Leaked source code of windows server 2003
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/*
* BUSY.C
*
* Implements the OleUIBusy function which invokes the "Server Busy"
* dialog.
*
* Copyright (c)1992 Microsoft Corporation, All Right Reserved
*/
#define STRICT 1
#include "ole2ui.h"
#include "common.h"
#include "utility.h"
#include "busy.h"
#include <ctype.h> // for tolower() and toupper()
#ifndef WIN32
#include <toolhelp.h>
#endif
/*
* OleUIBusy
*
* Purpose:
* Invokes the standard OLE "Server Busy" dialog box which
* notifies the user that the server application is not receiving
* messages. The dialog then asks the user to either cancel
* the operation, switch to the task which is blocked, or continue
* waiting.
*
* Parameters:
* lpBZ LPOLEUIBUSY pointing to the in-out structure
* for this dialog.
*
* Return Value:
* OLEUI_BZERR_HTASKINVALID : Error
* OLEUI_BZ_SWITCHTOSELECTED : Success, user selected "switch to"
* OLEUI_BZ_RETRYSELECTED : Success, user selected "retry"
* OLEUI_CANCEL : Success, user selected "cancel"
*/
STDAPI_(UINT) OleUIBusy(LPOLEUIBUSY lpOBZ)
{
UINT uRet = 0;
HGLOBAL hMemDlg=NULL;
#if !defined( WIN32 )
// BUGBUG32: this is not yet ported to NT
uRet=UStandardValidation((LPOLEUISTANDARD)lpOBZ, sizeof(OLEUIBUSY)
, &hMemDlg);
// Error out if the standard validation failed
if (OLEUI_SUCCESS!=uRet)
return uRet;
// Validate HTASK
if (!IsTask(lpOBZ->hTask))
uRet = OLEUI_BZERR_HTASKINVALID;
// Error out if our secondary validation failed
if (OLEUI_ERR_STANDARDMIN <= uRet)
{
if (NULL!=hMemDlg)
FreeResource(hMemDlg);
return uRet;
}
// Invoke the dialog.
uRet=UStandardInvocation(BusyDialogProc, (LPOLEUISTANDARD)lpOBZ,
hMemDlg, MAKEINTRESOURCE(IDD_BUSY));
#endif
return uRet;
}
/*
* BusyDialogProc
*
* Purpose:
* Implements the OLE Busy dialog as invoked through the OleUIBusy function.
*
* Parameters:
* Standard
*
* Return Value:
* Standard
*
*/
BOOL CALLBACK EXPORT BusyDialogProc(HWND hDlg, UINT iMsg, WPARAM wParam, LPARAM lParam)
{
LPBUSY lpBZ;
UINT uRet = 0;
//Declare Win16/Win32 compatible WM_COMMAND parameters.
COMMANDPARAMS(wID, wCode, hWndMsg);
//This will fail under WM_INITDIALOG, where we allocate it.
lpBZ=(LPBUSY)LpvStandardEntry(hDlg, iMsg, wParam, lParam, &uRet);
//If the hook processed the message, we're done.
if (0!=uRet)
return (BOOL)uRet;
//Process the temination message
if (iMsg==uMsgEndDialog)
{
BusyCleanup(hDlg);
StandardCleanup(lpBZ, hDlg);
EndDialog(hDlg, wParam);
return TRUE;
}
// Process our special "close" message. If we get this message,
// this means that the call got unblocked, so we need to
// return OLEUI_BZ_CALLUNBLOCKED to our calling app.
if (iMsg == uMsgCloseBusyDlg)
{
SendMessage(hDlg, uMsgEndDialog, OLEUI_BZ_CALLUNBLOCKED, 0L);
return TRUE;
}
switch (iMsg)
{
case WM_INITDIALOG:
FBusyInit(hDlg, wParam, lParam);
return TRUE;
case WM_ACTIVATEAPP:
{
/* try to bring down our Busy/NotResponding dialog as if
** the user entered RETRY.
*/
BOOL fActive = (BOOL)wParam;
if (fActive) {
// If this is the app BUSY case, then bring down our
// dialog when switching BACK to our app
if (lpBZ && !(lpBZ->dwFlags & BZ_NOTRESPONDINGDIALOG))
SendMessage(hDlg,uMsgEndDialog,OLEUI_BZ_RETRYSELECTED,0L);
} else {
// If this is the app NOT RESPONDING case, then bring down
// our dialog when switching AWAY to another app
if (lpBZ && (lpBZ->dwFlags & BZ_NOTRESPONDINGDIALOG))
SendMessage(hDlg,uMsgEndDialog,OLEUI_BZ_RETRYSELECTED,0L);
}
return TRUE;
}
case WM_COMMAND:
switch (wID)
{
case IDBZ_SWITCHTO:
{
BOOL fNotRespondingDlg =
(BOOL)(lpBZ->dwFlags & BZ_NOTRESPONDINGDIALOG);
// If user selects "Switch To...", switch activation
// directly to the window which is causing the problem.
