, const char* pszSrcData);
static void SafeDelete(char* pch);
static int SafeStrlen(const char* psz);
};
// Compare helpers
BOOL operator==(const CString& s1, const CString& s2);
BOOL operator==(const CString& s1, const char* s2);
BOOL operator==(const char* s1, const CString& s2);
BOOL operator!=(const CString& s1, const CString& s2);
BOOL operator!=(const CString& s1, const char* s2);
BOOL operator!=(const char* s1, const CString& s2);
BOOL operator<(const CString& s1, const CString& s2);
BOOL operator<(const CString& s1, const char* s2);
BOOL operator<(const char* s1, const CString& s2);
BOOL operator>(const CString& s1, const CString& s2);
BOOL operator>(const CString& s1, const char* s2);
BOOL operator>(const char* s1, const CString& s2);
BOOL operator<=(const CString& s1, const CString& s2);
BOOL operator<=(const CString& s1, const char* s2);
BOOL operator<=(const char* s1, const CString& s2);
BOOL operator>=(const CString& s1, const CString& s2);
BOOL operator>=(const CString& s1, const char* s2);
BOOL operator>=(const char* s1, const CString& s2);
////////////////////////////////////////////////////////////////////////////
class CDWordArray
{
public:
// Construction
CDWordArray();
// Attributes
int GetSize() const { return m_nSize; }
int GetUpperBound() const;
void SetSize(int nNewSize, int nGrowBy = -1);
// Operations
// Clean up
void FreeExtra();
void RemoveAll();
// Accessing elements
DWORD GetAt(int nIndex) const { return m_pData[nIndex]; }
void SetAt(int nIndex, DWORD newElement)
{ m_pData[nIndex] = newElement; }
DWORD& ElementAt(int nIndex);
// Potentially growing the array
void SetAtGrow(int nIndex, DWORD newElement);
int Add(DWORD newElement);
// overloaded operator helpers
DWORD operator[](int nIndex) const;
DWORD& operator[](int nIndex);
// Operations that move elements around
void InsertAt(int nIndex, DWORD newElement, int nCount = 1);
void RemoveAt(int nIndex, int nCount = 1);
void InsertAt(int nStartIndex, CDWordArray* pNewArray);
// Implementation
protected:
DWORD* m_pData; // the actual array of data
int m_nSize; // # of elements (upperBound - 1)
int m_nMaxSize; // max allocated
int m_nGrowBy; // grow amount
public:
~CDWordArray();
};
////////////////////////////////////////////////////////////////////////////
class CPtrArray
{
public:
// Construction
CPtrArray();
// Attributes
int GetSize() const { return m_nSize; }
int GetUpperBound() const;
BOOL SetSize(int nNewSize, int nGrowBy = -1);
// Operations
// Clean up
void FreeExtra();
void RemoveAll();
// Accessing elements
void* GetAt(int nIndex) const { return m_pData[nIndex]; }
void SetAt(int nIndex, void* newElement)
{ m_pData[nIndex] = newElement; }
void*& ElementAt(int nIndex);
// Potentially growing the array
BOOL SetAtGrow(int nIndex, void* newElement);
// returns -1 if failure
int Add(void* newElement)
{ int nIndex = m_nSize;
if(SetAtGrow(nIndex, newElement))
return nIndex;
else
return -1;
}
// overloaded operator helpers
void* operator[](int nIndex) const;
void*& operator[](int nIndex);
// Operations that move elements around
void InsertAt(int nIndex, void* newElement, int nCount = 1);
void RemoveAt(int nIndex, int nCount = 1);
void InsertAt(int nStartIndex, CPtrArray* pNewArray);
// Implementation
protected:
void** m_pData; // the actual array of data
int m_nSize; // # of elements (upperBound - 1)
int m_nMaxSize; // max allocated
int m_nGrowBy; // grow amount
public:
~CPtrArray();
};
////////////////////////////////////////////////////////////////////////////
class CStringArray
{
public:
// Construction
CStringArray();
// Attributes
int GetSize() const { return m_nSize; }
