Leaked source code of windows server 2003
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129 lines
2.8 KiB

#ifndef DOTHROW_H
#define DOTHROW_H
#include <new>
#include <corex.h>
struct dothrow_t
{
static void raise_bad_alloc();
static void raise_lock_failure();
};
struct wminothrow_t
{
static void raise_bad_alloc(){};
static void raise_lock_failure(){};
};
extern const dothrow_t dothrow;
extern const wminothrow_t wminothrow;
typedef wminothrow_t NOTHROW;
typedef dothrow_t DOTHROW;
/*
#if _MSC_VER > 1400
void * _cdecl operator new[](size_t size, const dothrow_t& ex_spec)
{
void * p = ::operator new[](size);
if (p) return p;
dothrow_t::raise_bad_alloc();
return p;
};
void _cdecl operator delete[](void * p, const dothrow_t&)
{
::operator delete[](p);
};
#endif
*/
inline void * _cdecl operator new(size_t size,const dothrow_t& ex_spec)
{
void * p = operator new(size);
if (p) return p;
dothrow_t::raise_bad_alloc();
return p;
};
inline void _cdecl operator delete(void * p, const dothrow_t&)
{
operator delete(p);
};
// TEMPLATE CLASS allocator
template<class Ty>
class throw_allocator {
public:
typedef size_t size_type;
typedef ptrdiff_t difference_type;
typedef Ty *pointer;
typedef const Ty *const_pointer;
typedef Ty & reference;
typedef const Ty & const_reference;
typedef Ty value_type;
pointer address(reference X) const
{return (&X); }
const_pointer address(const_reference X) const
{return (&X); }
pointer allocate(size_type N, const void *)
{return (Allocate((difference_type)N, (pointer)0)); }
char *_Charalloc(size_type N)
{return (Allocate((difference_type)N,
(char *)0)); }
void deallocate(void *P, size_type)
{operator delete(P,dothrow); }
void construct(pointer P, const Ty& V)
{Construct(P, V); }
void destroy(pointer P)
{Destroy(P); }
size_t max_size() const
{size_t N = (size_t)(-1) / sizeof (Ty);
return (0 < N ? N : 1); }
// TEMPLATE FUNCTION _Construct
template<class T1, class T2> inline
void Construct(T1 *P, const T2& V)
{new ((void *)P) T1(V); }
// TEMPLATE FUNCTION _Destroy
template<class Ty> inline
void Destroy(Ty *P)
{_DESTRUCTOR(Ty, P); }
inline void Destroy(char *)
{}
inline void Destroy(wchar_t *)
{}
// TEMPLATE FUNCTION _Allocate
template<class Ty> inline
Ty *Allocate(ptrdiff_t N, Ty *)
{if (N < 0)
N = 0;
return ((Ty *)operator new(
(size_t)N * sizeof (Ty),dothrow)); }
};
template<class Ty, class U> inline
bool operator==(const throw_allocator<Ty>&, const throw_allocator<U>&)
{return (true); }
template<class Ty, class U> inline
bool operator!=(const throw_allocator<Ty>&, const throw_allocator<U>&)
{return (false); }
// CLASS allocator<void>
template<> class _CRTIMP throw_allocator<void> {
public:
typedef void Ty;
typedef Ty *pointer;
typedef const Ty *const_pointer;
typedef Ty value_type;
};
#endif