if (IsWindow(lpBZ->hWndBlocked))
MakeWindowActive(lpBZ->hWndBlocked);
else
StartTaskManager(); // Fail safe: Start Task Manager
// If this is the app not responding case, then we want
// to bring down the dialog when "SwitchTo" is selected.
// If the app is busy (RetryRejectedCall situation) then
// we do NOT want to bring down the dialog. this is
// the OLE2.0 user model design.
if (fNotRespondingDlg)
SendMessage(hDlg, uMsgEndDialog, OLEUI_BZ_SWITCHTOSELECTED, 0L);
break;
}
case IDBZ_RETRY:
SendMessage(hDlg, uMsgEndDialog, OLEUI_BZ_RETRYSELECTED, 0L);
break;
case IDCANCEL:
SendMessage(hDlg, uMsgEndDialog, OLEUI_CANCEL, 0L);
break;
}
break;
}
return FALSE;
}
/*
* FBusyInit
*
* Purpose:
* WM_INITIDIALOG handler for the Busy dialog box.
*
* Parameters:
* hDlg HWND of the dialog
* wParam WPARAM of the message
* lParam LPARAM of the message
*
* Return Value:
* BOOL Value to return for WM_INITDIALOG.
*/
BOOL FBusyInit(HWND hDlg, WPARAM wParam, LPARAM lParam)
{
LPBUSY lpBZ;
LPOLEUIBUSY lpOBZ;
HFONT hFont;
LPTSTR lpTaskName;
LPTSTR lpWindowName;
HICON hIcon;
lpBZ=(LPBUSY)LpvStandardInit(hDlg, sizeof(OLEUIBUSY), TRUE, &hFont);
// PvStandardInit sent a termination to us already.
if (NULL==lpBZ)
return FALSE;
// Our original structure is in lParam
lpOBZ = (LPOLEUIBUSY)lParam;
// Copy it to our instance of the structure (in lpBZ)
lpBZ->lpOBZ=lpOBZ;
//Copy other information from lpOBZ that we might modify.
lpBZ->dwFlags = lpOBZ->dwFlags;
// Set default information
lpBZ->hWndBlocked = NULL;
// Insert HWND of our dialog into the address pointed to by
// lphWndDialog. This can be used by the app who called
// OleUIBusy to bring down the dialog with uMsgCloseBusyDialog
if (lpOBZ->lphWndDialog &&
!IsBadWritePtr((VOID FAR *)lpOBZ->lphWndDialog, sizeof(HWND)))
{
*lpOBZ->lphWndDialog = hDlg;
}
// Update text in text box --
// GetTaskInfo will return two pointers, one to the task name
// (file name) and one to the window name. We need to call
// OleStdFree on these when we're done with them. We also
// get the HWND which is blocked in this call
//
// In the case where this call fails, a default message should already
// be present in the dialog template, so no action is needed
if (GetTaskInfo(hDlg, lpOBZ->hTask, &lpTaskName, &lpWindowName, &lpBZ->hWndBlocked))
{
// Build string to present to user, place in IDBZ_MESSAGE1 control
BuildBusyDialogString(hDlg, lpBZ->dwFlags, IDBZ_MESSAGE1, lpTaskName, lpWindowName);
OleStdFree(lpTaskName);
OleStdFree(lpWindowName);
}
// Update icon with the system "exclamation" icon
hIcon = LoadIcon(NULL, IDI_EXCLAMATION);
SendDlgItemMessage(hDlg, IDBZ_ICON, STM_SETICON, (WPARAM)hIcon, 0L);
// Disable/Enable controls
if ((lpBZ->dwFlags & BZ_DISABLECANCELBUTTON) ||
(lpBZ->dwFlags & BZ_NOTRESPONDINGDIALOG)) // Disable cancel for "not responding" dialog
EnableWindow(GetDlgItem(hDlg, IDCANCEL), FALSE);
if (lpBZ->dwFlags & BZ_DISABLESWITCHTOBUTTON)
EnableWindow(GetDlgItem(hDlg, IDBZ_SWITCHTO), FALSE);
if (lpBZ->dwFlags & BZ_DISABLERETRYBUTTON)
EnableWindow(GetDlgItem(hDlg, IDBZ_RETRY), FALSE);
// Call the hook with lCustData in lParam
UStandardHook((LPVOID)lpBZ, hDlg, WM_INITDIALOG, wParam, lpOBZ->lCustData);
// Update caption if lpszCaption was specified
if (lpBZ->lpOBZ->lpszCaption && !IsBadReadPtr(lpBZ->lpOBZ->lpszCaption, 1)
&& lpBZ->lpOBZ->lpszCaption[0] != '\0')
SetWindowText(hDlg, lpBZ->lpOBZ->lpszCaption);
return TRUE;
}
/*
* BuildBusyDialogString
*
* Purpose:
* Builds the string that will be displayed in the dialog from the
* task name and window name parameters.