int GetUpperBound() const;
void SetSize(int nNewSize, int nGrowBy = -1);
// Operations
// Clean up
void FreeExtra();
void RemoveAll();
// Accessing elements
CString GetAt(int nIndex) const { return m_pData[nIndex]; }
void SetAt(int nIndex, const char* newElement)
{ m_pData[nIndex] = newElement; }
CString& ElementAt(int nIndex)
{ return m_pData[nIndex]; }
// Potentially growing the array
void SetAtGrow(int nIndex, const char* newElement);
int Add(const char* newElement)
{ int nIndex = m_nSize;
SetAtGrow(nIndex, newElement);
return nIndex; }
// overloaded operator helpers
CString operator[](int nIndex) const
{ return GetAt(nIndex); }
CString& operator[](int nIndex)
{ return ElementAt(nIndex); }
// Operations that move elements around
void InsertAt(int nIndex, const char* newElement, int nCount = 1);
void RemoveAt(int nIndex, int nCount = 1);
void InsertAt(int nStartIndex, CStringArray* pNewArray);
// Implementation
protected:
CString* m_pData; // the actual array of data
int m_nSize; // # of elements (upperBound - 1)
int m_nMaxSize; // max allocated
int m_nGrowBy; // grow amount
public:
~CStringArray();
};
////////////////////////////////////////////////////////////////////////////
class CWordArray
{
public:
// Construction
CWordArray();
// Attributes
int GetSize() const { return m_nSize; }
int GetUpperBound() const;
void SetSize(int nNewSize, int nGrowBy = -1);
// Operations
// Clean up
void FreeExtra();
void RemoveAll();
// Accessing elements
WORD GetAt(int nIndex) const { return m_pData[nIndex]; }
void SetAt(int nIndex, WORD newElement)
{ m_pData[nIndex] = newElement; }
WORD& ElementAt(int nIndex);
// Potentially growing the array
void SetAtGrow(int nIndex, WORD newElement);
int Add(WORD newElement);
// overloaded operator helpers
WORD operator[](int nIndex) const;
WORD& operator[](int nIndex);
// Operations that move elements around
void InsertAt(int nIndex, WORD newElement, int nCount = 1);
void RemoveAt(int nIndex, int nCount = 1);
void InsertAt(int nStartIndex, CWordArray* pNewArray);
// Implementation
protected:
WORD* m_pData; // the actual array of data
int m_nSize; // # of elements (upperBound - 1)
int m_nMaxSize; // max allocated
int m_nGrowBy; // grow amount
public:
~CWordArray();
};
/////////////////////////////////////////////////////////////////////////////
class CPtrList
{
protected:
struct CNode
{
CNode* pNext;
CNode* pPrev;
void* data;
};
public:
// Construction
CPtrList(int nBlockSize=10);
// Attributes (head and tail)
// count of elements
int GetCount() const;
BOOL IsEmpty() const;
// peek at head or tail
void*& GetHead();
void* GetHead() const;
void*& GetTail();
void* GetTail() const;
// Operations
// get head or tail (and remove it) - don't call on empty list !
void* RemoveHead();
void* RemoveTail();
// add before head or after tail
POSITION AddHead(void* newElement);
POSITION AddTail(void* newElement);
// add another list of elements before head or after tail
void AddHead(CPtrList* pNewList);
void AddTail(CPtrList* pNewList);
// remove all elements
void RemoveAll();
// iteration
POSITION GetHeadPosition() const;
POSITION GetTailPosition() const;
void*& GetNext(POSITION& rPosition); // return *Position++
void* GetNext(POSITION& rPosition) const; // return *Position++
void*& GetPrev(POSITION& rPosition); // return *Position--
void* GetPrev(POSITION& rPosition) const; // return *Position--
// getting/modifying an element at a given position
void*& GetAt(POSITION position);
void* GetAt(POSITION position) const;
void SetAt(POSITION pos, void* newElement);
void RemoveAt(POSITION position);
// inserting before or after a given position
