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595 lines
21 KiB
595 lines
21 KiB
/******************************Module*Header*******************************\
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* Module Name: hw.h
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*
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* All the hardware specific driver file stuff.
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*
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* Copyright (c) 1992-1994 Microsoft Corporation
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*
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\**************************************************************************/
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////////////////////////////////////////////////////////////////////////
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// Chip equates:
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#define STATUS_1 0x3DA
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#define VSY_NOT 0x08
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#define CRTC_INDEX 0x3D4
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#define CRTC_DATA 0x3D5
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// Command types:
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#define DRAW_LINE 0x2000
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#define RECTANGLE_FILL 0x4000
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#define BITBLT 0xC000
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#define PATTERN_FILL 0xE000
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#define BYTE_SWAP 0x1000
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#define BUS_SIZE_16 0x0200
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#define BUS_SIZE_8 0x0000
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#define WAIT 0x0100
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// Drawing directions (radial):
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#define DRAWING_DIRECTION_0 0x0000
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#define DRAWING_DIRECTION_45 0x0020
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#define DRAWING_DIRECTION_90 0x0040
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#define DRAWING_DIRECTION_135 0x0060
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#define DRAWING_DIRECTION_180 0x0080
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#define DRAWING_DIRECTION_225 0x00A0
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#define DRAWING_DIRECTION_270 0x00C0
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#define DRAWING_DIRECTION_315 0x00E0
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// Drawing directions (x/y):
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#define DRAWING_DIR_BTRLXM 0x0000
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#define DRAWING_DIR_BTLRXM 0x0020
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#define DRAWING_DIR_BTRLYM 0x0040
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#define DRAWING_DIR_BTLRYM 0x0060
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#define DRAWING_DIR_TBRLXM 0x0080
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#define DRAWING_DIR_TBLRXM 0x00A0
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#define DRAWING_DIR_TBRLYM 0x00C0
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#define DRAWING_DIR_TBLRYM 0x00E0
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// Drawing direction bits:
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#define PLUS_X 0x0020
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#define PLUS_Y 0x0080
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#define MAJOR_Y 0x0040
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// Draw:
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#define DRAW 0x0010
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// Direction type:
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#define DIR_TYPE_RADIAL 0x0008
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#define DIR_TYPE_XY 0x0000
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// Last pixel:
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#define LAST_PIXEL_OFF 0x0004
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#define LAST_PIXEL_ON 0x0000
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// Pixel mode:
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#define MULTIPLE_PIXELS 0x0002
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#define SINGLE_PIXEL 0x0000
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// Read/write:
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#define READ 0x0000
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#define WRITE 0x0001
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// Graphics processor status:
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#define HARDWARE_BUSY 0x200
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#define READ_DATA_AVAILABLE 0x100
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// Fifo status in terms of empty entries:
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#define FIFO_1_EMPTY 0x080
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#define FIFO_2_EMPTY 0x040
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#define FIFO_3_EMPTY 0x020
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#define FIFO_4_EMPTY 0x010
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#define FIFO_5_EMPTY 0x008
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#define FIFO_6_EMPTY 0x004
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#define FIFO_7_EMPTY 0x002
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#define FIFO_8_EMPTY 0x001
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// These are the defines for the multifunction control register.
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// The 4 MSBs define the function of the register.
