Leaked source code of windows server 2003
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently
#if !defined(AFX_STDAFX_H__2B158C89_9DAA_42AD_BAF7_44D5FA3A7C53__INCLUDED_)
#define AFX_STDAFX_H__2B158C89_9DAA_42AD_BAF7_44D5FA3A7C53__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define STRICT
#define _ATL_APARTMENT_THREADED
#include <atlbase.h>
//
// DCOM support (note, this must occur after atlbase.h but before anything else)
//
class CMyModule : public CComModule
{
public:
CMyModule() {
bServer = FALSE;
punkFact = NULL;
dwROC = 0;
}
LONG Unlock();
void CheckShutdown();
void KillServer();
HRESULT InitServer(GUID & ClsId);
bool bServer;
IUnknown* punkFact;
DWORD dwROC;
};
extern CMyModule _Module;
#include <atlcom.h>
#include <setupapi.h>
#include <devguid.h>
#include <cfgmgr32.h>
#include <regstr.h>
#include <atlctl.h>
#include <string>
#include <map>
#include <list>
#include <iterator>
#include <iostream>
#include <stdexcept>
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__2B158C89_9DAA_42AD_BAF7_44D5FA3A7C53__INCLUDED)