POSITION InsertBefore(POSITION position, void* newElement);
POSITION InsertAfter(POSITION position, void* newElement);
// helper functions (note: O(n) speed)
POSITION Find(void* searchValue, POSITION startAfter = NULL) const;
// defaults to starting at the HEAD
// return NULL if not found
POSITION FindIndex(int nIndex) const;
// get the 'nIndex'th element (may return NULL)
// Implementation
protected:
CNode* m_pNodeHead;
CNode* m_pNodeTail;
int m_nCount;
CNode* m_pNodeFree;
struct CPlex* m_pBlocks;
int m_nBlockSize;
CNode* NewNode(CNode*, CNode*);
void FreeNode(CNode*);
public:
~CPtrList();
};
//-----------------------------------------------------------------
// Inlines from AFX.INL and AFXCOLL.INL
//
#define _AFX_INLINE inline
#define _AFXCOLL_INLINE inline
// CString
_AFX_INLINE int CString::GetAllocLength() const
{ return m_nAllocLength; }
_AFX_INLINE BOOL CString::IsEmpty() const
{ return m_nDataLength == 0; }
//_AFX_INLINE int CString::SafeStrlen(const char* psz)
// { return (psz == NULL) ? NULL : strlen(psz); }
#ifndef _WINDOWS
_AFX_INLINE int CString::Compare(const char* psz) const
{ return strcmp(m_pchData, psz); }
_AFX_INLINE int CString::CompareNoCase(const char* psz) const
{ return stricmp(m_pchData, psz); }
_AFX_INLINE int CString::Collate(const char* psz) const
{ return strcoll(m_pchData, psz); }
_AFX_INLINE void CString::MakeUpper()
{ strupr(m_pchData); }
_AFX_INLINE void CString::MakeLower()
{ strlwr(m_pchData); }
// Windows version in AFXWIN.H
#endif //!_WINDOWS
_AFX_INLINE void CString::MakeReverse()
{ strrev(m_pchData); }
_AFX_INLINE char CString::GetAt(int nIndex) const
{
return m_pchData[nIndex];
}
_AFX_INLINE char CString::operator[](int nIndex) const
{
return m_pchData[nIndex];
}
_AFX_INLINE void CString::SetAt(int nIndex, char ch)
{
m_pchData[nIndex] = ch;
}
_AFX_INLINE BOOL operator==(const CString& s1, const CString& s2)
{ return s1.Compare(s2) == 0; }
_AFX_INLINE BOOL operator==(const CString& s1, const char* s2)
{ return s1.Compare(s2) == 0; }
_AFX_INLINE BOOL operator==(const char* s1, const CString& s2)
{ return s2.Compare(s1) == 0; }
_AFX_INLINE BOOL operator!=(const CString& s1, const CString& s2)
{ return s1.Compare(s2) != 0; }
_AFX_INLINE BOOL operator!=(const CString& s1, const char* s2)
{ return s1.Compare(s2) != 0; }
_AFX_INLINE BOOL operator!=(const char* s1, const CString& s2)
{ return s2.Compare(s1) != 0; }
_AFX_INLINE BOOL operator<(const CString& s1, const CString& s2)
{ return s1.Compare(s2) < 0; }
_AFX_INLINE BOOL operator<(const CString& s1, const char* s2)
{ return s1.Compare(s2) < 0; }
_AFX_INLINE BOOL operator<(const char* s1, const CString& s2)
{ return s2.Compare(s1) > 0; }
_AFX_INLINE BOOL operator>(const CString& s1, const CString& s2)
{ return s1.Compare(s2) > 0; }
_AFX_INLINE BOOL operator>(const CString& s1, const char* s2)
{ return s1.Compare(s2) > 0; }
_AFX_INLINE BOOL operator>(const char* s1, const CString& s2)
{ return s2.Compare(s1) < 0; }
_AFX_INLINE BOOL operator<=(const CString& s1, const CString& s2)
{ return s1.Compare(s2) <= 0; }
_AFX_INLINE BOOL operator<=(const CString& s1, const char* s2)
{ return s1.Compare(s2) <= 0; }
_AFX_INLINE BOOL operator<=(const char* s1, const CString& s2)
{ return s2.Compare(s1) >= 0; }
_AFX_INLINE BOOL operator>=(const CString& s1, const CString& s2)
{ return s1.Compare(s2) >= 0; }
_AFX_INLINE BOOL operator>=(const CString& s1, const char* s2)
{ return s1.Compare(s2) >= 0; }
_AFX_INLINE BOOL operator>=(const char* s1, const CString& s2)
{ return s2.Compare(s1) <= 0; }
/////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
_AFXCOLL_INLINE int CWordArray::GetUpperBound() const
