Leaked source code of windows server 2003
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/****************************** Module Header ******************************\
* Module Name: Block.c
*
* Purpose: Includes OleServerBlock(), OleServerUnblock() and related routines.
*
* Created: Dec. 1990.
*
* Copyright (c) 1990, 1991 Microsoft Corporation
*
* History:
* Srinik (../12/1990) Designed, coded
*
\***************************************************************************/
#include "cmacs.h"
#include "windows.h"
#include "dde.h"
#include "ole.h"
#include "srvr.h"
OLESTATUS FAR PASCAL OleBlockServer (lhsrvr)
LHSERVER lhsrvr;
{
LPSRVR lpsrvr;
if (!CheckServer (lpsrvr = (LPSRVR) lhsrvr))
return OLE_ERROR_HANDLE;
PROBE_BLOCK(lpsrvr);
lpsrvr->bBlock = TRUE;
return OLE_OK;
}
// On return from this routine, if *lpStatus is TRUE it means that more
// messages are to be unblocked.
OLESTATUS FAR PASCAL OleUnblockServer (lhsrvr, lpStatus)
LHSERVER lhsrvr;
BOOL FAR * lpStatus;
{
HANDLE hq;
PQUE pq;
LPSRVR lpsrvr;
if (!CheckServer (lpsrvr = (LPSRVR) lhsrvr))
return OLE_ERROR_HANDLE;
PROBE_WRITE(lpStatus);
*lpStatus = lpsrvr->bBlock;
if (hq = lpsrvr->hqHead) {
if (!(pq = (PQUE) LocalLock (hq)))
return OLE_ERROR_MEMORY;
lpsrvr->bBlockedMsg = TRUE;
lpsrvr->hqHead = pq->hqNext;
SendMessage (pq->hwnd, pq->msg, pq->wParam, pq->lParam);
LocalUnlock (hq);
LocalFree (hq);
// Server could've got freed up as a result of the above SendMessage
// Validate server handle before trying to access it.
if (CheckServer (lpsrvr)) {
lpsrvr->bBlockedMsg = FALSE;
if (!lpsrvr->hqHead) {
lpsrvr->hqTail = NULL;
*lpStatus = lpsrvr->bBlock = FALSE;
}
}
else {
*lpStatus = FALSE;
}
}
else {
*lpStatus = lpsrvr->bBlock = FALSE;
}
return OLE_OK;
}
BOOL INTERNAL AddMessage (hwnd, msg, wParam, lParam, wType)
HWND hwnd;
unsigned msg;
WORD wParam;
LONG lParam;
int wType;
{
LPSRVR lpsrvr;
HANDLE hq = NULL;
PQUE pq = NULL, pqTmp = NULL;
BOOL bBlocked = TRUE;
if ((msg <= WM_DDE_INITIATE) || (msg > WM_DDE_LAST))
return FALSE;
if (!(lpsrvr = (LPSRVR) GetWindowLong ((wType == WT_DOC) ? GetParent (hwnd) : hwnd, 0)))
return FALSE;
if (lpsrvr->bBlockedMsg || !lpsrvr->bBlock)
return FALSE;
#ifdef LATER
if ((msg == WM_DDE_INITIATE) && (lpsrvr->useFlags == OLE_SERVER_MULTI))
return TRUE;
#endif
// Create a queue node and fill up with data
if (!(hq = LocalAlloc (LMEM_MOVEABLE, sizeof(QUE))))
goto errRet;
if (!(pq = (PQUE) LocalLock (hq)))
goto errRet;
pq->hwnd = hwnd;
pq->msg = msg;
pq->wParam = wParam;
pq->lParam = lParam;
pq->hqNext = NULL;
LocalUnlock (hq);
// Now we got a node that we can add to the queue
if (!lpsrvr->hqHead) {
// Queue is empty.
#ifdef FIREWALLS
ASSERT (!lpsrvr->hqTail, "Tail is unexpectedly non NULL")
#endif
lpsrvr->hqHead = lpsrvr->hqTail = hq;
}
else {
if (!(pqTmp = (PQUE) LocalLock (lpsrvr->hqTail)))
goto errRet;
pqTmp->hqNext = hq;
LocalUnlock(lpsrvr->hqTail);
lpsrvr->hqTail = hq;
}
return TRUE;
errRet:
if (pq)
LocalUnlock (hq);
if (hq)
LocalFree (hq);
while (bBlocked && !OleUnblockServer ((LHSERVER) lpsrvr, &bBlocked))
;
return FALSE;
}
// dispatches the queued message, till all the messages are posted
// does yielding if necessary. if bPeek is true, may allow some of
// incoming messages to get in.