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#define RECT_HEIGHT 0x0000
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#define CLIP_TOP 0x1000
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#define CLIP_LEFT 0x2000
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#define CLIP_BOTTOM 0x3000
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#define CLIP_RIGHT 0x4000
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#define DATA_EXTENSION 0xA000
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#define MULT_MISC_INDEX 0xE000
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#define READ_SEL_INDEX 0xF000
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#define ALL_ONES 0x0000
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#define CPU_DATA 0x0080
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#define DISPLAY_MEMORY 0x00C0
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// Colour source:
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#define BACKGROUND_COLOR 0x00
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#define FOREGROUND_COLOR 0x20
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#define SRC_CPU_DATA 0x40
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#define SRC_DISPLAY_MEMORY 0x60
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// Mix modes:
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#define NOT_SCREEN 0x00
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#define LOGICAL_0 0x01
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#define LOGICAL_1 0x02
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#define LEAVE_ALONE 0x03
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#define NOT_NEW 0x04
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#define SCREEN_XOR_NEW 0x05
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#define NOT_SCREEN_XOR_NEW 0x06
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#define OVERPAINT 0x07
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#define NOT_SCREEN_OR_NOT_NEW 0x08
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#define SCREEN_OR_NOT_NEW 0x09
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#define NOT_SCREEN_OR_NEW 0x0A
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#define SCREEN_OR_NEW 0x0B
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#define SCREEN_AND_NEW 0x0C
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#define NOT_SCREEN_AND_NEW 0x0D
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#define SCREEN_AND_NOT_NEW 0x0E
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#define NOT_SCREEN_AND_NOT_NEW 0x0F
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// When one of the following bits is set in a hardware mix, it means
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// that a pattern is needed (i.e., is none of NOT_SCREEN, LOGICAL_0,
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// LOGICAL_1 or LEAVE_ALONE):
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#define MIX_NEEDSPATTERN 0x0C
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////////////////////////////////////////////////////////////////////
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// 8514/A port control
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////////////////////////////////////////////////////////////////////
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// Accelerator port addresses:
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#define SUBSYS_CNTL 0x42E8
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#define CUR_Y 0x82E8
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#define CUR_X 0x86E8
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#define DEST_Y 0x8AE8
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#define DEST_X 0x8EE8
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#define AXSTP 0x8AE8
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#define DIASTP 0x8EE8
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#define ERR_TERM 0x92E8
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#define MAJ_AXIS_PCNT 0x96E8
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#define CMD 0x9AE8
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#define SHORT_STROKE 0x9EE8
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#define BKGD_COLOR 0xA2E8
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#define FRGD_COLOR 0xA6E8
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#define WRT_MASK 0xAAE8
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#define RD_MASK 0xAEE8
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#define COLOR_CMP 0xB2E8
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#define BKGD_MIX 0xB6E8
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#define FRGD_MIX 0xBAE8
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#define MULTIFUNC_CNTL 0xBEE8
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#define MIN_AXIS_PCNT 0xBEE8
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#define SCISSORS_T 0xBEE8
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#define SCISSORS_L 0xBEE8
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#define SCISSORS_B 0xBEE8
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#define SCISSORS_R 0xBEE8
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#define PIX_CNTL 0xBEE8
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#define PIX_TRANS 0xE2E8
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////////////////////////////////////////////////////////////////////
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// Macros for accessing accelerator registers:
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#if defined(i386)
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/////////////////////////////////////////////////////////////////////////
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// x86
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// Note: Don't cast (x) to a USHORT or compiler optimizations will
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// be lost (the x86 compiler will convert any argument expressions
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// to word operations, which will incur a one byte/one cycle
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// size/performance hit from the resulting 0x66 size prefixes).
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#define OUTPW(p, x) WRITE_PORT_USHORT((p), (x))
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#define OUTP(p, x) WRITE_PORT_UCHAR((p), (x))
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#define INPW(p) READ_PORT_USHORT(p)
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#define INP(p) READ_PORT_UCHAR(p)
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#define IN_WORD(p) INPW(p)
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#define OUT_WORD(p, v) OUTPW((p), (v))
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// Our x86 C compiler was insisting on turning any expression
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// arguments into word operations -- e.g., WRITE_WORD(x + xOffset)
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// where both 'x' and 'xOffset' were dwords would get converted to
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// a word add operation before the word was written to memory. With a
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// 32-bit segment, every word operation costs us a byte in size and a
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// cycle in performance.
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//
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// The following expression was the only one I could find that gave me
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// the asm I was looking for -- the only word operation is the final
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// word write to memory.
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#define WRITE_WORD(address, x) \
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{ \
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LONG l = (LONG) x; \
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WRITE_REGISTER_USHORT((address), (USHORT) (l)); \
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}
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#else
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/////////////////////////////////////////////////////////////////////////
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// Alpha and Mips
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//
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// The code makes extensive use of the inp, inpw, outp and outpw x86
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// intrinsic functions. Since these don't exist on the Alpha platform,
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// map them into something we can handle. Since the CSRs are mapped
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// on Alpha, we have to add the register base to the register number
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// passed in the source.
