Leaked source code of windows server 2003
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//*********************************************************************
//* Microsoft Windows **
//* Copyright(c) Microsoft Corp., 1999 **
//*********************************************************************
//
// CFACTORY.H - Header file for the Implementation of IClassFactory
//
// HISTORY:
//
// 1/27/99 a-jaswed Created.
//
// Base class for reusing a single class factory for all
// components in a DLL.
#ifndef __CFactory_h__
#define __CFactory_h__
#include "cunknown.h"
///////////////////////////////////////////////////////////
// Forward reference.
//
class CFactoryData;
// Global data used by CFactory.
extern CFactoryData g_FactoryDataArray[];
extern int g_cFactoryDataEntries;
//////////////////////////////////////////////////////////////////////////////////////
// Component creation function pointer.
//
typedef HRESULT (*FPCREATEINSTANCE)(IUnknown*, CUnknown**);
//////////////////////////////////////////////////////////////////////////////////////
// typedefs
//
// The special registration function is used to add custom registration and
// unregistration code to the component. It takes a single parameter.
// TRUE = Reg and FALSE = UnReg.
typedef void (*FPSPECIALREGISTRATION)(BOOL);
//////////////////////////////////////////////////////////////////////////////////////
// CFactoryData -
//
// Information CFactory needs to create a component supported
// by the DLL.
class CFactoryData
{
public:
// The class ID for the component
const CLSID* m_pCLSID;
// Pointer to the function that creates it
FPCREATEINSTANCE CreateInstance;
// Name of the component to register in the registry
const WCHAR* m_RegistryName;
// ProgID
const WCHAR* m_szProgID;
// Version independent ProgID
const WCHAR* m_szVerIndProgID;
// Helper function for finding the class id
BOOL IsClassID(const CLSID& clsid) const
{return (*m_pCLSID == clsid) ;}
// Function for performing special registration
FPSPECIALREGISTRATION SpecialRegistration ;
//----- Out of process server support -----
// Pointer running class factory associated with this component.
IClassFactory* m_pIClassFactory ;
// Magic cookie to identify running object
DWORD m_dwRegister ;
} ;
///////////////////////////////////////////////////////////
//
// Class Factory
//
class CFactory : public IClassFactory
{
public:
// IUnknown
virtual HRESULT __stdcall QueryInterface( const IID& iid,
void** ppv) ;
virtual ULONG __stdcall AddRef() ;
virtual ULONG __stdcall Release() ;
// IClassFactory
virtual HRESULT __stdcall CreateInstance( IUnknown* pUnkOuter,
const IID& iid,
void** ppv) ;
virtual HRESULT __stdcall LockServer(BOOL bLock);
// Constructor - Pass pointer to data of component to create.
CFactory(const CFactoryData* pFactoryData) ;
// Destructor
~CFactory() {/*empty*/ }
// ----- static FactoryData support functions. -----
// DllGetClassObject Support
static HRESULT GetClassObject( const CLSID& clsid,
const IID& iid,
void** ppv);
// Helper function for DllCanUnloadNow
static BOOL IsLocked()
{ return (s_cServerLocks > 0) ; }
// Functions to [Un]Register all components.
static HRESULT RegisterAll();
static HRESULT UnregisterAll();
// Functions to determine if component can be unloaded.
static HRESULT CanUnloadNow();
#ifdef _OUTPROC_SERVER_
// ----- Out of process server support -----
static BOOL StartFactories() ;
static void StopFactories() ;
static DWORD s_dwThreadID;
// Shut down the application.
static void CloseExe()
{
if (CanUnloadNow() == S_OK)
{
::PostThreadMessage(s_dwThreadID, WM_QUIT, 0, 0);
}
}
#else
// CloseExe doesn't do anything if we are in process.
static void CloseExe() {/*Empty*/}
#endif
public:
// Reference Count
LONG m_cRef;
// Pointer to information about class this factory creates.
const CFactoryData* m_pFactoryData;
// Count of locks
static LONG s_cServerLocks ;
// Module handle
static HMODULE s_hModule ;
};
#endif