Leaked source code of windows server 2003
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//**********************************************************************
// File name: app.cpp
//
// Implementation file for the CSimpleApp Class
//
// Functions:
//
// See app.h for a list of member functions.
//
// Copyright (c) 1992 - 1993 Microsoft Corporation. All rights reserved.
//**********************************************************************
#include "pre.h"
#include "iocs.h"
#include "ias.h"
#include "app.h"
#include "site.h"
#include "doc.h"
#include <testmess.h>
//**********************************************************************
//
// CSimpleApp::CSimpleApp()
//
// Purpose:
//
// Constructor for CSimpleApp
//
// Parameters:
//
// None
//
// Return Value:
//
// None
//
// Function Calls:
// Function Location
//
// TestDebugOut Windows API
// SetRectEmpty Windows API
//
// Comments:
//
//********************************************************************
CSimpleApp::CSimpleApp()
{
TestDebugOut("In CSimpleApp's Constructor \r\n");
// Set Ref Count
m_nCount = 0;
// clear members
m_hAppWnd = NULL;
m_hDriverWnd = NULL;
m_hInst = NULL;
m_lpDoc = NULL;
// clear flags
m_fInitialized = FALSE;
}
//**********************************************************************
//
// CSimpleApp::~CSimpleApp()
//
// Purpose:
//
// Destructor for CSimpleApp Class.
//
// Parameters:
//
// None
//
// Return Value:
//
// None
//
// Function Calls:
// Function Location
//
// TestDebugOut Windows API
// OleUninitialize OLE API
//
// Comments:
//
//********************************************************************
CSimpleApp::~CSimpleApp()
{
TestDebugOut("In CSimpleApp's Destructor\r\n");
// need to uninit the library...
if (m_fInitialized)
OleUninitialize();
}
//**********************************************************************
//
// CSimpleApp::DestroyDocs()
//
// Purpose:
//
// Destroys all of the open documents in the application (Only one
// since this is an SDI app, but could easily be modified to
// support MDI).
//
// Parameters:
//
// None
//
// Return Value:
//
// None
//
// Function Calls:
// Function Location
//
// Comments:
//
//********************************************************************
void CSimpleApp::DestroyDocs()
{
m_lpDoc->Close(); // we have only 1 document
}
//**********************************************************************
//
// CSimpleApp::QueryInterface
//
// Purpose:
//
// Used for interface negotiation at the Frame level.
//
// Parameters:
//
// REFIID riid - A reference to the interface that is
// being queried.
//
// LPVOID FAR* ppvObj - An out parameter to return a pointer to
// the interface.
//
// Return Value:
//
// S_OK - The interface is supported.
// S_FALSE - The interface is not supported
//
// Function Calls:
// Function Location
//
// TestDebugOut Windows API
// ResultFromScode OLE API
//
// Comments:
//
//********************************************************************
STDMETHODIMP CSimpleApp::QueryInterface(REFIID riid, LPVOID FAR* ppvObj)
{
TestDebugOut("In CSimpleApp::QueryInterface\r\n");
*ppvObj = NULL; // must set out pointer parameters to NULL
// Not a supported interface
return ResultFromScode(E_NOINTERFACE);
}
//**********************************************************************
//
// CSimpleApp::AddRef
//
// Purpose:
//
// Adds to the reference count at the Application level.
//
// Parameters:
//
// None
//
// Return Value:
//
// ULONG - The new reference count of the application.
//
// Function Calls:
// Function Location
//
// TestDebugOut Windows API
//
// Comments:
//
// Due to the reference counting model that is used in this
// implementation, this reference count is the sum of the
// reference counts on all interfaces of all objects open
// in the application.
//
//********************************************************************
STDMETHODIMP_(ULONG) CSimpleApp::AddRef()
{
TestDebugOut("In CSimpleApp::AddRef\r\n");
return ++m_nCount;
}
//**********************************************************************
//
// CSimpleApp::Release
//
// Purpose:
//
// Decrements the reference count at this level
//
// Parameters:
//
// None
//
// Return Value:
//
// ULONG - The new reference count of the application.
//
// Function Calls:
// Function Location
//
// TestDebugOut Windows API
//
// Comments:
//
//********************************************************************
STDMETHODIMP_(ULONG) CSimpleApp::Release()
{
TestDebugOut("In CSimpleApp::Release\r\n");
if (--m_nCount == 0) {
delete this;
return 0;
}
return m_nCount;
}
//**********************************************************************
//
// CSimpleApp::fInitApplication
//
// Purpose:
//
// Initializes the application
//
// Parameters:
//
// HANDLE hInstance - Instance handle of the application.
//
// Return Value:
//
// TRUE - Application was successfully initialized.
