Leaked source code of windows server 2003
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/*
* utility.c - general purpose utility routines
*
* Created by Microsoft Corporation.
* (c) Copyright Microsoft Corp. 1990 - 1992 All Rights Reserved
*
*/
//*** INCLUDES ****
#include <windows.h>
#include <ole.h>
#include "global.h"
#include "demorc.h"
#include "utility.h"
#include "object.h"
#include "dialog.h"
static INT iTimerID = 0;
static APPITEMPTR lpaItemHold;
/****************************************************************************
* ErrorMessage()
*
* Display a message box containing the specified string from the table.
*
* id WORD - Index into string table.
***************************************************************************/
VOID FAR ErrorMessage( //* ENTRY:
DWORD id //* message ID
){ //* LOCAL:
CHAR sz[CBMESSAGEMAX]; //* string
HWND hwnd; //* parent window handle
if (IsWindow(hwndProp))
hwnd = hwndProp;
else if (IsWindow(hwndFrame))
hwnd = hwndFrame;
else
return;
LoadString(hInst, id, sz, CBMESSAGEMAX);
MessageBox(hwnd, sz, szAppName, MB_OK | MB_ICONEXCLAMATION);
}
/****************************************************************************
* Hourglass()
*
* Put up or takes down the hourglass cursor as needed.
*
* int bToggle - TRUE turns the hour glass on
* HG_OFF turn it off
***************************************************************************/
VOID FAR Hourglass( //* ENTRY:
BOOL bOn //* hourglass on/off
){ //* LOCAL:
static HCURSOR hcurWait = NULL; //* hourglass cursor
static HCURSOR hcurSaved; //* old cursor
static iCount = 0;
if (bOn)
{
iCount++;
if (!hcurWait)
hcurWait = LoadCursor(NULL, IDC_WAIT);
if (!hcurSaved)
hcurSaved = SetCursor(hcurWait);
}
else if (!bOn)
{
if (--iCount < 0 )
iCount = 0;
else if (!iCount)
{
SetCursor(hcurSaved);
hcurSaved = NULL;
}
}
}
/***************************************************************************
* WaitForObject()
*
* Dispatch messagee until the specified object is not busy.
* This allows asynchronous processing to occur.
*
* lpObject LPOLEOBJECT - pointer to object
**************************************************************************/
void FAR WaitForObject( //* ENTRY:
APPITEMPTR paItem //* pointer to OLE object
){ //* LOCAL
BOOL bTimerOn = FALSE;
while (OleQueryReleaseStatus(paItem->lpObject) == OLE_BUSY)
{
lpaItemHold = paItem;
if (!bTimerOn)
bTimerOn = ToggleBlockTimer(TRUE);//* set timer
ProcessMessage(hwndFrame, hAccTable);
}
if (bTimerOn)
ToggleBlockTimer(FALSE);//* toggle timer off
}
/***************************************************************************
* WaitForAllObjects()
*
* Wait for all asynchronous operations to complete.
**************************************************************************/
VOID FAR WaitForAllObjects(VOID)
{
BOOL bTimerOn = FALSE;
while (cOleWait)
{
if (!bTimerOn)
bTimerOn = ToggleBlockTimer(TRUE);//* set timer
ProcessMessage(hwndFrame, hAccTable) ;
}
if (bTimerOn)
ToggleBlockTimer(FALSE);//* toggle timer off
}
/****************************************************************************
* ProcessMessage()
*
* Obtain and dispatch a message. Used when in a message dispatch loop.
*
* Returns BOOL - TRUE if message other than WM_QUIT retrieved
* FALSE if WM_QUIT retrieved.
***************************************************************************/
BOOL FAR ProcessMessage( //* ENTRY:
HWND hwndFrame, //* main window handle
HANDLE hAccTable //* accelerator table handle
){ //* LOCAL:
BOOL fReturn; //* return value
MSG msg; //* message
if (fReturn = GetMessage(&msg, NULL, 0, 0))
{
if (cOleWait || !TranslateAccelerator(hwndFrame, hAccTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return fReturn;
}
/****************************************************************************
* Dirty()
*
* Keep track of weather modifications have been made
* to the document or not.
*
* iAction - action type:
* DOC_CLEAN set document clean flag true
* DOC_DIRTY the opposite
* DOC_UNDIRTY undo one dirty op
* DOC_QUERY return present state
*
* Returs int - present value of fDirty; 0 is clean.
***************************************************************************/
INT FAR Dirty( //* ENTRY:
INT iAction //* see above comment
){ //* LOCAL:
static INT iDirty = 0; //* dirty state >0 is dirty
switch (iAction)
{
case DOC_CLEAN:
iDirty = 0;
break;
case DOC_DIRTY:
iDirty++;
break;
case DOC_UNDIRTY:
iDirty--;
break;
case DOC_QUERY:
break;
}
return(iDirty);
}
/***************************************************************************
* ObjectsBusy()
*
* This function enumerates the OLE objects in the current document
* and displays a message box stating whether an object is busy.