BOOL INTERNAL UnblockPostMsgs (hwnd, bPeek)
HWND hwnd;
BOOL bPeek;
{
HANDLE hq = NULL;
PQUE pq = NULL;
LPSRVR lpsrvr;
HWND hwndTmp;
// get the parent windows
while (hwndTmp = GetParent (hwnd))
hwnd = hwndTmp;
lpsrvr = (LPSRVR) GetWindowLong (hwnd, 0);
#ifdef FIREWALLS
ASSERT (lpsrvr, "No server window handle in server window");
ASSERT (lpsrvr->hqPostHead, "Unexpectedly blocked queue is empty");
#endif
while (hq = lpsrvr->hqPostHead) {
if (!(pq = (PQUE) LocalLock (hq))) {
#ifdef FIREWALLS
ASSERT (FALSE, "Local lock failed for blocked messages");
#endif
break;
}
if (IsWindowValid (pq->hwnd)) {
if (!PostMessage (pq->hwnd, pq->msg, pq->wParam, pq->lParam)) {
LocalUnlock (hq);
break;
}
}
lpsrvr->hqPostHead = pq->hqNext;
LocalUnlock (hq);
LocalFree (hq);
}
if (!lpsrvr->hqPostHead)
lpsrvr->hqPostTail = NULL;
return TRUE;
}
// Moves a message which can not be posted to a server to
// the internal queue. We use this when we have to enumerate
// the properties. When we change the properties stuff to
// some other form, this may not be necassry.
BOOL INTERNAL BlockPostMsg (hwnd, msg, wParam, lParam)
HWND hwnd;
WORD msg;
WORD wParam;
LONG lParam;
{
LPSRVR lpsrvr;
HANDLE hq = NULL;
PQUE pq = NULL, pqTmp = NULL;
HWND hwndTmp;
HWND hwndParent;
hwndParent = (HWND)wParam;
// get the parent windows
while (hwndTmp = GetParent ((HWND)hwndParent))
hwndParent = hwndTmp;
lpsrvr = (LPSRVR) GetWindowLong (hwndParent, 0);
#ifdef FIREWALLS
ASSERT (lpsrvr, "No server window handle in server window");
#endif
// Create a queue node and fill up with data
if (!(hq = LocalAlloc (LMEM_MOVEABLE, sizeof(QUE))))
goto errRet;
if (!(pq = (PQUE) LocalLock (hq)))
goto errRet;
pq->hwnd = hwnd;
pq->msg = msg;
pq->wParam = wParam;
pq->lParam = lParam;
pq->hqNext = NULL;
LocalUnlock (hq);
// Now we got a node that we can add to the queue
if (!lpsrvr->hqPostHead) {
// Queue is empty.
#ifdef FIREWALLS
ASSERT (!lpsrvr->hqPostTail, "Tail is unexpectedly non NULL")
#endif
lpsrvr->hqPostHead = lpsrvr->hqPostTail = hq;
// create a timer.
if (!SetTimer (lpsrvr->hwnd, 1, 100, NULL))
return FALSE;
}
else {
if (!(pqTmp = (PQUE) LocalLock (lpsrvr->hqPostTail)))
goto errRet;
pqTmp->hqNext = hq;
LocalUnlock(lpsrvr->hqPostTail);
lpsrvr->hqPostTail = hq;
}
return TRUE;
errRet:
if (pq)
LocalUnlock (hq);
if (hq)
LocalFree (hq);
return FALSE;
}
BOOL INTERNAL IsBlockQueueEmpty (hwnd)
HWND hwnd;
{
LPSRVR lpsrvr;
HWND hwndTmp;
// get the parent windows
while (hwndTmp = GetParent ((HWND)hwnd))
hwnd= hwndTmp;
lpsrvr = (LPSRVR) GetWindowLong (hwnd, 0);
return (!lpsrvr->hqPostHead);
}