Leaked source code of windows server 2003
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#include <windows.h>
#define MMNOTIMER
#define MMNOSEQ
#define MMNOJOY
#define MMNOMIDI
#define MMNOMCI
#include "mmsystem.h"
#include "mmsysi.h" // to get DOUT() and _hread()
#include "playwav.h"
//
// These globals are used to keep track of the currently playing sound, and
// the handle to the wave device. only 1 sound can be playing at a time.
//
static HWAVEOUT hWaveOut; // handle to open wave device
LPWAVEHDR lpWavHdr; // current wave file playing
/* flags for _lseek */
#define SEEK_CUR 1
#define SEEK_END 2
#define SEEK_SET 0
#define FMEM (GMEM_MOVEABLE|GMEM_SHARE)
BOOL NEAR PASCAL soundInitWavHdr(LPWAVEHDR lpwh, LPCSTR lpMem, DWORD dwLen);
BOOL NEAR PASCAL soundOpen(HGLOBAL hSound, UINT wFlags);
BOOL NEAR PASCAL soundClose(void);
void NEAR PASCAL soundWait(void);
/*****************************************************************************
* @doc INTERNAL
*
* @api void | WaveOutNotify | called by mmWndProc when it recives a
* MM_WOM_DONE message
* @rdesc None.
*
****************************************************************************/
void FAR PASCAL WaveOutNotify(WPARAM wParam, LPARAM lParam)
{
if (hWaveOut && !(lpWavHdr->dwFlags & WHDR_DONE))
return; // wave is not done! get out
//
// wave file is done! release the device
//
DOUT("MMSYSTEM: ASYNC sound done, closing wave device\r\n");
soundClose();
}
/*****************************************************************************
* @doc INTERNAL
*
* @api BOOL | soundPlay | Pretty much speaks for itself!
*
* @parm HGLOBAL | hSound | The sound resource to play.
*
* @parm wFlags | UINT | flags controlling sync/async etc.
*
* @flag SND_SYNC | play synchronously (default)
* @flag SND_ASYNC | play asynchronously
*
* @rdesc Returns TRUE if successful and FALSE on failure.
****************************************************************************/
BOOL NEAR PASCAL soundPlay(HGLOBAL hSound, UINT wFlags)
{
//
// Before playing a sound release it
//
soundClose();
//
// open the sound device and write the sound to it.
//
if (!soundOpen(hSound, wFlags))
return FALSE;
if (!(wFlags & SND_ASYNC))
{
soundWait();
soundClose();
}
return TRUE;
}
/*****************************************************************************
* @doc INTERNAL
*
* @api BOOL | soundOpen | Open the wave device and write a sound to it.
*
* @parm HGLOBAL | hSound | The sound resource to play.
*
* @rdesc Returns TRUE if successful and FALSE on failure.
****************************************************************************/
BOOL NEAR PASCAL soundOpen(HGLOBAL hSound, UINT wFlags)
{
UINT wErr;
if (!hSound || !hwndNotify)
return FALSE;
if (hWaveOut)
{
DOUT("MMSYSTEM: soundOpen() wave device is currently open.\r\n");
return FALSE;
}
lpWavHdr = (LPWAVEHDR)GlobalLock(hSound);
if (!lpWavHdr)
{
#ifdef DEBUG
if ((GlobalFlags(hSound) & GMEM_DISCARDED))
DOUT("MMSYSTEM: sound was discarded before play could begin.\r\n");
#endif
return FALSE;
}
//
// open the wave device, open any wave device that supports the
// format
//
wErr = waveOutOpen(&hWaveOut, // returns handle to device
(UINT)WAVE_MAPPER, // device id (any device)
(LPWAVEFORMAT)lpWavHdr->dwUser, // wave format
(DWORD)(UINT)hwndNotify, // callback function
0L, // callback instance data
WAVE_ALLOWSYNC | CALLBACK_WINDOW); // flags
if (wErr != 0)
{
DOUT("MMSYSTEM: soundOpen() unable to open wave device\r\n");
GlobalUnlock(hSound);
lpWavHdr = NULL;
hWaveOut = NULL;
return FALSE;
}
wErr = waveOutPrepareHeader(hWaveOut, lpWavHdr, sizeof(WAVEHDR));
if (wErr != 0)
{
DOUT("MMSYSTEM: soundOpen() waveOutPrepare failed\r\n");
soundClose();
return FALSE;
}
//
// Only allow sound looping if playing ASYNC sounds
//
if ((wFlags & SND_ASYNC) && (wFlags & SND_LOOP))
{
lpWavHdr->dwLoops = 0xFFFFFFFF; // infinite loop
lpWavHdr->dwFlags |= WHDR_BEGINLOOP|WHDR_ENDLOOP;
}
else
{
lpWavHdr->dwLoops = 0;
lpWavHdr->dwFlags &=~(WHDR_BEGINLOOP|WHDR_ENDLOOP);
}
lpWavHdr->dwFlags &= ~WHDR_DONE; // mark as not done!