// FALSE - Application could not be initialized
//
// Function Calls:
// Function Location
//
// LoadIcon Windows API
// LoadCursor Windows API
// GetStockObject Windows API
// RegisterClass Windows API
//
// Comments:
//
//********************************************************************
BOOL CSimpleApp::fInitApplication(HANDLE hInstance)
{
WNDCLASS wc;
// Fill in window class structure with parameters that describe the
// main window.
wc.style = NULL; // Class style(s).
wc.lpfnWndProc = MainWndProc; // Function to retrieve messages for
// windows of this class.
wc.cbClsExtra = 0; // No per-class extra data.
wc.cbWndExtra = 0; // No per-window extra data.
wc.hInstance = hInstance; // Application that owns the class.
wc.hIcon = LoadIcon(hInstance,"SimpDnd");
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = GetStockObject(WHITE_BRUSH);
wc.lpszMenuName = "SIMPLEMENU"; // Name of menu resource in .RC file.
wc.lpszClassName = "SimpDndAppWClass"; // Name used in CreateWindow call.
if (!RegisterClass(&wc))
return FALSE;
wc.style = CS_DBLCLKS; // Class style(s). allow DBLCLK's
wc.lpfnWndProc = DocWndProc; // Function to retrieve messages for
// windows of this class.
wc.cbClsExtra = 0; // No per-class extra data.
wc.cbWndExtra = 0; // No per-window extra data.
wc.hInstance = hInstance; // Application that owns the class.
wc.hIcon = NULL;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = GetStockObject(WHITE_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = "SimpDndDocWClass"; // Name used in CreateWindow call.
// Register the window class and return success/failure code.
return (RegisterClass(&wc));
}
//**********************************************************************
//
// CSimpleApp::fInitInstance
//
// Purpose:
//
// Instance initialization.
//
// Parameters:
//
// HANDLE hInstance - App. Instance Handle.
//
// int nCmdShow - Show parameter from WinMain
//
// Return Value:
//
// TRUE - Initialization Successful
// FALSE - Initialization Failed.
//
//
// Function Calls:
// Function Location
//
// CreateWindow Windows API
// ShowWindow Windows API
// UpdateWindow Windows API
// OleBuildVersion OLE API
// OleInitialize OLE API
//
// Comments:
//
// Note that successful Initalization of the OLE libraries
// is remembered so the UnInit is only called if needed.
//
//********************************************************************
BOOL CSimpleApp::fInitInstance (HANDLE hInstance, int nCmdShow)
{
DWORD dwVer = OleBuildVersion();
LPMALLOC lpMalloc = NULL;
#ifdef NO
// check to see if we are compatible with this version of the libraries
if (HIWORD(dwVer) != rmm || LOWORD(dwVer) < rup) {
#ifdef _DEBUG
TestDebugOut("WARNING: Incompatible OLE library version\r\n");
#else
return FALSE;
#endif
}
#endif
#if defined( _DEBUG )
/* OLE2NOTE: Use a special debug allocator to help track down
** memory leaks.
*/
OleStdCreateDbAlloc(0, &lpMalloc);
#endif
if (OleInitialize(lpMalloc) == NOERROR)
m_fInitialized = TRUE;
#if defined( _DEBUG )
/* OLE2NOTE: release the special debug allocator so that only OLE is
** holding on to it. later when OleUninitialize is called, then
** the debug allocator object will be destroyed. when the debug
** allocator object is destoyed, it will report (to the Output
** Debug Terminal) whether there are any memory leaks.
*/
if (lpMalloc) lpMalloc->Release();
#endif
m_hInst = hInstance;
// Create the "application" windows
m_hAppWnd = CreateWindow ("SimpDndAppWClass",
"Simple OLE 2.0 Drag/Drop Container",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
NULL,
NULL,
hInstance,
NULL);
if (!m_hAppWnd)
return FALSE;
// if we have been launched by the test driver, tell it our window handle
if( m_hDriverWnd )
{
PostMessage(m_hDriverWnd, WM_TESTREG, (WPARAM)m_hAppWnd, 0);
}
// delay before dragging should start, in milliseconds
m_nDragDelay = GetProfileInt(
"windows",
"DragDelay",
DD_DEFDRAGDELAY
);
// minimum distance (radius) before drag should start, in pixels
m_nDragMinDist = GetProfileInt(
"windows",
"DragMinDist",
DD_DEFDRAGMINDIST
);
// delay before scrolling, in milliseconds
m_nScrollDelay = GetProfileInt(
"windows",
"DragScrollDelay",
DD_DEFSCROLLDELAY
);
// inset-width of the hot zone, in pixels
m_nScrollInset = GetProfileInt(
"windows",
"DragScrollInset",
DD_DEFSCROLLINSET
);
// scroll interval, in milliseconds
m_nScrollInterval = GetProfileInt(
"windows",
"DragScrollInterval",
DD_DEFSCROLLINTERVAL
);
ShowWindow (m_hAppWnd, nCmdShow);
UpdateWindow (m_hAppWnd);
return m_fInitialized;
}
//**********************************************************************
//
// CSimpleApp::lCommandHandler
//
// Purpose:
//
// Handles the processing of WM_COMMAND.
