Leaked source code of windows server 2003
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/*++
Copyright (C) 1992-2001 Microsoft Corporation
Module Name:
STRCORE1.CPP
Abstract:
History:
--*/
// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1993 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and Microsoft
// QuickHelp and/or WinHelp documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
#include "precomp.h"
#define ASSERT(x)
#define ASSERT_VALID(x)
/////////////////////////////////////////////////////////////////////////////
// static class data, special inlines
char _afxChNil = '\0';
// For an empty string, m_???Data will point here
// (note: avoids a lot of NULL pointer tests when we call standard
// C runtime libraries
extern const CString afxEmptyString;
// for creating empty key strings
const CString afxEmptyString;
void CString::Init()
{
m_nDataLength = m_nAllocLength = 0;
m_pchData = (char*)&_afxChNil;
}
// declared static
void CString::SafeDelete(char* pch)
{
if (pch != (char*)&_afxChNil)
delete pch;
}
//////////////////////////////////////////////////////////////////////////////
// Construction/Destruction
CString::CString()
{
Init();
}
CString::CString(const CString& stringSrc)
{
// if constructing a CString from another CString, we make a copy of the
// original string data to enforce value semantics (i.e. each string
// gets a copy of its own
stringSrc.AllocCopy(*this, stringSrc.m_nDataLength, 0, 0);
}
void CString::AllocBuffer(int nLen)
// always allocate one extra character for '\0' termination
// assumes [optimistically] that data length will equal allocation length
{
ASSERT(nLen >= 0);
ASSERT(nLen <= INT_MAX - 1); // max size (enough room for 1 extra)
if (nLen == 0)
{
Init();
}
else
{
m_pchData = new char[nLen+1]; // may throw an exception
m_pchData[nLen] = '\0';
m_nDataLength = nLen;
m_nAllocLength = nLen;
}
}
void CString::Empty()
{
SafeDelete(m_pchData);
Init();
ASSERT(m_nDataLength == 0);
ASSERT(m_nAllocLength == 0);
}
CString::~CString()
// free any attached data
{
SafeDelete(m_pchData);
}
//////////////////////////////////////////////////////////////////////////////
// Helpers for the rest of the implementation
void CString::AllocCopy(CString& dest, int nCopyLen, int nCopyIndex,
int nExtraLen) const
{
// will clone the data attached to this string
// allocating 'nExtraLen' characters
// Places results in uninitialized string 'dest'
// Will copy the part or all of original data to start of new string
int nNewLen = nCopyLen + nExtraLen;
if (nNewLen == 0)
{
dest.Init();
}
else
{
dest.AllocBuffer(nNewLen);
memcpy(dest.m_pchData, &m_pchData[nCopyIndex], nCopyLen);
}
}
//////////////////////////////////////////////////////////////////////////////
// More sophisticated construction
CString::CString(const char* psz)
{
int nLen;
if ((nLen = strlen(psz)) == 0)
Init();
else
{
AllocBuffer(nLen);
memcpy(m_pchData, psz, nLen);
}
}
//////////////////////////////////////////////////////////////////////////////
// Diagnostic support
/*
#ifdef _DEBUG
CDumpContext& operator <<(CDumpContext& dc, const CString& string)
{
dc << string.m_pchData;
return dc;
}
#endif //_DEBUG
*/
//////////////////////////////////////////////////////////////////////////////
// Assignment operators
// All assign a new value to the string
// (a) first see if the buffer is big enough
// (b) if enough room, copy on top of old buffer, set size and type
// (c) otherwise free old string data, and create a new one
//
// All routines return the new string (but as a 'const CString&' so that
// assigning it again will cause a copy, eg: s1 = s2 = "hi there".
//
void CString::AssignCopy(int nSrcLen, const char* pszSrcData)
{
// check if it will fit
if (nSrcLen > m_nAllocLength)
{
// it won't fit, allocate another one
Empty();
AllocBuffer(nSrcLen);
}
if (nSrcLen != 0)
memcpy(m_pchData, pszSrcData, nSrcLen);
m_nDataLength = nSrcLen;
m_pchData[nSrcLen] = '\0';
}
const CString& CString::operator =(const CString& stringSrc)
{
AssignCopy(stringSrc.m_nDataLength, stringSrc.m_pchData);
return *this;
}
const CString& CString::operator =(const char* psz)
{
AssignCopy(strlen(psz), psz);
return *this;
}
//////////////////////////////////////////////////////////////////////////////
// concatenation
// NOTE: "operator +" is done as friend functions for simplicity
// There are three variants:
// CString + CString
// and for ? = char, const char*
// CString + ?