wErr = waveOutWrite(hWaveOut, lpWavHdr, sizeof(WAVEHDR));
if (wErr != 0)
{
DOUT("MMSYSTEM: soundOpen() waveOutWrite failed\r\n");
soundClose();
return FALSE;
}
return TRUE;
}
/*****************************************************************************
* @doc INTERNAL
*
* @func BOOL | soundClose | This function closes the sound device
*
* @rdesc Returns TRUE if successful and FALSE on failure.
****************************************************************************/
BOOL NEAR PASCAL soundClose(void)
{
UINT wErr;
//
// Do we have the sound device open?
//
if (!lpWavHdr || !hWaveOut)
return TRUE;
//
// if the block is still playing, stop it!
//
if (!(lpWavHdr->dwFlags & WHDR_DONE))
waveOutReset(hWaveOut);
#ifdef DEBUG
if (!(lpWavHdr->dwFlags & WHDR_DONE))
{
DOUT("MMSYSTEM: soundClose() data is not DONE!???\r\n");
lpWavHdr->dwFlags |= WHDR_DONE;
}
if (!(lpWavHdr->dwFlags & WHDR_PREPARED))
{
DOUT("MMSYSTEM: soundClose() data not prepared???\r\n");
}
#endif
//
// unprepare the data anyway!
//
wErr = waveOutUnprepareHeader(hWaveOut, lpWavHdr, sizeof(WAVEHDR));
if (wErr != 0)
{
DOUT("MMSYSTEM: soundClose() waveOutUnprepare failed?\r\n");
}
//
// finaly actually close the device, and unlock the data
//
waveOutClose(hWaveOut);
GlobalUnlock((HGLOBAL)HIWORD(lpWavHdr));
//
// update globals, claiming the device is closed.
//
hWaveOut = NULL;
lpWavHdr = NULL;
return TRUE;
}
/*****************************************************************************
* @doc INTERNAL
*
* @api void | soundWait | wait for the sound device to complete
*
* @rdesc none
****************************************************************************/
void NEAR PASCAL soundWait(void)
{
if (lpWavHdr)
while (!(lpWavHdr->dwFlags & WHDR_DONE))
;
}
/*****************************************************************************
* @doc INTERNAL
*
* @api void | soundFree | This function frees a sound resource created
* with soundLoadFile or soundLoadMemory
*
* @rdesc Returns TRUE if successful and FALSE on failure.
****************************************************************************/
void NEAR PASCAL soundFree(HGLOBAL hSound)
{
if (!hSound)
return;
// !!! we should only close the sound device iff this hSound is playing!
//
soundClose();
GlobalFree(hSound);
}
/*****************************************************************************
* @doc INTERNAL
*
* @api HGLOBAL | soundLoadFile | Loads a specified sound resource from a
* file into a global, discardable object.
*
* @parm LPCSTR | lpszFile | The file from which to load the sound resource.
*
* @rdesc Returns NULL on failure, GLOBAL HANDLE to a WAVEHDR iff success
****************************************************************************/
HGLOBAL NEAR PASCAL soundLoadFile(LPCSTR szFileName)
{
HFILE fh;
OFSTRUCT of;
DWORD dwSize;
LPSTR lpData;
HGLOBAL h;
UINT wNameLen;
// open the file
fh = OpenFile(szFileName, &of, OF_READ | OF_SHARE_DENY_NONE);
if (fh == HFILE_ERROR)
return NULL;
wNameLen = lstrlen(szFileName) + 1;
dwSize = _llseek(fh, 0l, SEEK_END); // get the size of file
_llseek(fh, 0l, SEEK_SET); // seek back to the start
// allocate some discardable memory for a wave hdr, name and the file data.
h = GlobalAlloc(FMEM+GMEM_DISCARDABLE, sizeof(WAVEHDR) + wNameLen + dwSize);
if (!h)
goto error1;
// lock it down
lpData = GlobalLock(h);
// read the file into the memory block
if (_hread(fh,lpData+sizeof(WAVEHDR)+wNameLen,(LONG)dwSize) != (LONG)dwSize)
goto error3;
// do the rest of it from the memory image
if (!soundInitWavHdr((LPWAVEHDR)lpData, lpData+sizeof(WAVEHDR)+wNameLen, dwSize))
goto error3;
_lclose(fh);
lstrcpy(lpData+sizeof(WAVEHDR), szFileName);
GlobalUnlock(h);
return h;
error3:
GlobalUnlock(h);
GlobalFree(h);
error1:
_lclose(fh);
return NULL;
}
/*****************************************************************************
* @doc INTERNAL
*
* @api HGLOBAL | soundLoadMemory | Loads a user specified sound resource from a
* a memory block supplied by the caller.