* This function calls the DisplayBusyMessage() function which
* performs most of the work. This function is only used by the macro
* BUSY_CHECK(), defined in object.h.
*
* fSelectionOnly BOOL -NOT USED?
*
* BOOL - TRUE if one or more objects found to be busy
* FALSE otherwise
*
***************************************************************************/
BOOL FAR ObjectsBusy ()
{
APPITEMPTR pItem;
if (iTimerID)
{
RetryMessage(NULL,RD_CANCEL);
return TRUE;
}
for (pItem = GetTopItem(); pItem; pItem = GetNextItem(pItem))
if (DisplayBusyMessage(pItem))
return TRUE;
return FALSE;
}
/***************************************************************************
* DisplayBusyMessage()
*
* This function determines if an object is busy and displays
* a message box stating this status.
*
* Returns BOOL - TRUE if object is busy
**************************************************************************/
BOOL FAR DisplayBusyMessage ( //* ENTRY:
APPITEMPTR paItem //* application item pointer
){ //* LOCAL:
if (OleQueryReleaseStatus(paItem->lpObject) == OLE_BUSY)
{
RetryMessage(paItem,RD_CANCEL);
return TRUE;
}
return FALSE;
}
/***************************************************************************
* CreateNewUniqueName()
*
* Create a string name unique to this document. This is done by using the
* prefix string("OleDemo #") and appending a counter to the end of the
* prefix string. The counter is incremented whenever a new object is added.
* String will be 14 bytes long.
*
* Return LPSTR - pointer to unique object name.
***************************************************************************/
LPSTR FAR CreateNewUniqueName( //* ENTRY:
LPSTR lpstr //* destination pointer
){
wsprintf( lpstr, "%s%04d", OBJPREFIX, iObjectNumber++ );
return( lpstr );
}
/***************************************************************************
* ValidateName()
*
* This function ensures that the given object name is valid and unique.
*
* Returns: BOOL - TRUE if object name valid
**************************************************************************/
BOOL FAR ValidateName( //* ENTRY:
LPSTR lpstr //* pointer to object name
){ //* LOCAL:
LPSTR lp; //* worker string
INT n;
//* check for "OleDemo #" prefix
lp = OBJPREFIX;
while( *lp )
{
if( *lpstr != *lp )
return( FALSE );
lpstr++; lp++;
}
//* convert string number to int
for (n = 0 ; *lpstr ; n = n*10 + (*lpstr - '0'),lpstr++);
if( n > 9999 ) //* 9999 is largest legal number
return FALSE;
if( iObjectNumber <= n) //* Make count > than any current
iObjectNumber = n + 1; //* object to ensure uniqueness
return TRUE;
}
/***************************************************************************
* FreeAppItem()
*
* Free application item structure and destroy the associated structure.
**************************************************************************/
VOID FAR FreeAppItem( //* ENTRY:
APPITEMPTR pItem //* pointer to application item
){ //* LOCAL:
HANDLE hWork; //* handle used to free
if (pItem)
{ //* destroy the window
if (pItem->hwnd)
DestroyWindow(pItem->hwnd);
hWork = LocalHandle((LPSTR)pItem);//* get handle from pointer
if (pItem->aLinkName)
DeleteAtom(pItem->aLinkName);
if (pItem->aServer)
DeleteAtom(pItem->aServer);
LocalUnlock(hWork);
LocalFree(hWork);
}
}
/***************************************************************************
* SizeOfLinkData()
*
* Find the size of a linkdata string.
**************************************************************************/
LONG FAR SizeOfLinkData( //* ENTRY:
LPSTR lpData //* pointer to link data
){ //* LOCAL:
LONG lSize; //* total size
lSize = (LONG)lstrlen(lpData)+1; //* get size of classname
lSize += (LONG)lstrlen(lpData+lSize)+1; //* get size of doc.
lSize += (LONG)lstrlen(lpData+lSize)+2;//* get size of item
return lSize;
}
/****************************************************************************
* ShowDoc()
*
* Display all the child windows associated with a document, or make all the
* child windows hidden.
***************************************************************************/
VOID FAR ShowDoc( //* ENTRY:
LHCLIENTDOC lhcDoc, //* document handle
INT iShow //* show/hide
){ //* LOCAL:
APPITEMPTR pItem; //* application item pointer
APPITEMPTR pItemTop = NULL;
for (pItem = GetTopItem(); pItem; pItem = GetNextItem(pItem))
{
if (pItem->lhcDoc == lhcDoc)
{
if (!pItemTop)
pItemTop = pItem;
ShowWindow(pItem->hwnd,(iShow ? SW_SHOW : SW_HIDE));
pItem->fVisible = (BOOL)iShow;
}
}
if (pItemTop)
SetTopItem(pItemTop);
}
/****************************************************************************
* GetNextActiveItem()
*
* Returns HWND - the next visible window.
