Leaked source code of windows server 2003
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#if !defined(_BCL_W32UNICODESTRINGBUFFER_H_INCLUDED_)
#define _BCL_W32UNICODESTRINGBUFFER_H_INCLUDED_
#pragma once
#include <windows.h>
#include <bcl_inlinestring.h>
#include <bcl_unicodechartraits.h>
#include <bcl_w32common.h>
#include <bcl_w32baseunicodestringbuffer.h>
namespace BCL
{
class CWin32UnicodeStringBuffer;
class CWin32UnicodeStringBufferTraits : public CWin32BaseUnicodeStringBufferTraits<CWin32UnicodeStringBuffer, CWin32CallDisposition, BOOL>
{
public:
typedef CWin32UnicodeStringBufferTraits TThis;
typedef void TAccessor;
friend BCL::CPureString<TThis>;
typedef CWin32UnicodeStringBuffer TBuffer;
};
class CWin32UnicodeStringBuffer : private BCL::CPureString<CWin32UnicodeStringBufferTraits>, private CWin32BaseUnicodeStringBufferAddIn
{
protected:
inline void DeallocateDynamicBuffer();
public:
typedef CWin32UnicodeStringBuffer TThis;
typedef CWin32UnicodeStringBufferTraits TTraits;
inline CWin32UnicodeStringBuffer() : CWin32BaseUnicodeStringBufferAddIn(NULL, 0) { }
inline ~CWin32UnicodeStringBuffer() { TTraits::DeallocateDynamicBuffer(this); }
operator PCWSTR() const { return this->GetStringPtr(); }
#include <bcl_stringapi.h>
private:
friend CWin32BaseUnicodeStringBufferTraits<TThis, CWin32CallDisposition, BOOL>;
friend CWin32UnicodeStringBufferTraits;
friend BCL::CUnicodeCharTraits<TThis, TCallDisposition>;
}; // class CWin32UnicodeStringBuffer
inline
void
CWin32UnicodeStringBuffer::DeallocateDynamicBuffer()
{
if (this->GetBufferPtr() != NULL)
{
TTraits::DeallocateBuffer(this->MutableBufferPair().GetPointer());
this->MutableBufferPair() = BCL::CMutablePointerAndCountPair<WCHAR, SIZE_T>(NULL, 0);
this->SetStringCch(0);
}
}
}; // namespace BCL
#endif // !defined(_BCL_W32UNICODESTRINGBUFFER_H_INCLUDED_)