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extern UCHAR* gpucCsrBase;
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#define INP(p) READ_PORT_UCHAR(gpucCsrBase + (p))
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#define INPW(p) READ_PORT_USHORT(gpucCsrBase + (p))
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#define OUTP(p,v ) WRITE_PORT_UCHAR(gpucCsrBase + (p), (v))
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#define OUTPW(p, v) WRITE_PORT_USHORT(gpucCsrBase + (p), (v))
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// OUT_WORD is a quick OUT routine where we can explicitly handle
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// MEMORY_BARRIERs ourselves. It is best to use OUTPW for non-critical
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// code, because it's easy to overwrite the IO cache when MEMORY_BARRIERs
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// aren't bracketing everything. Note that the IO_ routines provide
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// the necessary abstraction so that you don't usually have to think
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// about memory barriers.
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#define OUT_WORD(p, v) WRITE_REGISTER_USHORT(gpucCsrBase + (p), (USHORT) (v))
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#define IN_WORD(p) READ_PORT_USHORT(gpucCsrBase + (p))
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#define WRITE_WORD(p, v) // Shouldn't be using this on non-x86
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// We redefine 'inp', 'inpw', 'outp' and 'outpw' just in case someone
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// forgets to use the capitalized versions (so that it still works on
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// the Mips/Alpha):
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#define inp(p) INP(p)
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#define inpw(p) INPW(p)
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#define outp(p, v) OUTP((p), (v))
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#define outpw(p, v) OUTPW((p), (v))
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#endif
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#define OUT_DWORD(p, x) // 8514/a doesn't do 32bpp
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#define WRITE_DWORD(p, x) // 8514/a doesn't do 32bpp
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// DEPTH32(ppdev) returns TRUE if running at 32bpp, meaning that DEPTH32
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// macros must be used, and returns FALSE if running at 8 or 16bpp,
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// meaning that DEPTH macros must be used:
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#define DEPTH32(ppdev) (FALSE)
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#define MM_BKGD_COLOR32(ppdev, pjMmBase, x) // Not used
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#define MM_FRGD_COLOR32(ppdev, pjMmBase, x) // Not used
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#define MM_WRT_MASK32(ppdev, pjMmBase, x) // Not used
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#define MM_RD_MASK32(ppdev, pjMmBase, x) // Not used
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#define MM_FRGD_MIX(ppdev, pjMmBase, x) // Not used
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#define MM_BKGD_MIX(ppdev, pjMmBase, x) // Not used
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#if DBG
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/////////////////////////////////////////////////////////////////////////
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// Checked Build
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//
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// We hook some of the accelerator macros on checked (debug) builds
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// for sanity checking.
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VOID vOutAccel(ULONG, ULONG);
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VOID vOutDepth(PDEV*, ULONG, ULONG);
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VOID vOutDepth32(PDEV*, ULONG, ULONG);
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VOID vWriteAccel(VOID*, ULONG);
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VOID vWriteDepth(PDEV*, VOID*, ULONG);
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VOID vWriteDepth32(PDEV*, VOID*, ULONG);
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VOID vFifoWait(PDEV*, LONG);
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VOID vGpWait(PDEV*);
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VOID vCheckDataReady(PDEV*);
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VOID vCheckDataComplete(PDEV*);
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#define IN_ACCEL(p) IN_WORD(p)
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#define OUT_ACCEL(p, v) vOutAccel((p), (ULONG) (v))
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#define OUT_DEPTH(ppdev, p, v) vOutDepth((ppdev), (p), (ULONG) (v))
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#define OUT_DEPTH32(ppdev, p, v) vOutDepth32((ppdev), (p), (ULONG) (v))
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#define WRITE_ACCEL(p, v) vWriteAccel((p), (ULONG) (v))
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#define WRITE_DEPTH(ppdev, p, v) vWriteDepth((ppdev), (p), (ULONG) (v))
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#define WRITE_DEPTH32(ppdev, p, v) vWriteDepth32((ppdev), (p), (ULONG) (v))
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#define IO_FIFO_WAIT(ppdev, level) vFifoWait((ppdev), (level))
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#define IO_GP_WAIT(ppdev) vGpWait(ppdev)
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#define CHECK_DATA_READY(ppdev) vCheckDataReady(ppdev)
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#define CHECK_DATA_COMPLETE(ppdev) vCheckDataComplete(ppdev)
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#else
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/////////////////////////////////////////////////////////////////////////
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// Free Build
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//
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// For a free (non-debug build), we make everything in-line.
