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128 lines
6.7 KiB
128 lines
6.7 KiB
<HTML>
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<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=windows-
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1252">
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<META NAME="Generator" CONTENT="Microsoft Word 97">
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<TITLE>3Dlabs Permedia2 Display Driver</TITLE>
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</HEAD>
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<BODY LINK="#0000ff">
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<FONT FACE="Verdana" SIZE=5><H2>3Dlabs Permedia2 Display Driver</H2>
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</FONT><FONT FACE="Verdana" SIZE=2>
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<H3>SUMMARY</H3></FONT><FONT FACE="Verdana" SIZE=2><P>
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This is a display driver for graphics adapters based
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on the 3Dlabs Permedia-2 chipset.
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It supports GDI acceleration, Microsoft DirectDraw® acceleration, Microsoft Direct3D® acceleration,
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and multiple monitor support.
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This display driver forms a matched pair with the 3Dlabs Permedia2 video miniport driver in \Ntddk\Src\Video\Miniport\3dlabs. The miniport driver is responsible for non-rendering tasks such as adapter initialization, register mapping, and other resource allocation, whereas the display driver handles actual rendering tasks.<p>
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This sample driver also shows how to implement a video driver that runs on Windows® 2000 and Windows NT 4.0, using a single binary.<p>
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The
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sample runs on the x86 platform and builds properly with Microsoft® Visual C® 6.0. It is 64-bit compliant.<P>
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<H3>BUILDING THE SAMPLE</H3></FONT><FONT FACE="Verdana"
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SIZE=2><P>
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Type <B>build -cz</B>. A successful build produces the video display driver Perm2dll.dll.<P>
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<H3>CODE TOUR</H3>
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<H4>File Manifest</H4>
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</FONT><U><PRE>File</U>		<U>Description
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</U>
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Bitblt.c GDI: High-level DrvBitBlt and DrvCopyBits functions
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Brush.c GDI: Handles all brush/pattern initialization and realization
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Brush.h GDI: Brush-related definitions
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Clip.c GDI: Clipping code
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Clip.h GDI: External interface for Clip.c
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D3d.c D3D: Main D3D driver file (context, texture, caps mgmt)
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D3dcntxt.h D3D: Direct3D context management definitions and macros
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D3ddelta.h D3D: 3DLabs Delta unit defines.
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D3ddx6.c D3D: DrawPrimitive2 callbacks
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D3dhw.c D3D: Hardware dependent texture setup for Direct3D
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D3dhw.h D3D: Direct3D Global definitions and macros
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D3dline.c D3D: Hardware line primitive rendering
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D3dpoint.c D3D: Hardware point primitive rendering
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D3dsoft.h D3D: Direct3D hardware register value tracking mechanism
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D3dstate.c D3D: Render state management
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D3dtext.h D3D: Direct3D Texture management related definitions and macros
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D3dtri.c D3D: Hw triangle primitive rendering
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D3dtxman.c D3D: Texture management
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D3dtxman.h D3D: Texture management declarations and structures
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Dd.c DD: Direct Draw functions
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Dd.h DD: Definitions and macros for DirectDraw
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Ddblt.c DD: DirectDraw Blt callbacks
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Ddcpyblt.c DD: Copy and clear blits for Permedia 2
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Dddebug.c DD: DirectDraw and Direct3D debug output functions
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Ddenable.c DD: DrvEnableDirectDraw/DrvDisableDirectDraw callbacks
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Ddldblt.c DD: DirectDraw System to video memory download routines
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Ddstrblt.c DD: Stretching and format conversion blts
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Ddsurf.c DD: DirectDraw surface creation and destruction
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Debug.c Debugging functions and utilities
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Debug.h Debugging symbols and inline functions
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Directx.h DD: Useful constants and definitions for DirectDraw and Direct3D
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Download.c GDI: Contains the upload and download routines.
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Draw.c GDI: DrvFillPath routine
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Driver.h Prototypes for the display driver
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Enable.c GDI: All functions that enable and disable the driver, the pdev
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Escape.c GDI: Escape functions
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Fastfill.c GDI: Draws fast solid-colored, unclipped, non-complex rectangles
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Fillpath.c GDI: The DrvFillPath routine
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Gdi.h GDI: GDI-related defines, macros, and structures
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Heap.c Video memory management
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Heap.h GDI: Definitions for heap-related information
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Hw.h HW 2D register addresses and macros
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Hwinit.c Contains the functions that enable and disable the hardware
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Hwmisc.c Hardware-specific support routines and structures
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Lines.c GDI: Required GDI line support routines
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Lines.h GDI: Line drawing constants and structures
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Lineto.c GDI: DrvLineTo callback
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Log.c GDI: Logging facility
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Log.h GDI: Logging facility defines and macros
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Makefile Drivers makefile
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Math64.h Additional support for 64-bit math
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Mini.c Miniport low-level communication helper functions
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Mini.h Structures and constants for communication with minidriver
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P2ctxt.c Hardware context switching to create and swap contexts in and out
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P2ctxt.h Defines and macros for hardware context switching
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P2def.h Permedia harware-related defines
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P2rd.h Constants for the P2 internal Ramdac
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P2regs.h Permedia 2 hardware register defines
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Palette.c GDI: Color palette support routines
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Patnfill.c GDI: Pattern fill routines
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Permedia.c Basic access (DMA/FIFO) to the Permedia chip
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Permedia.h Definitions for the Permedia DMA and FIFO interface
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Pmdef.h Bitfield definitions for Permedia2 registers
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Pointer.c GDI: Hardware/software pointer routines
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Pointer.h GDI: Definitions for pointer-related information
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Precomp.h Common headers
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Registry.c Routines to initialize the registry and look up string values
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Registry.h Utility declarations to help with accessing the registry
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Res.rc Resource file for the display driver
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Rops.c GDI: Utility routines to manilpulate rop codes
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Rops.h GDI: Utility defines and routines for manipulation of rop codes
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Solidfil.c GDI: Solid fill routines
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Sources The generic file for building the code sample
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Stretch.c GDI: Contains all the stretch blt functions.
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Strips.c GDI: Low-level line drawing routines called by DrvStrokePat
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Stroke.c GDI: DrvStroke Path routine
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Sync.c GDI: Surface synchronization support
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Text.c GDI: Non-cached glyph rendering functions
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Text.h GDI: Text rendering support declarations
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Textout.c GDI: Text rendering module
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Thunks.c GDI: NT4.0 compatibility thunks
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Tvp4020.h Constants for the TVP4020 Ramdac
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</p></FONT><P ALIGN="CENTER"><A HREF="#top"><FONT FACE="Verdana" SIZE=2>Top of page</FONT></A><FONT FACE="Verdana" SIZE=2> </P></FONT>
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<TABLE CELLSPACING=0 BORDER=0 WIDTH=624>
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<TR><TD VALIGN="MIDDLE" BGCOLOR="#00ffff" HEIGHT=2>
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<P></TD>
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</TR>
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</TABLE>
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<FONT FACE="MS Sans Serif" SIZE=1><P>© 1999 Microsoft Corporation</FONT><FONT FACE="Verdana" SIZE=2> </P></FONT></BODY>
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</HTML>
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