*
* Parameters:
* hDlg HWND of the dialog
* dwFlags DWORD containing flags passed into dialog
* iControl Control ID to place the text string
* lpTaskName LPSTR pointing to name of task (e.g. C:\TEST\TEST.EXE)
* lpWindowName LPSTR for name of window
*
* Caveats:
* The caller of this function MUST de-allocate the lpTaskName and
* lpWindowName pointers itself with OleStdFree
*
* Return Value:
* void
*/
void BuildBusyDialogString(HWND hDlg, DWORD dwFlags, int iControl, LPTSTR lpTaskName, LPTSTR lpWindowName)
{
LPTSTR pszT, psz1, psz2, psz3;
UINT cch;
LPTSTR pszDot, pszSlash;
UINT uiStringNum;
/*
* We need scratch memory for loading the stringtable string,
* the task name, and constructing the final string. We therefore
* allocate three buffers as large as the maximum message
* length (512) plus the object type, guaranteeing that we have enough
* in all cases.
*/
cch=512;
// Use OLE-supplied allocation
if ((pszT = OleStdMalloc((ULONG)(3*cch))) == NULL)
return;
psz1=pszT;
psz2=psz1+cch;
psz3=psz2+cch;
// Parse base name out of path name, use psz2 for the task
// name to display
// In Win32, _fstrcpy is mapped to handle UNICODE stuff
_fstrcpy(psz2, lpTaskName);
pszDot = _fstrrchr(psz2, TEXT('.'));
pszSlash = _fstrrchr(psz2, TEXT('\\')); // Find last backslash in path
if (pszDot != NULL)
#ifdef UNICODE
*pszDot = TEXT('\0'); // Null terminate at the DOT
#else
*pszDot = '\0'; // Null terminate at the DOT
#endif
if (pszSlash != NULL)
psz2 = pszSlash + 1; // Nuke everything up to this point
#ifdef LOWERCASE_NAME
// Compile this with /DLOWERCASE_NAME if you want the lower-case
// module name to be displayed in the dialog rather than the
// all-caps name.
{
int i,l;
// Now, lowercase all letters except first one
l = _fstrlen(psz2);
for(i=0;i<l;i++)
psz2[i] = tolower(psz2[i]);
psz2[0] = toupper(psz2[0]);
}
#endif
// Check size of lpWindowName. We can reasonably fit about 80
// characters into the text control, so truncate more than 80 chars
if (_fstrlen(lpWindowName)> 80)
#ifdef UNICODE
lpWindowName[80] = TEXT('\0');
#else
lpWindowName[80] = '\0';
#endif
// Load the format string out of stringtable, choose a different
// string depending on what flags are passed in to the dialog
if (dwFlags & BZ_NOTRESPONDINGDIALOG)
uiStringNum = IDS_BZRESULTTEXTNOTRESPONDING;
else
uiStringNum = IDS_BZRESULTTEXTBUSY;
if (LoadString(ghInst, uiStringNum, psz1, cch) == 0)
return;
// Build the string. The format string looks like this:
// "This action cannot be completed because the '%s' application
// (%s) is [busy | not responding]. Choose \"Switch To\" to activate '%s' and
// correct the problem."
wsprintf(psz3, psz1, (LPSTR)psz2, (LPTSTR)lpWindowName, (LPTSTR)psz2);
SetDlgItemText(hDlg, iControl, (LPTSTR)psz3);
OleStdFree(pszT);
return;
}
/*
* BusyCleanup
*
* Purpose:
* Performs busy-specific cleanup before termination.