// ? + CString
void CString::ConcatCopy(int nSrc1Len, const char* pszSrc1Data,
int nSrc2Len, const char* pszSrc2Data)
{
// -- master concatenation routine
// Concatenate two sources
// -- assume that 'this' is a new CString object
int nNewLen = nSrc1Len + nSrc2Len;
AllocBuffer(nNewLen);
memcpy(m_pchData, pszSrc1Data, nSrc1Len);
memcpy(&m_pchData[nSrc1Len], pszSrc2Data, nSrc2Len);
}
CString operator +(const CString& string1, const CString& string2)
{
CString s;
s.ConcatCopy(string1.m_nDataLength, string1.m_pchData,
string2.m_nDataLength, string2.m_pchData);
return s;
}
CString operator +(const CString& string, const char* psz)
{
CString s;
s.ConcatCopy(string.m_nDataLength, string.m_pchData, strlen(psz), psz);
return s;
}
CString operator +(const char* psz, const CString& string)
{
CString s;
s.ConcatCopy(strlen(psz), psz, string.m_nDataLength, string.m_pchData);
return s;
}
///////////////////////////////////////////////////////////////////////////////
// Advanced direct buffer access
char* CString::GetBuffer(int nMinBufLength)
{
ASSERT(nMinBufLength >= 0);
if (nMinBufLength > m_nAllocLength)
{
// we have to grow the buffer
char* pszOldData = m_pchData;
int nOldLen = m_nDataLength; // AllocBuffer will tromp it
AllocBuffer(nMinBufLength);
memcpy(m_pchData, pszOldData, nOldLen);
m_nDataLength = nOldLen;
m_pchData[m_nDataLength] = '\0';
SafeDelete(pszOldData);
}
// return a pointer to the character storage for this string
ASSERT(m_pchData != NULL);
return m_pchData;
}
void CString::ReleaseBuffer(int nNewLength)
{
if (nNewLength == -1)
nNewLength = strlen(m_pchData); // zero terminated
ASSERT(nNewLength <= m_nAllocLength);
m_nDataLength = nNewLength;
m_pchData[m_nDataLength] = '\0';
}
char* CString::GetBufferSetLength(int nNewLength)
{
ASSERT(nNewLength >= 0);
GetBuffer(nNewLength);
m_nDataLength = nNewLength;
m_pchData[m_nDataLength] = '\0';
return m_pchData;
}
///////////////////////////////////////////////////////////////////////////////
// Commonly used routines (rarely used routines in STREX.CPP)
int CString::Find(char ch) const
{
// find first single character
char* psz;
#ifdef _WINDOWS
if (afxData.bDBCS)
{
LPSTR lpsz = _AfxStrChr(m_pchData, ch);
return (lpsz == NULL) ? -1
: (int)((char*)_AfxGetPtrFromFarPtr(lpsz) - m_pchData);
}
else
#endif
psz = strchr(m_pchData, ch);
// return -1 if not found and index otherwise
return (psz == NULL) ? -1 : (int)(psz - m_pchData);
}
int CString::FindOneOf(const char* pszCharSet) const
{
ASSERT(pszCharSet != NULL);
#ifdef _WINDOWS
if (afxData.bDBCS)
{
for (char* psz = m_pchData; *psz != '\0'; psz = _AfxAnsiNext(psz))
{
for (const char* pch = pszCharSet; *pch != '\0'; pch = _AfxAnsiNext(pch))
{
if (*psz == *pch && // Match SBC or Lead byte
(!_AfxIsDBCSLeadByte(*psz) || psz[1] == pch[1]))
{
return (int)(psz - m_pchData);
}
}
}
return -1; // not found
}
else
#endif
{
char* psz = (char*) strpbrk(m_pchData, pszCharSet);
return (psz == NULL) ? -1 : (int)(psz - m_pchData);
}
}
///////////////////////////////////////////////////////////////////////////////
// Additional constructors for far string data
#ifdef _DATA
CString::CString(LPCSTR lpsz)
{
int nLen;
if (lpsz == NULL || (nLen = lstrlen(lpsz)) == 0)
{
Init();
}
else
{
AllocBuffer(nLen);
_fmemcpy(m_pchData, lpsz, nLen);
}
}
#endif //_DATA