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#define IN_ACCEL(p) IN_WORD(p)
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#define OUT_ACCEL(p, v) OUT_WORD((p), (v))
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#define OUT_DEPTH(ppdev, p, x) OUT_WORD((p), (x))
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#define OUT_DEPTH32(ppdev, p, x) OUT_DWORD((p), (x))
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#define WRITE_ACCEL(p, v) WRITE_WORD((p), (v))
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#define WRITE_DEPTH(ppdev, p, x) WRITE_WORD((p), (x))
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#define WRITE_DEPTH32(ppdev, p, x) WRITE_DWORD((p), (x))
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#define IO_FIFO_WAIT(ppdev, level) \
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while (IO_GP_STAT(ppdev) & ((FIFO_1_EMPTY << 1) >> (level)));
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#define IO_GP_WAIT(ppdev) \
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while (IO_GP_STAT(ppdev) & HARDWARE_BUSY);
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#define CHECK_DATA_READY(ppdev) // Expands to nothing
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#define CHECK_DATA_COMPLETE(ppdev) // Expands to nothing
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#endif
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// IO_TEST_WAIT is a useful replacement to IO_FIFO_WAIT that can give
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// some indication of how often we have to wait for the hardware to
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// finish drawing in key areas:
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#define IO_TEST_WAIT(ppdev, level, cTotal, cWait) \
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{ \
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cTotal++; \
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if (IO_GP_STAT(ppdev) & ((FIFO_1_EMPTY << 1) >> (level))) \
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{ \
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cWait++; \
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IO_FIFO_WAIT(ppdev, level); \
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} \
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}
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////////////////////////////////////////////////////////////////////
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// Port access using I/O
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// The following are ABSOLUTE positioning macros. They do NOT take
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// the surface's offset into account (for off-screen device-format
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// bitmaps):
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#define IO_ABS_CUR_Y(ppdev, y) \
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OUT_ACCEL(CUR_Y, (y))
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#define IO_ABS_CUR_X(ppdev, x) \
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OUT_ACCEL(CUR_X, (x))
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#define IO_ABS_DEST_Y(ppdev, y) \
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OUT_ACCEL(DEST_Y, (y))
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#define IO_ABS_DEST_X(ppdev, x) \
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OUT_ACCEL(DEST_X, (x))
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#define IO_ABS_SCISSORS_T(ppdev, y) \
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{ \
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OUT_ACCEL(SCISSORS_T, (y) | CLIP_TOP); \
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}
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#define IO_ABS_SCISSORS_L(ppdev, x) \
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{ \
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OUT_ACCEL(SCISSORS_L, (x) | CLIP_LEFT); \
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}
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#define IO_ABS_SCISSORS_B(ppdev, y) \
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{ \
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OUT_ACCEL(SCISSORS_B, (y) | CLIP_BOTTOM); \
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}
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#define IO_ABS_SCISSORS_R(ppdev, x) \
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{ \
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OUT_ACCEL(SCISSORS_R, (x) | CLIP_RIGHT);\
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}
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// The following are RELATIVE positioning macros. They DO take
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// the surface's offset into account:
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#define IO_CUR_Y(ppdev, y) \
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IO_ABS_CUR_Y(ppdev, (y) + ppdev->yOffset)
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#define IO_CUR_X(ppdev, x) \
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IO_ABS_CUR_X(ppdev, (x) + ppdev->xOffset)
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#define IO_DEST_Y(ppdev, y) \