***************************************************************************/
APPITEMPTR FAR GetNextActiveItem()
{ //* LOCAL:
APPITEMPTR pItem; //* application item pointer
for (pItem = GetTopItem(); pItem; pItem = GetNextItem(pItem))
if (pItem->fVisible)
break;
return pItem;
}
/****************************************************************************
* GetTopItem()
***************************************************************************/
APPITEMPTR FAR GetTopItem()
{
HWND hwnd;
if (hwnd = GetTopWindow(hwndFrame))
return ((APPITEMPTR)GetWindowLong(hwnd,0));
else
return NULL;
}
/****************************************************************************
* GetNextItem()
***************************************************************************/
APPITEMPTR FAR GetNextItem( //* ENTRY:
APPITEMPTR pItem //* application item pointer
){ //* LOCAL:
HWND hwnd; //* next item window handle
if (hwnd = GetNextWindow(pItem->hwnd, GW_HWNDNEXT))
return((APPITEMPTR)GetWindowLong(hwnd,0));
else
return NULL;
}
/****************************************************************************
* SetTopItem()
***************************************************************************/
VOID FAR SetTopItem(
APPITEMPTR pItem
){
APPITEMPTR pLastItem;
pLastItem = GetTopItem();
if (pLastItem && pLastItem != pItem)
SendMessage(pLastItem->hwnd,WM_NCACTIVATE, 0, 0L);
if (!pItem)
return;
if (pItem->fVisible)
{
BringWindowToTop(pItem->hwnd);
SendMessage(pItem->hwnd,WM_NCACTIVATE, 1, 0L);
}
}
/***************************************************************************
* ReallocLinkData()
*
* Reallocate link data in order to avoid creating lots and lots of global
* memory thunks.
**************************************************************************/
BOOL FAR ReallocLinkData( //* ENTRY:
APPITEMPTR pItem, //* application item pointer
LONG lSize //* new link data size
){ //* LOCAL:
HANDLE handle; //* temporary memory handle
handle = GlobalHandle(pItem->lpLinkData);
GlobalUnlock(handle);
if (!(pItem->lpLinkData = GlobalLock(GlobalReAlloc(handle, lSize, 0))))
{
ErrorMessage(E_FAILED_TO_ALLOC);
return FALSE;
}
return TRUE;
}
/***************************************************************************
* AllocLinkData()
*
* Allocate link data space.
**************************************************************************/
BOOL FAR AllocLinkData( //* ENTRY:
APPITEMPTR pItem, //* application item pointer
LONG lSize //* link data size
){
if (!(pItem->lpLinkData = GlobalLock(
GlobalAlloc(GMEM_DDESHARE | GMEM_ZEROINIT ,lSize)
)))
{
ErrorMessage(E_FAILED_TO_ALLOC);
return FALSE;
}
return TRUE;
}
/***************************************************************************
* FreeLinkData()
*
* Free the space associated with a linkdata pointer.
**************************************************************************/
VOID FAR FreeLinkData( //* ENTRY:
LPSTR lpLinkData //* pointer to linkdata
){ //* LOCAL:
HANDLE handle; //* temporary memory handle
if (lpLinkData)
{
handle = GlobalHandle(lpLinkData);
GlobalUnlock(handle);
GlobalFree(handle);
}
}
/****************************************************************************
* ShowNewWindow()
*
* Show a new application item window.
***************************************************************************/
VOID FAR ShowNewWindow( //* ENTRY:
APPITEMPTR pItem
){
if (pItem->fVisible)
{
pItem->fNew = TRUE;
SetTopItem(pItem);
ShowWindow(pItem->hwnd,SW_SHOW);
}
else
ObjDelete(pItem,OLE_OBJ_DELETE);
}
/****************************************************************************
* UnqualifyPath()
*
* return pointer to unqualified path name.
***************************************************************************/
PSTR FAR UnqualifyPath(PSTR pPath)
{
PSTR pReturn;
for (pReturn = pPath; *pPath; pPath++)
if (*pPath == ':' || *pPath == '\\')
pReturn = pPath+1;
return pReturn;
}
/****************************************************************************
* ToggleBlockTimer()
*
* Toggle a timer used to check for blocked servers.
***************************************************************************/
BOOL FAR ToggleBlockTimer(BOOL bSet)
{
if (bSet && !iTimerID)
{
if (iTimerID = SetTimer(hwndFrame,1, 3000, (TIMERPROC) fnTimerBlockProc))
return TRUE;
}
else if (iTimerID)
{
KillTimer(hwndFrame,1);
iTimerID = 0;
return TRUE;
}
return FALSE;
}
/****************************************************************************
* fnTimerBlockProc()
*
* Timer callback procedure
***************************************************************************/
VOID CALLBACK fnTimerBlockProc( //* ENTRY:
HWND hWnd,
UINT wMsg,
UINT iTimerID,
DWORD dwTime
){
if (!hRetry)
RetryMessage(lpaItemHold, RD_RETRY | RD_CANCEL);
}