Leaked source code of windows server 2003
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/*++
Copyright (c) Microsoft Corporation
Module Name:
fusiondeque.h
Abstract:
Author:
Revision History:
--*/
#pragma once
#include "fusiontrace.h"
#include "fusiondequelinkage.h"
class CDequeBase
{
protected:
inline CDequeBase() : m_EntryCount(0) { m_Head.InitializeHead(this); }
inline ~CDequeBase()
{
// Derived class should have cleaned up
ASSERT_NTC(m_EntryCount == 0);
}
inline VOID VerifyLinkageFromThisDeque(const CDequeLinkage &r)
{
ASSERT_NTC(r.GetDequeBase() == this);
}
#if DBG
inline bool Valid() const { return (m_Head.GetFlink() != NULL) && (m_Head.GetBlink() != NULL); }
#endif // DBG
void ResetHead() { FN_TRACE(); m_Head.InitializeHead(this); }
inline VOID InsertAfter(CDequeLinkage *pExistingLinkage, CDequeLinkage *pNewLinkage, bool fUpdateEntryCount = true)
{
ASSERT_NTC(this->Valid());
this->VerifyLinkageFromThisDeque(m_Head);
pNewLinkage->SetFlink(pExistingLinkage->GetFlink());
pNewLinkage->SetBlink(pExistingLinkage);
pExistingLinkage->GetFlink()->SetBlink(pNewLinkage);
pExistingLinkage->SetFlink(pNewLinkage);
pNewLinkage->SetDeque(this);
if (fUpdateEntryCount)
m_EntryCount++;
}
VOID InsertBefore(CDequeLinkage *pExistingLinkage, CDequeLinkage *pNewLinkage, bool fUpdateEntryCount = true)
{
ASSERT_NTC(this->Valid());
this->VerifyLinkageFromThisDeque(m_Head);
pNewLinkage->SetBlink(pExistingLinkage->GetBlink());
pNewLinkage->SetFlink(pExistingLinkage);
pExistingLinkage->GetBlink()->SetFlink(pNewLinkage);
pExistingLinkage->SetBlink(pNewLinkage);
pNewLinkage->SetDeque(this);
if (fUpdateEntryCount)
m_EntryCount++;
}
VOID Remove(CDequeLinkage *pLinkage, bool fUpdateEntryCount = true)
{
ASSERT_NTC(this->Valid());
this->VerifyLinkageFromThisDeque(m_Head);
// You can't remove the head...
ASSERT_NTC(pLinkage->GetDequeBase() == this);
ASSERT_NTC(pLinkage != &m_Head);
ASSERT_NTC(pLinkage->m_ulLockCount == 0);
if ((pLinkage != NULL) &&
(pLinkage->GetDequeBase() == this) &&
(pLinkage != &m_Head))
{
pLinkage->GetBlink()->SetFlink(pLinkage->GetFlink());
pLinkage->GetFlink()->SetBlink(pLinkage->GetBlink());
if (fUpdateEntryCount)
m_EntryCount--;
}
}
VOID SetDeque(CDequeLinkage *pLinkage) { pLinkage->SetDeque(this); }
static CDequeLinkage *GetFlink(const CDequeLinkage *pLinkage) { return pLinkage->GetFlink(); }
static CDequeLinkage *GetFlink(const CDequeLinkage &rLinkage) { return rLinkage.GetFlink(); }
static CDequeLinkage *GetBlink(const CDequeLinkage *pLinkage) { return pLinkage->GetBlink(); }
static CDequeLinkage *GetBlink(const CDequeLinkage &rLinkage) { return rLinkage.GetBlink(); }
static VOID SetFlink(CDequeLinkage *pLinkage, CDequeLinkage *pFlink) { pLinkage->SetFlink(pFlink); }
static VOID SetFlink(CDequeLinkage &rLinkage, CDequeLinkage *pFlink) { rLinkage.SetFlink(pFlink); }
static VOID SetBlink(CDequeLinkage *pLinkage, CDequeLinkage *pBlink) { pLinkage->SetBlink(pBlink); }
static VOID SetBlink(CDequeLinkage &rLinkage, CDequeLinkage *pBlink) { rLinkage.SetBlink(pBlink); }
CDequeLinkage m_Head;
SIZE_T m_EntryCount;
private:
CDequeBase(const CDequeBase &r); // intentionally not implemented
void operator =(const CDequeBase &r); // intentionally not implemented
};
template <typename TEntry, size_t LinkageMemberOffset> class CConstDequeIterator;
template <typename TEntry, size_t LinkageMemberOffset> class CDeque : protected CDequeBase
{
friend CConstDequeIterator<TEntry, LinkageMemberOffset>;
public:
// NTRAID#NTBUG9 - 590101 - 2002/03/29 - mgrier - Should C_ASSERT that the linkage fits in TEntry
CDeque() { }
~CDeque()
{
CSxsPreserveLastError ple;
ASSERT_NTC(this->Valid());
this->VerifyLinkageFromThisDeque(m_Head);
// You should have cleaned up this deque beforehand...
