Leaked source code of windows server 2003
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#ifndef __LOCKST_H__
#define __LOCKST_H__
#include "locks.h"
#include <assert.h>
# pragma once
#define CS_GUARD(name_of_lock , source_of_lock ) \
LockGuard<CriticalSection> name_of_lock(source_of_lock);
#define CS_GUARD_RETURN(name_of_lock , source_of_lock, return_code_of_lock ) \
LockGuard<CriticalSection> name_of_lock(source_of_lock); \
if (name_of_lock.locked() == false) \
return (return_code_of_lock);
#define CS_GUARD_RETURN_VOID(name_of_lock , source_of_lock) \
LockGuard<CriticalSection> name_of_lock(source_of_lock); \
if (name_of_lock.locked() == false) \
return ;
template <class LOCK, class EXCEPTION_STRATEGY = wminothrow_t>
class LockGuard
{
// It performs automatic aquisition and release of
// a parameterized synchronization object <LOCK>.
public:
// = Initialization and termination methods.
LockGuard (LOCK &l);
LockGuard (LOCK &l, bool block);
// Implicitly and automatically acquire (or try to acquire) the
// lock.
~LockGuard (void);
// Implicitly release the lock.
// = Lock accessors.
bool acquire (void);
// Explicitly acquire the lock.
bool tryacquire (void);
// Conditionally acquire the lock (i.e., won't block).
bool release (void);
// Explicitly release the lock, but only if it is held!
bool locked (void);
// true if locked, false if couldn't acquire the lock
bool valid() { return lock_->valid();};
void dump (void) const;
// Dump the state of an object.
protected:
bool raise_exception(void)
{
if (!owner_)
EXCEPTION_STRATEGY::raise_lock_failure();
return owner_;
}
LockGuard (LOCK *lock): lock_ (lock) { }
// Helper, meant for subclass only.
LOCK *lock_;
// Pointer to the LOCK we're LockGuarding.
bool owner_;
// Keeps track of whether we acquired the lock or failed.
private:
// = Prevent assignment and initialization.
void operator= (const LockGuard<LOCK,EXCEPTION_STRATEGY> &);
LockGuard (const LockGuard<LOCK,EXCEPTION_STRATEGY> &);
};
template <class LOCK, class EXCEPTION_STRATEGY = wminothrow_t>
class ReadLockGuard : public LockGuard<LOCK,EXCEPTION_STRATEGY>
{
public:
ReadLockGuard(LOCK& lock):LockGuard(&lock){ aquire();}
ReadLockGuard(LOCK& lock, bool block);
~ReadLockGuard(){ release() }
bool acquire (void)
{
assert(owner_==false);
owner_ = lock_->acquire_read ();
return raise_exception();
};
bool tryacquire (void)
{
assert(owner_==false);
owner_ = lock_->tryacquire_read ();
return raise_exception();
}
bool release (void)
{ if (owner_)
{
owner_ = false;
lock_->release();
}else
return false;
}
};
template <class LOCK, class EXCEPTION_STRATEGY = wminothrow_t>
class WriteLockGuard : public LockGuard<LOCK,EXCEPTION_STRATEGY>
{
public:
WriteLockGuard(LOCK& lock):LockGuard(&lock){ aquire();}
WriteLockGuard(LOCK& lock, bool block);
~WriteLockGuard(){ release(); }
bool acquire (void)
{
assert(owner_==false);
owner_ = lock_->acquire_write ();
return raise_exception();
};
bool tryacquire (void)
{
assert(owner_==false);
owner_ = lock_->tryacquire_write ();
return raise_exception();
}
bool release (void)
{ if (owner_)
{
owner_ = false;
lock_->release ();
}else
return false;
}
};
template <class LOCK, class EXCEPTION_STRATEGY> inline bool
LockGuard<LOCK,EXCEPTION_STRATEGY>::acquire (void)
{
assert(owner_==false);
owner_ = lock_->acquire ();
return raise_exception();
}
template <class LOCK, class EXCEPTION_STRATEGY> inline bool
LockGuard<LOCK,EXCEPTION_STRATEGY>::tryacquire (void)
{
assert(owner_==false);
owner_ = lock_->tryacquire ();
return raise_exception();
}
template <class LOCK, class EXCEPTION_STRATEGY> inline bool
LockGuard<LOCK,EXCEPTION_STRATEGY>::release (void)
{
if (owner_)
{
owner_ = false;
return lock_->release ();
}
else
return 0;
}
template <class LOCK, class EXCEPTION_STRATEGY> inline
LockGuard<LOCK,EXCEPTION_STRATEGY>::LockGuard (LOCK &l)
: lock_ (&l),
owner_ (false)
{
acquire ();
}
template <class LOCK, class EXCEPTION_STRATEGY> inline
LockGuard<LOCK,EXCEPTION_STRATEGY>::LockGuard (LOCK &l, bool block)
: lock_ (&l), owner_ (false)
{
if (block)
acquire ();
else
tryacquire ();
}
template <class LOCK, class EXCEPTION_STRATEGY> inline
LockGuard<LOCK,EXCEPTION_STRATEGY>::~LockGuard (void)
{
release ();
}
template <class LOCK, class EXCEPTION_STRATEGY> inline bool
LockGuard<LOCK,EXCEPTION_STRATEGY>::locked (void)
{
return owner_;
}
template <class LOCK, class EXCEPTION_STRATEGY> inline
ReadLockGuard<LOCK,EXCEPTION_STRATEGY>::ReadLockGuard (LOCK &l, bool block)
: LockGuard (&l), owner_ (false)
{
if (block)
acquire ();
else
tryacquire ();
}
template <class LOCK, class EXCEPTION_STRATEGY> inline
WriteLockGuard<LOCK,EXCEPTION_STRATEGY>::WriteLockGuard (LOCK &l, bool block)
: LockGuard (&l), owner_ (false)
{
if (block)
acquire ();
else
tryacquire ();
}
#endif