*
* Parameters:
* hDlg HWND of the dialog box so we can access controls.
*
* Return Value:
* None
*/
void BusyCleanup(HWND hDlg)
{
return;
}
/*
* GetTaskInfo()
*
* Purpose: Gets information about the specified task and places the
* module name, window name and top-level HWND for the task in the specified
* pointers
*
* NOTE: The two string pointers allocated in this routine are
* the responsibility of the CALLER to de-allocate.
*
* Parameters:
* hWnd HWND who called this function
* htask HTASK which we want to find out more info about
* lplpszTaskName Location that the module name is returned
* lplpszWindowName Location where the window name is returned
*
*/
BOOL GetTaskInfo(HWND hWnd, HTASK htask, LPTSTR FAR* lplpszTaskName, LPTSTR FAR*lplpszWindowName, HWND FAR*lphWnd)
{
BOOL fRet = FALSE;
#if !defined( WIN32 )
TASKENTRY te;
#endif
HWND hwndNext;
LPTSTR lpszTN = NULL;
LPTSTR lpszWN = NULL;
HWND hwndFind = NULL;
// Clear out return values in case of error
*lplpszTaskName = NULL;
*lplpszWindowName = NULL;
#if !defined( WIN32 )
te.dwSize = sizeof(TASKENTRY);
if (TaskFindHandle(&te, htask))
#endif
{
// Now, enumerate top-level windows in system
hwndNext = GetWindow(hWnd, GW_HWNDFIRST);
while (hwndNext)
{
// See if we can find a non-owned top level window whose
// hInstance matches the one we just got passed. If we find one,
// we can be fairly certain that this is the top-level window for
// the task which is blocked.
//
// REVIEW: Will this filter hold true for InProcServer DLL-created
// windows?
//
if ((hwndNext != hWnd) &&
#if !defined( WIN32 )
(GetWindowWord(hwndNext, GWW_HINSTANCE) == (WORD)te.hInst) &&
#else
((HTASK) GetWindowThreadProcessId(hwndNext,NULL) == htask) &&
#endif
(IsWindowVisible(hwndNext)) &&
!GetWindow(hwndNext, GW_OWNER))
{
// We found our window! Alloc space for new strings
if ((lpszTN = OleStdMalloc(OLEUI_CCHPATHMAX_SIZE)) == NULL)
return TRUE; // continue task window enumeration
if ((lpszWN = OleStdMalloc(OLEUI_CCHPATHMAX_SIZE)) == NULL)
return TRUE; // continue task window enumeration
// We found the window we were looking for, copy info to
// local vars
GetWindowText(hwndNext, lpszWN, OLEUI_CCHPATHMAX);
#if !defined( WIN32 )
LSTRCPYN(lpszTN, te.szModule, OLEUI_CCHPATHMAX);
#else
/* WIN32 NOTE: we are not able to get a module name
** given a thread process id on WIN32. the best we
** can do is use the window title as the module/app
** name.
*/
LSTRCPYN(lpszTN, lpszWN, OLEUI_CCHPATHMAX);
#endif
hwndFind = hwndNext;
fRet = TRUE;
goto OKDone;
}
hwndNext = GetWindow(hwndNext, GW_HWNDNEXT);
}
}
OKDone:
// OK, everything was successful. Set string pointers to point to
// our data.
*lplpszTaskName = lpszTN;
*lplpszWindowName = lpszWN;
*lphWnd = hwndFind;
return fRet;
}
/*
* StartTaskManager()
*
* Purpose: Starts Task Manager. Used to bring up task manager to
* assist in switching to a given blocked task.
*
*/
StartTaskManager()
{
WinExec("taskman.exe", SW_SHOW);
return TRUE;
}
/*
* MakeWindowActive()
*
* Purpose: Makes specified window the active window.
*
*/
void MakeWindowActive(HWND hWndSwitchTo)
{
// Move the new window to the top of the Z-order
SetWindowPos(hWndSwitchTo, HWND_TOP, 0, 0, 0, 0,
SWP_NOSIZE | SWP_NOMOVE);
// If it's iconic, we need to restore it.
if (IsIconic(hWndSwitchTo))
ShowWindow(hWndSwitchTo, SW_RESTORE);
}