ASSERT_NTC(m_EntryCount == 0);
m_EntryCount = 0;
ple.Restore();
}
VOID TakeValue(CDeque &rThat)
{
FN_TRACE();
ASSERT(this->Valid());
// Since we don't manage the storage of the entries, "this" deque
// must be empty.
ASSERT(m_EntryCount == 0);
// with regards to linkages, we only need to change the pseudo-head flink
// and blink, the actual head blink and the actual tail flink. However,
// for debugging purposes, we keep the identity of the deque that contains
// the linkage in the linkage, so we also have to fix those.
ASSERT(rThat.Valid());
CDequeLinkage *pLinkage = rThat.GetFlink(rThat.m_Head);
if (pLinkage != NULL)
{
while (pLinkage != &rThat.m_Head)
{
ASSERT(pLinkage->IsNotLocked());
this->SetDeque(pLinkage);
pLinkage = rThat.GetFlink(pLinkage);
}
}
// Now munge the pointers...
this->SetFlink(m_Head, rThat.GetFlink(rThat.m_Head));
this->SetBlink(m_Head, rThat.GetBlink(rThat.m_Head));
this->SetBlink(rThat.GetFlink(rThat.m_Head), &m_Head);
this->SetFlink(rThat.GetBlink(rThat.m_Head), &m_Head);
rThat.SetFlink(rThat.m_Head, &rThat.m_Head);
rThat.SetBlink(rThat.m_Head, &rThat.m_Head);
m_EntryCount = rThat.m_EntryCount;
rThat.m_EntryCount = 0;
}
VOID AddToHead(TEntry *pEntry)
{
FN_TRACE();
ASSERT(this->Valid());
this->InsertAfter(&m_Head, this->MapEntryToLinkage(pEntry), true);
}
VOID AddToTail(TEntry *pEntry)
{
FN_TRACE();
ASSERT(this->Valid());
this->InsertBefore(&m_Head, this->MapEntryToLinkage(pEntry), true);
}
VOID Add(TEntry *pEntry)
{
FN_TRACE();
ASSERT(this->Valid());
AddToTail(pEntry);
}
TEntry *RemoveHead()
{
FN_TRACE();
ASSERT(this->Valid());
TEntry *pEntry = NULL;
if (this->GetFlink(m_Head) != &m_Head)
{
CDequeLinkage *pLinkage = this->GetFlink(m_Head);
this->Remove(pLinkage, true);
pEntry = this->MapLinkageToEntry(pLinkage);
}
return pEntry;
}
TEntry *RemoveTail()
{
FN_TRACE();
ASSERT(this->Valid());
TEntry *pEntry = NULL;
if (this->GetBlink(m_Head) != &m_Head)
{
pEntry = this->GetBlink(m_Head);
this->Remove(pEntry, true);
}
return pEntry;
}
bool IsHead(CDequeLinkage *pLinkage) const { return pLinkage == &m_Head; }
VOID Remove(TEntry *pEntry)
{
FN_TRACE();
ASSERT(this->Valid());
this->Remove(this->MapEntryToLinkage(pEntry), true);
}
template <typename T> VOID ForEach(T *pt, VOID (T::*pmfn)(TEntry *p))
{
FN_TRACE();
ASSERT(this->Valid());
CDequeLinkage *pLinkage = this->GetFlink(m_Head);
if (pLinkage != NULL)
{
while (pLinkage != &m_Head)
{
// You can't remove the element that you're on during a ForEach() call.
pLinkage->Lock();
(pt->*pmfn)(this->MapLinkageToEntry(pLinkage));
pLinkage->Unlock();
pLinkage = this->GetFlink(pLinkage);
}
}
}
template <typename T> VOID ForEach(const T *pt, VOID (T::*pmfn)(TEntry *p) const)
{
FN_TRACE();
ASSERT(this->Valid());
CDequeLinkage *pLinkage = this->GetFlink(m_Head);
if (pLinkage != NULL)
{
while (pLinkage != &m_Head)
{
pLinkage->Lock();
(pt->*pmfn)(this->MapLinkageToEntry(pLinkage));
pLinkage->Unlock();
pLinkage = this->GetFlink(pLinkage);
}
}
}
template <typename T> VOID Clear(T *pt, VOID (T::*pmfn)(TEntry *p))
{
FN_TRACE();
ASSERT(this->Valid());
CDequeLinkage *pLinkage = this->GetFlink(m_Head);
// NTRAID#NTBUG9 - 590101 - 2002/03/29 - mgrier - We should verify that the total iteration
// count (including if pLinkage == NULL!) is equal to m_ElementCount.