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IO_ABS_DEST_Y(ppdev, (y) + ppdev->yOffset)
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#define IO_DEST_X(ppdev, x) \
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IO_ABS_DEST_X(ppdev, (x) + ppdev->xOffset)
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#define IO_SCISSORS_T(ppdev, y) \
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IO_ABS_SCISSORS_T(ppdev, (y) + ppdev->yOffset)
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#define IO_SCISSORS_L(ppdev, x) \
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IO_ABS_SCISSORS_L(ppdev, (x) + ppdev->xOffset)
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#define IO_SCISSORS_B(ppdev, y) \
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IO_ABS_SCISSORS_B(ppdev, (y) + ppdev->yOffset)
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#define IO_SCISSORS_R(ppdev, x) \
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IO_ABS_SCISSORS_R(ppdev, (x) + ppdev->xOffset)
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#define IO_AXSTP(ppdev, x) \
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OUT_ACCEL(AXSTP, (x))
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#define IO_DIASTP(ppdev, x) \
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OUT_ACCEL(DIASTP, (x))
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#define IO_ERR_TERM(ppdev, x) \
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OUT_ACCEL(ERR_TERM, (x))
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#define IO_MAJ_AXIS_PCNT(ppdev, x) \
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OUT_ACCEL(MAJ_AXIS_PCNT, (x))
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#define IO_GP_STAT(ppdev) \
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IN_ACCEL(CMD)
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// Note that we have to put memory barriers before and after the
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// command output. The first memory barrier ensures that all the
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// settings registers have been set before the command is executed,
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// and the second ensures that no subsequent changes to the settings
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// registers will mess up the current command:
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#define IO_CMD(ppdev, x) \
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{ \
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OUT_ACCEL(CMD, (x)); \
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}
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#define IO_SHORT_STROKE(ppdev, x) \
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OUT_ACCEL(SHORT_STROKE, (x))
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#define IO_BKGD_MIX(ppdev, x) \
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OUT_ACCEL(BKGD_MIX, (x))
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#define IO_FRGD_MIX(ppdev, x) \
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OUT_ACCEL(FRGD_MIX, (x))
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#define IO_MIN_AXIS_PCNT(ppdev, x) \
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{ \
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OUT_ACCEL(MIN_AXIS_PCNT, (x) | RECT_HEIGHT); \
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}
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#define IO_PIX_CNTL(ppdev, x) \
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{ \
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OUT_ACCEL(PIX_CNTL, (x) | DATA_EXTENSION); \
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}
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#define IO_READ_SEL(ppdev, x) // Not used
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#define IO_MULT_MISC(ppdev, x) // Not used
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#define IO_RD_REG_DT(ppdev, x) // Not used
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#define IO_PIX_TRANS(ppdev, x) \
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{ \
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/* Can't use OUT_ACCEL: */ \
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OUT_WORD(PIX_TRANS, (x)); \
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}
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// Macros for outputing colour-depth dependent values at 8bpp and 16bpp:
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#define IO_BKGD_COLOR(ppdev, x) \
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OUT_DEPTH(ppdev, BKGD_COLOR, (x))
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#define IO_FRGD_COLOR(ppdev, x) \
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OUT_DEPTH(ppdev, FRGD_COLOR, (x))
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#define IO_WRT_MASK(ppdev, x) \
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OUT_DEPTH(ppdev, WRT_MASK, (x))
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#define IO_RD_MASK(ppdev, x) \
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OUT_DEPTH(ppdev, RD_MASK, (x))
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////////////////////////////////////////////////////////////////////
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// Thunk this!
