Leaked source code of windows server 2003
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87 lines
1.9 KiB

/*****************************************************************/
/** Microsoft LAN Manager **/
/** Copyright(c) Microsoft Corp., 1988-1991 **/
/*****************************************************************/
#include <stdio.h>
#include <process.h>
#include <setjmp.h>
#include <time.h>
#include <nt.h>
#include <ntrtl.h>
#include <nturtl.h>
#include <windows.h>
struct {
ULONG Flags;
PUCHAR String;
} EsFlags[] = {
ES_CONTINUOUS, "Continuous",
ES_SYSTEM_REQUIRED, "System",
ES_DISPLAY_REQUIRED, "Display",
0, NULL
} ;
PUCHAR
EsState (
IN EXECUTION_STATE State
)
{
static UCHAR text[200];
ULONG i;
PUCHAR p;
UCHAR c;
p = text;
c = '(';
for (i=0; EsFlags[i].Flags; i++) {
if (State & EsFlags[i].Flags) {
p += sprintf (p, "%c%s", c, EsFlags[i].String);
c = '|';
}
}
p += sprintf (p, ")");
return text;
}
VOID __cdecl
main (argc, argv)
int argc;
char *argv[];
{
UCHAR s[200];
EXECUTION_STATE State, PriorState;
NTSTATUS Status;
for (; ;) {
printf ("con sys disp: ");
gets (s);
State = 0;
if (strstr(s, "con")) State |= ES_CONTINUOUS;
if (strstr(s, "disp")) State |= ES_DISPLAY_REQUIRED;
if (strstr(s, "sys")) State |= ES_SYSTEM_REQUIRED;
Status = NtSetThreadExecutionState (
State,
&PriorState
);
if (NT_SUCCESS(Status)) {
printf ("PriorState:%x, Set:%x\n", PriorState, State);
//printf ("PriorState%s, ", EsState(PriorState));
//printf ("Set%s\n", EsState(State));
} else {
printf ("Failed: %x\n", Status);
}
}
}