Leaked source code of windows server 2003
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//////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2000 Microsoft Corporation
//
// Module Name:
// CUuid.h
//
// Description:
// Header file for CUuid class.
//
// CUuid is a representation of a UUID (universally unique identifier)
//
// Implementation Files:
// CUuid.cpp
//
// Maintained By:
// Vij Vasu (Vvasu) 03-MAR-2000
//
//////////////////////////////////////////////////////////////////////////////
// Make sure that this file is included only once per compile path.
#pragma once
//////////////////////////////////////////////////////////////////////////
// Include Files
//////////////////////////////////////////////////////////////////////////
// Required by Rpcdce.h
#include "rpc.h"
// For UUID and related functions.
#include <Rpcdce.h>
//////////////////////////////////////////////////////////////////////////////
//++
//
// class CUuid
//
// Description:
// CUuid is a representation of a UUID (universally unique identifier)
//
//--
//////////////////////////////////////////////////////////////////////////////
class CUuid
{
public:
//////////////////////////////////////////////////////////////////////////
// Constructors and destructors
//////////////////////////////////////////////////////////////////////////
// Default constructor.
CUuid();
// Default destructor.
~CUuid();
//////////////////////////////////////////////////////////////////////////
// Public accessors
//////////////////////////////////////////////////////////////////////////
// Get the string that represents this UUID.
const WCHAR *
PszGetUuidString() const throw() { return m_pszStringUuid; }
// Get the UUID of this object.
const UUID &
UuidGetUuid() const throw() { return m_uuid; }
private:
//////////////////////////////////////////////////////////////////////////
// Private data
//////////////////////////////////////////////////////////////////////////
UUID m_uuid;
WCHAR * m_pszStringUuid;
}; //*** class CUuid