Leaked source code of windows server 2003
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214 lines
3.4 KiB

/*++
Copyright (c) 1990 Microsoft Corporation
Module Name:
Mode
Abstract:
Mode utility
Author:
Ramon Juan San Andres (ramonsa) 26-Jun-1991
Revision History:
--*/
#include "mode.hxx"
#include "system.hxx"
//
// Message stream
//
PSTREAM_MESSAGE Message;
//
// DeviceHandler is an array of pointers to the different device
// handlers.
//
DEVICE_HANDLER DeviceHandler[ NUMBER_OF_DEVICE_TYPES ] = {
LptHandler,
ComHandler,
ConHandler,
CommonHandler
};
VOID
InitializeMode (
);
VOID
DeallocateResources (
);
PSTREAM
Get_Standard_Input_Stream();
PSTREAM
Get_Standard_Output_Stream();
PSTREAM
Get_Standard_Error_Stream();
VOID __cdecl
main (
)
/*++
Routine Description:
Main function of the Mode utility
Arguments:
None.
Return Value:
None.
Notes:
--*/
{
PREQUEST_HEADER Request;
//
// Initialize whatever is necessary
//
InitializeMode();
//
// Verify the OS version
//
if ( !SYSTEM::IsCorrectVersion() ) {
DisplayMessageAndExit( MODE_ERROR_INCORRECT_OS_VERSION,
NULL,
(ULONG)EXIT_ERROR );
}
//
// Obtain a request from the command line. Note that the
// first field of the request is the device type.
//
Request = GetRequest();
DebugPtrAssert( Request );
DebugAssert( Request->DeviceType <= DEVICE_TYPE_ALL );
//
// Let the device handler for the specified type take care of the
// request.
//
DebugPtrAssert( DeviceHandler[ Request->DeviceType ] );
DeviceHandler[ Request->DeviceType ]( Request );
//
// Deallocate resources
//
FREE( Request );
DeallocateResources();
//
// We're done
//
ExitMode( EXIT_SUCCESS );
}
VOID
InitializeMode (
)
/*++
Routine Description:
Allocates resources and initializes Mode structures
Arguments:
None.
Return Value:
None.
Notes:
--*/
{
if ( //
// Construct and initialize a STREAM_MESSAGE.
//
!(Message = NEW STREAM_MESSAGE ) ||
!Get_Standard_Output_Stream() ||
!Message->Initialize( Get_Standard_Output_Stream(),
Get_Standard_Input_Stream() )
) {
//
// We don't have Message, so we cannot display the error
// text.
//
exit( EXIT_ERROR );
}
//
// Allocate resources which are private to each type of device
//
ComAllocateStuff();
}
VOID
DeallocateResources (
)
/*++
Routine Description:
Deallocates resources allocated in InitializeMode
Arguments:
None.
Return Value:
None.
Notes:
--*/
{
DELETE( Message );
ComDeAllocateStuff();
}