//
// Parameters:
//
// HWND hWnd - Handle to the application Window
//
// UINT message - message (always WM_COMMAND)
//
// WPARAM wParam - Same as passed to the WndProc
//
// LPARAM lParam - Same as passed to the WndProc
//
// Return Value:
//
// NULL
//
// Function Calls:
// Function Location
//
// IOleObject::DoVerb Object
// GetClientRect Windows API
// MessageBox Windows API
// DialogBox Windows API
// MakeProcInstance Windows API
// FreeProcInstance Windows API
// SendMessage Windows API
// DefWindowProc Windows API
// CSimpleDoc::InsertObject DOC.CPP
//
// Comments:
//
//********************************************************************
long CSimpleApp::lCommandHandler (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
RECT rect;
// see if the command is a verb selections
if (wParam >= IDM_VERB0)
{
// get the rectangle of the object
m_lpDoc->m_lpSite->GetObjRect(&rect);
m_lpDoc->m_lpSite->m_lpOleObject->DoVerb(
wParam - IDM_VERB0, NULL,
&m_lpDoc->m_lpSite->m_OleClientSite, -1,
m_lpDoc->m_hDocWnd, &rect);
}
else
{
switch (wParam) {
// bring up the About box
case IDM_ABOUT:
{
FARPROC lpProcAbout = MakeProcInstance((FARPROC)About, m_hInst);
DialogBox(m_hInst, // current instance
"AboutBox", // resource to use
m_hAppWnd, // parent handle
lpProcAbout); // About() instance address
FreeProcInstance(lpProcAbout);
break;
}
// bring up the InsertObject Dialog
case IDM_INSERTOBJECT:
m_lpDoc->InsertObject();
break;
// Copy the object to the Clipboard
case IDM_COPY:
m_lpDoc->CopyObjectToClip();
break;
// exit the application
case IDM_EXIT:
SendMessage(hWnd, WM_SYSCOMMAND, SC_CLOSE, 0L);
break;
case IDM_NEW:
m_lpDoc->Close();
m_lpDoc = NULL;
lCreateDoc(hWnd, 0, 0, 0);
break;
default:
return (DefWindowProc(hWnd, message, wParam, lParam));
} // end of switch
} // end of else
return NULL;
}
//**********************************************************************
//
// CSimpleApp::lSizeHandler
//
// Purpose:
//
// Handles the WM_SIZE message
//
// Parameters:
//
// HWND hWnd - Handle to the application Window
//
// UINT message - message (always WM_SIZE)
//
// WPARAM wParam - Same as passed to the WndProc
//
// LPARAM lParam - Same as passed to the WndProc
//
// Return Value:
//
// LONG - returned from the "document" resizing
//
// Function Calls:
// Function Location
//
// GetClientRect Windows API
// CSimpleDoc::lResizeDoc DOC.CPP
//
// Comments:
//
//********************************************************************
long CSimpleApp::lSizeHandler (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
RECT rect;
GetClientRect(m_hAppWnd, &rect);
return m_lpDoc->lResizeDoc(&rect);
}
//**********************************************************************
//
// CSimpleApp::lCreateDoc
//
// Purpose:
//
// Handles the creation of a document.
//
// Parameters:
//
// HWND hWnd - Handle to the application Window
//
// UINT message - message (always WM_CREATE)
//
// WPARAM wParam - Same as passed to the WndProc
//
// LPARAM lParam - Same as passed to the WndProc
//
// Return Value:
//
// NULL
//
// Function Calls:
// Function Location
//
// GetClientRect Windows API
// CSimpleDoc::CSimpleDoc DOC.CPP
//
// Comments:
//
//********************************************************************
long CSimpleApp::lCreateDoc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
RECT rect;
GetClientRect(hWnd, &rect);
m_lpDoc = CSimpleDoc::Create(this, &rect, hWnd);
return NULL;
}
//**********************************************************************
//
// CSimpleApp::HandleAccelerators
//
// Purpose:
//
// To properly handle accelerators in the Message Loop
//
// Parameters:
//
// LPMSG lpMsg - A pointer to the message structure.
//
// Return Value:
//
// TRUE - The accelerator was handled
// FALSE - The accelerator was not handled
//
// Function Calls:
// Function Location
//
// Comments:
//
//********************************************************************
BOOL CSimpleApp::HandleAccelerators(LPMSG lpMsg)
{
BOOL retval = FALSE;
// we do not have any accelerators
return retval;
}
//**********************************************************************
//
// CSimpleApp::PaintApp
//
// Purpose:
//
// Handles the painting of the doc window.
//
//
// Parameters:
//
// HDC hDC - hDC to the Doc Window.
//
// Return Value:
//
// None
//
// Function Calls:
// Function Location
//
// CSimpleDoc::PaintDoc DOC.CPP
//
// Comments:
//
// This is an app level function in case we want to do palette
// management.
//
//********************************************************************
void CSimpleApp::PaintApp (HDC hDC)
{
// at this level, we could enumerate through all of the
// visible objects in the application, so that a palette
// that best fits all of the objects can be built.
// This app is designed to take on the same palette
// functionality that was provided in OLE 1.0, the palette
// of the last object drawn is realized. Since we only
// support one object at a time, it shouldn't be a big
// deal.
// if we supported multiple documents, we would enumerate
// through each of the open documents and call paint.
if (m_lpDoc)
m_lpDoc->PaintDoc(hDC);
}