{ return m_nSize-1; }
_AFXCOLL_INLINE void CWordArray::RemoveAll()
{ SetSize(0); }
_AFXCOLL_INLINE WORD& CWordArray::ElementAt(int nIndex)
{ return m_pData[nIndex]; }
_AFXCOLL_INLINE int CWordArray::Add(WORD newElement)
{ int nIndex = m_nSize;
SetAtGrow(nIndex, newElement);
return nIndex; }
_AFXCOLL_INLINE WORD CWordArray::operator[](int nIndex) const
{ return GetAt(nIndex); }
_AFXCOLL_INLINE WORD& CWordArray::operator[](int nIndex)
{ return ElementAt(nIndex); }
////////////////////////////////////////////////////////////////////////////
_AFXCOLL_INLINE int CDWordArray::GetUpperBound() const
{ return m_nSize-1; }
_AFXCOLL_INLINE void CDWordArray::RemoveAll()
{ SetSize(0); }
_AFXCOLL_INLINE DWORD& CDWordArray::ElementAt(int nIndex)
{ return m_pData[nIndex]; }
_AFXCOLL_INLINE int CDWordArray::Add(DWORD newElement)
{ int nIndex = m_nSize;
SetAtGrow(nIndex, newElement);
return nIndex; }
_AFXCOLL_INLINE DWORD CDWordArray::operator[](int nIndex) const
{ return GetAt(nIndex); }
_AFXCOLL_INLINE DWORD& CDWordArray::operator[](int nIndex)
{ return ElementAt(nIndex); }
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
_AFXCOLL_INLINE int CPtrArray::GetUpperBound() const
{ return m_nSize-1; }
_AFXCOLL_INLINE void CPtrArray::RemoveAll()
{ SetSize(0); }
_AFXCOLL_INLINE void*& CPtrArray::ElementAt(int nIndex)
{ return m_pData[nIndex]; }
_AFXCOLL_INLINE void* CPtrArray::operator[](int nIndex) const
{ return GetAt(nIndex); }
_AFXCOLL_INLINE void*& CPtrArray::operator[](int nIndex)
{ return ElementAt(nIndex); }
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
_AFXCOLL_INLINE int CStringArray::GetUpperBound() const
{ return m_nSize-1; }
_AFXCOLL_INLINE void CStringArray::RemoveAll()
{ SetSize(0); }
////////////////////////////////////////////////////////////////////////////
_AFXCOLL_INLINE int CPtrList::GetCount() const
{ return m_nCount; }
_AFXCOLL_INLINE BOOL CPtrList::IsEmpty() const
{ return m_nCount == 0; }
_AFXCOLL_INLINE void*& CPtrList::GetHead()
{ return m_pNodeHead->data; }
_AFXCOLL_INLINE void* CPtrList::GetHead() const
{ return m_pNodeHead->data; }
_AFXCOLL_INLINE void*& CPtrList::GetTail()
{ return m_pNodeTail->data; }
_AFXCOLL_INLINE void* CPtrList::GetTail() const
{ return m_pNodeTail->data; }
_AFXCOLL_INLINE POSITION CPtrList::GetHeadPosition() const
{ return (POSITION) m_pNodeHead; }
_AFXCOLL_INLINE POSITION CPtrList::GetTailPosition() const
{ return (POSITION) m_pNodeTail; }
_AFXCOLL_INLINE void*& CPtrList::GetNext(POSITION& rPosition) // return *Position++
{ CNode* pNode = (CNode*) rPosition;
rPosition = (POSITION) pNode->pNext;
return pNode->data; }
_AFXCOLL_INLINE void* CPtrList::GetNext(POSITION& rPosition) const // return *Position++
{ CNode* pNode = (CNode*) rPosition;
rPosition = (POSITION) pNode->pNext;
return pNode->data; }
_AFXCOLL_INLINE void*& CPtrList::GetPrev(POSITION& rPosition) // return *Position--
{ CNode* pNode = (CNode*) rPosition;
rPosition = (POSITION) pNode->pPrev;
return pNode->data; }
_AFXCOLL_INLINE void* CPtrList::GetPrev(POSITION& rPosition) const // return *Position--
{ CNode* pNode = (CNode*) rPosition;
rPosition = (POSITION) pNode->pPrev;
return pNode->data; }
_AFXCOLL_INLINE void*& CPtrList::GetAt(POSITION position)
{ CNode* pNode = (CNode*) position;
return pNode->data; }
_AFXCOLL_INLINE void* CPtrList::GetAt(POSITION position) const
{ CNode* pNode = (CNode*) position;
return pNode->data; }
_AFXCOLL_INLINE void CPtrList::SetAt(POSITION pos, void* newElement)
{ CNode* pNode = (CNode*) pos;
pNode->data = newElement; }
////////////////////////////////////////////////////////////////////////////
#endif