if (pLinkage != NULL)
{
while (pLinkage != &m_Head)
{
CDequeLinkage *pLinkage_Next = this->GetFlink(pLinkage);
ASSERT(pLinkage->IsNotLocked());
(pt->*pmfn)(this->MapLinkageToEntry(pLinkage));
pLinkage = pLinkage_Next;
}
}
this->ResetHead();
m_EntryCount = 0;
}
template <typename T> VOID Clear(const T *pt, VOID (T::*pmfn)(TEntry *p) const)
{
FN_TRACE();
ASSERT(this->Valid());
CDequeLinkage *pLinkage = this->GetFlink(m_Head);
if (pLinkage != NULL)
{
while (pLinkage != &m_Head)
{
CDequeLinkage *pLinkage_Next = this->GetFlink(pLinkage);
ASSERT(pLinkage->IsNotLocked());
(pt->*pmfn)(this->MapLinkageToEntry(pLinkage));
pLinkage = pLinkage_Next;
}
}
this->ResetHead();
m_EntryCount = 0;
}
VOID Clear(VOID (TEntry::*pmfn)())
{
FN_TRACE();
ASSERT(this->Valid());
CDequeLinkage *pLinkage = this->GetFlink(m_Head);
if (pLinkage != NULL)
{
while (pLinkage != &m_Head)
{
CDequeLinkage *pLinkage_Next = this->GetFlink(pLinkage);
ASSERT(pLinkage->IsNotLocked());
TEntry* pEntry = this->MapLinkageToEntry(pLinkage);
(pEntry->*pmfn)();
pLinkage = pLinkage_Next;
}
}
this->ResetHead();
m_EntryCount = 0;
}
VOID ClearAndDeleteAll()
{
FN_TRACE();
ASSERT(this->Valid());
CDequeLinkage *pLinkage = this->GetFlink(m_Head);
if (pLinkage != NULL)
{
while (pLinkage != &m_Head)
{
CDequeLinkage *pLinkage_Next = this->GetFlink(pLinkage);
ASSERT(pLinkage->IsNotLocked());
TEntry* pEntry = this->MapLinkageToEntry(pLinkage);
FUSION_DELETE_SINGLETON(pEntry);
pLinkage = pLinkage_Next;
}
}
this->ResetHead();
m_EntryCount = 0;
}
void ClearNoCallback()
{
FN_TRACE();
ASSERT(this->Valid());
this->ResetHead();
m_EntryCount = 0;
}
SIZE_T GetEntryCount() const { return m_EntryCount; }
bool IsEmpty() const { return m_EntryCount == 0; }
protected:
using CDequeBase::Remove;
TEntry *MapLinkageToEntry(CDequeLinkage *pLinkage) const
{
ASSERT_NTC(pLinkage != &m_Head);
if (pLinkage == &m_Head)
return NULL;
return (TEntry *) (((LONG_PTR) pLinkage) - LinkageMemberOffset);
}
CDequeLinkage *MapEntryToLinkage(TEntry *pEntry) const
{
ASSERT_NTC(pEntry != NULL);
return (CDequeLinkage *) (((LONG_PTR) pEntry) + LinkageMemberOffset);
}
private:
CDeque(const CDeque &r); // intentionally not implemented
void operator =(const CDeque &r); // intentionally not implemented
};
enum DequeIteratorMovementDirection
{
eDequeIteratorMoveForward,
eDequeIteratorMoveBackward
};
template <typename TEntry, size_t LinkageMemberOffset> class CConstDequeIterator
{
public:
CConstDequeIterator(const CDeque<TEntry, LinkageMemberOffset> *Deque = NULL) : m_Deque(Deque), m_pCurrent(NULL) { }
~CConstDequeIterator()
{
if (m_pCurrent != NULL)
{
m_pCurrent->Unlock();
m_pCurrent = NULL;
}
}
VOID Rebind(const CDeque<TEntry, LinkageMemberOffset> *NewDeque)
{
FN_TRACE();
if (m_pCurrent != NULL)
{
m_pCurrent->Unlock();
m_pCurrent = NULL;
}
m_Deque = NewDeque;
if (NewDeque != NULL)
{
m_pCurrent = this->GetFirstLinkage();
m_pCurrent->Lock();
}
}
bool IsBound() const { return (m_Deque != NULL); }
VOID Unbind()
{
FN_TRACE();
if (m_Deque != NULL)
{
if (m_pCurrent != NULL)
{
m_pCurrent->Unlock();
m_pCurrent = NULL;
}
m_Deque = NULL;
}
}
// You can't remove an element that the iterator is sitting on; usually you just
// save the current element and move to the next one, but if you found the exact
// element you wanted and don't want to use the iterator any more, you can Close()
// it to release the lock.
