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235 lines
6.8 KiB
235 lines
6.8 KiB
/*
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* encdefs.h
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*
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* Encoder #define's and structure definitions.
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*/
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/*
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* NOTES:
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*
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* To maximise compression one can set both BREAK_LENGTH
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* and FAST_DECISION_THRESHOLD to 250, define
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* INSERT_NEAR_LONG_MATCHES, and crank up EXTRA_SIZE to
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* a larger value (don't get too large, otherwise we
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* might overflow our ushort cumbits[]), but the improvement
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* is really marginal; e.g. 3600 bytes on winword.exe
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* (3.9 MB compressed). It really hurts performance too.
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*/
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/*
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* See optenc.c
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*
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* EXTRA_SIZE is the amount of extra data we allocate in addition
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* to the window, and LOOK is the amount of data the optimal
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* parser will look ahead. LOOK is dependent on EXTRA_SIZE.
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*
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* Changing EXTRA_SIZE to 8K doesn't really do anything for
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* compression. 4K is a fairly optimal value.
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*
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*/
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#define EXTRA_SIZE 16384
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#define LOOK (EXTRA_SIZE-MAX_MATCH-2)
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/*
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* Number of search trees used (for storing root nodes)
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*/
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#define NUM_SEARCH_TREES 65536
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/*
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* Chunk size required by FCI
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*/
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#define CHUNK_SIZE 32768
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/*
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* The maximum amount of data we will allow in our output buffer before
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* calling lzx_output_callback() to get rid of it. Since we do this
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* for every 32K of input data, the output buffer only has to be able
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* to contain 32K + some spillover, which won't be much, because we
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* output uncompressed blocks if we determine a block is going to be
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* too large.
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*/
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#define OUTPUT_BUFFER_SIZE (CHUNK_SIZE+MAX_GROWTH)
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/*
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* Maximum allowable number of block splits per 32K of uncompressed
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* data; if increased, then MAX_GROWTH will have to be increased also.
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*/
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#define MAX_BLOCK_SPLITS 4
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/*
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* Max growth is calculated as follows:
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*
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* TREE AND BLOCK INFO
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* ===================
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*
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* The very first time the encoder is run, it outputs a 32 bit
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* file translation size.
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*
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* 3 bits to output block type
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* 24 bits for block size in uncompressed bytes.
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*
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* Max size of a tree of n elements is 20*4 + 5*n bits
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*
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* There is a main tree of max 700 elements which is really encoded
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* as two separate trees of 256 and 444(max). There is also a
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* secondary length tree of 249 elements.
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*
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* That is 1360 bits, plus 2300 bits, plus 1325 bits.
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*
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* There may also be an aligned offset tree, which is 24 bits.
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*
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* Flushing output bit buffer; max 16 bits.
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*
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* Grand total: 5084 bits/block.
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*
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*
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* PARSER INFO
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* ===========
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*
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* Parser worst case scenario is with 2 MB buffer (50 position slots),
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* all matches of length 2, distributed over slots 32 and 33 (since
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* matches of length 2 further away than 128K are prohibited). These
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* slots have 15 verbatim bits. Maximum size per code is then
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* 2 bits to say which slot (taking into account that there will be
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* at least another code in the tree) plus 15 verbatim bits, for a
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* total of 17 bits. Max growth on 32K of input data is therefore
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* 1/16 * 32K, or 2K bytes.
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*
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* Alternatively, if there is only one match and everything else
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* is a character, then 255 characters will be length 8, and one
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* character and the match will be length 9. Assume the true
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* frequency of the demoted character is almost a 1 in 2^7
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* probability (it got remoted from a 2^8, but it was fairly
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* close to being 2^7). If there are 32768/256, or 128, occurrences
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* of each character, but, say, almost 256 for the demoted character,
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* then the demoted character will expand the data by less than
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* 1 bit * 256, or 256 bits. The match will take a little to
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* output, but max growth for "all characters" is about 256 bits.
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*
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*
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* END RESULT
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* ==========
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*
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* The maximum number of blocks which can be output is limited to
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* 4 per 32K of uncompressed data.
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*
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* Therefore, max growth is 4*5084 bits, plus 2K bytes, or 4590
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* bytes.
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*/
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#define MAX_GROWTH 6144
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/*
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* Don't allow match length 2's which are further away than this
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* (see above)
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*/
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#define MAX_LENGTH_TWO_OFFSET (128*1024)
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/*
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* When we find a match which is at least this long, prematurely
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* exit the binary search.
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*
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* This avoids us inserting huge match lengths of 257 zeroes, for
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* example. Compression will improve very *very* marginally by
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* increasing this figure, but it will seriously impact
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* performance.
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*
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* Don't make this number >= (MAX_MATCH-2); see bsearch.c.
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*/
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#define BREAK_LENGTH 100
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/*
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* If this option is defined, the parser will insert all bytes of
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* matches with lengths >= 16 with a distance of 1; this is a bad
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* idea, since matches like that are generally zeroes, which we
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* want to avoid inserting into the search tree.
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*/
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//#define INSERT_NEAR_LONG_MATCHES
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/*
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* If the optimal parser finds a match which is this long or
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* longer, it will take it automatically. The compression
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* penalty is basically zero, and it helps performance.
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*/
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#define FAST_DECISION_THRESHOLD 100
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/*
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* Every TREE_CREATE_INTERVAL items, recreate the trees from
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* the literals we've encountered so far, to update our cost
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* estimations.
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*
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* 4K seems pretty optimal.
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*/
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#define TREE_CREATE_INTERVAL 4096
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/*
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* When we're forced to break in our parsing (we exceed
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* our span), don't output a match length 2 if it is
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* further away than this.
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*
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* Could make this a variable rather than a constant
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*
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* On a bad binary file, two chars = 18 bits
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* On a good text file, two chars = 12 bits
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*
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* But match length two's are very uncommon on text files.
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*/
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#define BREAK_MAX_LENGTH_TWO_OFFSET 2048
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/*
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* When MatchPos >= MPSLOT3_CUTOFF, extra_bits[MP_SLOT(MatchPos)] >= 3
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*
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* matchpos: 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16
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* extrabits: 0,0,0,0,1,1,1,1,2,2, 2, 2, 2, 2, 2, 2, 3, ...
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*
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* Used for aligned offset blocks and statistics.
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*/
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#define MPSLOT3_CUTOFF 16
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/*
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* Number of elements in the main tree
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*/
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#define MAIN_TREE_ELEMENTS (NUM_CHARS+(((long) context->enc_num_position_slots) << NL_SHIFT))
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/*
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* Max number of literals to hold.
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*
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* Memory required is MAX_LITERAL_ITEMS for enc_LitData[] array,
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* plus MAX_LITERAL_ITEMS/8 for enc_ItemType[] array.
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*
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* Must not exceed 64K, since that will cause our ushort
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* frequencies to overflow.
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*/
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#define MAX_LITERAL_ITEMS 65536
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/*
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* Max number of distances to hold
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*
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* Memory required is MAX_DIST_ITEMS*4 for enc_DistData[] array
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*
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* MAX_DIST_ITEMS should never be greater than MAX_LITERAL_ITEMS,
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* since that just wastes space.
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*
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* However, it's extremely unlikely that one will get 65536 match
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* length 2's! In any case, the literal and distance buffers
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* are checked independently, and a block is output if either
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* overflows.
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*
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* Bitmaps are highly redundant, though; lots of matches.
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*/
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#define MAX_DIST_ITEMS 32768
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