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#define WAIT_FOR_DATA_AVAILABLE(ppdev) \
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{ \
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while (!(IO_GP_STAT(ppdev) & READ_DATA_AVAILABLE)) \
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; \
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}
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#define IO_PIX_TRANS_IN(ppdev, x) \
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{ \
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(WORD) x = IN_ACCEL(PIX_TRANS); \
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}
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#define IO_PIX_TRANS_OUT(ppdev, x) \
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{ \
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/* Can't use OUT_ACCEL: */ \
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OUT_WORD(PIX_TRANS, (x)); \
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}
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///////////////////////////////////////////////////////////////////
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// ATI extensions
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///////////////////////////////////////////////////////////////////
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#define FG_COLOR_SRC 0xE000
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#define SHIFT_FG_COLOR_SRC 0x000D
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#define DATA_ORDER 0x1000
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#define DATA_WIDTH 0x0200
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#define BG_COLOR_SRC 0x0180
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#define SHIFT_BG_COLOR_SRC 0x0007
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#define EXT_MONO_SRC 0x0060
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#define SHIFT_EXT_MONO_SRC 0x0005
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#define DRAW 0x0010
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#define READ_MODE 0x0004
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#define POLY_FILL_MODE 0x0002
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#define SRC_SWAP 0x0800
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#define FG_COLOR_SRC_BG 0x0000
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#define FG_COLOR_SRC_FG 0x2000
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#define FG_COLOR_SRC_HOST 0x4000
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#define FG_COLOR_SRC_BLIT 0x6000
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#define FG_COLOR_SRC_GS 0x8000
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#define FG_COLOR_SRC_PATT 0xA000
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#define FG_COLOR_SRC_CLUH 0xC000
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#define FG_COLOR_SRC_CLUB 0xE000
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#define BG_COLOR_SRC_BG 0x0000
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#define BG_COLOR_SRC_FG 0x0080
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#define BG_COLOR_SRC_HOST 0x0100
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#define BG_COLOR_SRC_BLIT 0x0180
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#define EXT_MONO_SRC_ONE 0x0000
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#define EXT_MONO_SRC_PATT 0x0020
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#define EXT_MONO_SRC_HOST 0x0040
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#define EXT_MONO_SRC_BLIT 0x0060
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#define ONE_WORD 0x8000
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#define TWO_WORDS 0xC000
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#define THREE_WORDS 0xE000
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#define FOUR_WORDS 0xF000
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#define FIVE_WORDS 0xF800
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#define SIX_WORDS 0xFC00
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#define SEVEN_WORDS 0xFE00
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#define EIGHT_WORDS 0xFF00
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#define NINE_WORDS 0xFF80
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#define TEN_WORDS 0xFFC0
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#define ELEVEN_WORDS 0xFFE0
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#define TWELVE_WORDS 0xFFF0
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#define THIRTEEN_WORDS 0xFFF8
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#define FOURTEEN_WORDS 0xFFFC
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#define FIFTEEN_WORDS 0xFFFE
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#define SIXTEEN_WORDS 0xFFFF
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#define SRC_Y 0x8AE8
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#define SRC_X 0x8EE8
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#define EXT_FIFO_STATUS 0x9AEE
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#define DEST_X_START 0xA6EE
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#define DEST_X_END 0xAAEE
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#define DEST_Y_END 0xAEEE
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#define SRC_X_START 0xB2EE
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#define ALU_BG_FN 0xB6EE
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#define ALU_FG_FN 0xBAEE
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#define SRC_X_END 0xBEEE
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#define SRC_Y_DIR 0xC2EE
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#define R_V_TOTAL 0xC2EE
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|
#define EXT_SSV 0xC6EE
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|
#define EXT_SHORT_STROKE 0xC6EE
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|
#define R_V_DISP 0xC6EE
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|
#define SCAN_X 0xCAEE
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|
#define R_V_SYNC_STRT 0xCAEE
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|
#define DP_CONFIG 0xCEEE
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#define VERT_LINE_CNTR 0xCEEE
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#define PATT_LENGTH 0xD2EE
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#define R_V_SYNC_WID 0xD2EE
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#define PATT_INDEX 0xD6EE
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#define EXT_SCISSOR_L 0xDAEE
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#define R_SRC_X 0xDAEE
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#define EXT_SCISSOR_T 0xDEEE
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|
#define R_SRC_Y 0xDEEE
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|
#define PIX_TRANS 0xE2E8
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#define EXT_SCISSOR_R 0xE2EE
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#define EXT_SCISSOR_B 0xE6EE
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#define SRC_CMP_COLOR 0xEAEE
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|
#define DEST_CMP_FN 0xEEEE
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|
#define LINEDRAW 0xFEEE
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|
|
|
#define TOP_TO_BOTTOM 0x01
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|
#define BOTTOM_TO_TOP 0x00
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