VOID Close()
{
FN_TRACE();
if (m_pCurrent != NULL)
{
m_pCurrent->Unlock();
m_pCurrent = NULL;
}
}
inline VOID Reset()
{
if (m_pCurrent != NULL)
{
m_pCurrent->Unlock();
m_pCurrent = NULL;
}
m_pCurrent = this->GetFirstLinkage();
m_pCurrent->Lock();
}
inline VOID Move(DequeIteratorMovementDirection eDirection)
{
ASSERT_NTC(m_pCurrent != NULL);
ASSERT_NTC((eDirection == eDequeIteratorMoveForward) ||
(eDirection == eDequeIteratorMoveBackward));
m_pCurrent->Unlock();
if (eDirection == eDequeIteratorMoveForward)
m_pCurrent = m_Deque->GetFlink(m_pCurrent);
else if (eDirection == eDequeIteratorMoveBackward)
m_pCurrent = m_Deque->GetBlink(m_pCurrent);
m_pCurrent->Lock();
}
VOID Next() { this->Move(eDequeIteratorMoveForward); }
VOID Previous() { this->Move(eDequeIteratorMoveBackward); }
bool More() const { return (m_pCurrent != NULL) && (m_pCurrent != &m_Deque->m_Head); }
TEntry *operator ->() const { ASSERT_NTC(m_pCurrent != NULL); return this->MapLinkageToEntry(m_pCurrent); }
operator TEntry *() const { ASSERT_NTC(m_pCurrent != NULL); return this->MapLinkageToEntry(m_pCurrent); }
TEntry *Current() const { ASSERT_NTC(m_pCurrent != NULL); return this->MapLinkageToEntry(m_pCurrent); }
protected:
CDequeLinkage *GetFirstLinkage() const { return m_Deque->GetFlink(m_Deque->m_Head); }
CDequeLinkage *GetLastLinkage() const { return m_Deque->GetBlink(m_Deque->m_Head); }
TEntry *MapLinkageToEntry(CDequeLinkage *pLinkage) const { return m_Deque->MapLinkageToEntry(pLinkage); }
const CDeque<TEntry, LinkageMemberOffset> *m_Deque;
CDequeLinkage *m_pCurrent;
};
template <typename TEntry, size_t LinkageMemberOffset> class CDequeIterator : public CConstDequeIterator<TEntry, LinkageMemberOffset>
{
typedef CConstDequeIterator<TEntry, LinkageMemberOffset> Base;
public:
CDequeIterator(CDeque<TEntry, LinkageMemberOffset> *Deque = NULL) : Base(Deque) { }
~CDequeIterator() { }
VOID Rebind(CDeque<TEntry, LinkageMemberOffset> *NewDeque)
{
FN_TRACE();
if (m_pCurrent != NULL)
{
m_pCurrent->Unlock();
m_pCurrent = NULL;
}
m_Deque = NewDeque;
if (NewDeque != NULL)
{
m_pCurrent = this->GetFirstLinkage();
m_pCurrent->Lock();
}
}
TEntry *RemoveCurrent(DequeIteratorMovementDirection eDirection)
{
FN_TRACE();
TEntry *Result = NULL;
ASSERT(m_pCurrent != NULL);
ASSERT(!m_Deque->IsHead(m_pCurrent));
if ((m_pCurrent != NULL) && (!m_Deque->IsHead(m_pCurrent)))
{
Result = this->MapLinkageToEntry(m_pCurrent);
this->Move(eDirection);
const_cast<CDeque<TEntry, LinkageMemberOffset> *>(m_Deque)->Remove(Result);
}
return Result;
}
void DeleteCurrent(DequeIteratorMovementDirection eDirection)
{
FN_TRACE();
TEntry *Result = this->RemoveCurrent(eDirection);
if (Result != NULL)
FUSION_DELETE_SINGLETON(Result);
}
protected:
// All member data is in the parent...
};
#ifdef FN_TRACE_SHOULD_POP
#pragma pop_macro("FN_TRACE")
#undef FN_TRACE_SHOULD_POP
#elif defined(FN_TRACE_SHOULD_DESTROY)
#undef FN_TRACE
#endif
#ifdef FN_TRACE_CONSTRUCTOR_SHOULD_POP
#pragma pop_macro("FN_TRACE_CONSTRUCTOR")
#undef FN_TRACE_CONSTRUCTOR_SHOULD_POP
#elif defined(FN_TRACE_CONSTRUCTOR_SHOULD_DESTROY)
#undef FN_TRACE_CONSTRUCTOR
#endif
#ifdef FN_TRACE_DESTRUCTOR_SHOULD_POP
#pragma pop_macro("FN_TRACE_DESTRUCTOR")
#undef FN_TRACE_DESTRUCTOR_SHOULD_POP
#elif defined(FN_TRACE_DESTRUCTOR_SHOULD_DESTROY)
#undef FN_TRACE_DESTRUCTOR
#endif