*
* @parm LPCSTR | lpMem | Pointer to a memory image of the file
*
* @rdesc Returns NULL on failure, GLOBAL HANDLE to a WAVEHDR iff success
****************************************************************************/
HGLOBAL NEAR PASCAL soundLoadMemory(LPCSTR lpMem)
{
HGLOBAL h;
LPSTR lp;
// allocate some memory, for a wave hdr
h = GlobalAlloc(FMEM, (LONG)sizeof(WAVEHDR)+1);
if (!h)
goto error1;
// lock it down
lp = GlobalLock(h);
//
// we must assume the memory pointer is correct! (hence the -1l)
//
if (!soundInitWavHdr((LPWAVEHDR)lp, lpMem, (DWORD)-1l))
goto error3;
lp[sizeof(WAVEHDR)] = (char)0; // No file name for memory file
GlobalUnlock(h);
return h;
error3:
GlobalUnlock(h);
GlobalFree(h);
error1:
return NULL;
}
/*****************************************************************************
* @doc INTERNAL
*
* @api BOOL | soundInitWavHdr | Initializes a WAVEHDR data structure from a
* pointer to a memory image of a RIFF WAV file.
*
* @parm LPWAVHDR | lpwh | Pointer to a WAVEHDR
*
* @parm LPCSTR | lpMem | Pointer to a memory image of a RIFF WAV file
*
* @rdesc Returns FALSE on failure, TRUE on success.
*
* @comm the dwUser field of the WAVEHDR structure is initialized to point
* to the WAVEFORMAT structure that is inside the RIFF data
*
****************************************************************************/
BOOL NEAR PASCAL soundInitWavHdr(LPWAVEHDR lpwh, LPCSTR lpMem, DWORD dwLen)
{
FPFileHeader fpHead;
LPWAVEFORMAT lpFmt;
LPCSTR lpData;
DWORD dwFileSize,dwCurPos;
DWORD dwSize;
if (dwLen < sizeof(FileHeader))
return FALSE;
// assume the first few bytes are the file header
fpHead = (FPFileHeader) lpMem;
// check that it's a valid RIFF file and a valid WAVE form.
if (fpHead->dwRiff != RIFF_FILE || fpHead->dwWave != RIFF_WAVE ) {
return FALSE;
}
dwFileSize = fpHead->dwSize;
dwCurPos = sizeof(FileHeader);
lpData = lpMem + sizeof(FileHeader);
if (dwLen < dwFileSize) // RIFF header
return FALSE;
// scan until we find the 'fmt' chunk
while( 1 ) {
if( ((FPChunkHeader)lpData)->dwCKID == RIFF_FORMAT )
break; // from the while loop that's looking for it
dwCurPos += ((FPChunkHeader)lpData)->dwSize + sizeof(ChunkHeader);
if( dwCurPos >= dwFileSize )
return FALSE;
lpData += ((FPChunkHeader)lpData)->dwSize + sizeof(ChunkHeader);
}
// now we're at the beginning of the 'fmt' chunk data
lpFmt = (LPWAVEFORMAT) (lpData + sizeof(ChunkHeader));
// scan until we find the 'data' chunk
lpData = lpData + ((FPChunkHeader)lpData)->dwSize + sizeof(ChunkHeader);
while( 1 ) {
if( ((FPChunkHeader)lpData)->dwCKID == RIFF_CHANNEL)
break; // from the while loop that's looking for it
dwCurPos += ((FPChunkHeader)lpData)->dwSize + sizeof(ChunkHeader);
if( dwCurPos >= dwFileSize )
return NULL;
lpData += ((FPChunkHeader)lpData)->dwSize + sizeof(ChunkHeader);
}
// now we're at the beginning of the 'data' chunk data
dwSize = ((FPChunkHeader)lpData)->dwSize;
lpData = lpData + sizeof(ChunkHeader);
// initialize the WAVEHDR
lpwh->lpData = (LPSTR)lpData; // pointer to locked data buffer
lpwh->dwBufferLength = dwSize; // length of data buffer
lpwh->dwUser = (DWORD)lpFmt; // for client's use
lpwh->dwFlags = WHDR_DONE; // assorted flags (see defines)
lpwh->dwLoops = 0;
return TRUE;
}