Leaked source code of windows server 2003
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/******************************Module*Header*******************************\
* Module Name: Brush.c
*
* Handles all brush/pattern initialization and realization.
*
* Copyright (c) 1992-1995 Microsoft Corporation
*
\**************************************************************************/
#include "precomp.h"
/******************************Public*Routine******************************\
* VOID vRealizeDitherPattern
*
* Generates an 8x8 dither pattern, in our internal realization format, for
* the colour ulRGBToDither. Note that the high byte of ulRGBToDither does
* not need to be set to zero, because vComputeSubspaces ignores it.
\**************************************************************************/
VOID vRealizeDitherPattern(
PDEV* ppdev,
RBRUSH* prb,
ULONG ulRGBToDither)
{
ULONG ulNumVertices;
VERTEX_DATA vVertexData[4];
VERTEX_DATA* pvVertexData;
LONG i;
// Calculate what colour subspaces are involved in the dither:
pvVertexData = vComputeSubspaces(ulRGBToDither, vVertexData);
// Now that we have found the bounding vertices and the number of
// pixels to dither for each vertex, we can create the dither pattern
ulNumVertices = (ULONG)(pvVertexData - vVertexData);
// # of vertices with more than zero pixels in the dither
// Do the actual dithering:
vDitherColor(&prb->aulPattern[0], vVertexData, pvVertexData, ulNumVertices);
// Initialize the fields we need:
prb->fl = 0;
prb->pfnFillPat = ppdev->pfnFillPatColor;
for (i = 0; i < MAX_BOARDS; i++)
{
prb->apbe[i] = NULL;
}
}
/******************************Public*Routine******************************\
* BOOL DrvRealizeBrush
*
* This function allows us to convert GDI brushes into an internal form
* we can use. It may be called directly by GDI at SelectObject time, or
* it may be called by GDI as a result of us calling BRUSHOBJ_pvGetRbrush
* to create a realized brush in a function like DrvBitBlt.
*
* Note that we have no way of determining what the current Rop or brush
* alignment are at this point.
*
\**************************************************************************/
BOOL DrvRealizeBrush(
BRUSHOBJ* pbo,
SURFOBJ* psoDst,
SURFOBJ* psoPattern,
SURFOBJ* psoMask,
XLATEOBJ* pxlo,
ULONG iHatch)
{
PDEV* ppdev;
ULONG iPatternFormat;
BYTE* pjSrc;
BYTE* pjDst;
LONG lSrcDelta;
LONG cj;
LONG i;
LONG j;
RBRUSH* prb;
ULONG* pulXlate;
SURFOBJ* psoPunt;
RECTL rclDst;
BOOL b;
ppdev = (PDEV*) psoDst->dhpdev;
// We have a fast path for dithers when we set GCAPS_DITHERONREALIZE:
if (iHatch & RB_DITHERCOLOR)
{
// Implementing DITHERONREALIZE increased our score on a certain
// unmentionable benchmark by 0.4 million 'megapixels'. Too bad
// this didn't work in the first version of NT.
prb = BRUSHOBJ_pvAllocRbrush(pbo,
sizeof(RBRUSH) + (TOTAL_BRUSH_SIZE * ppdev->cjPelSize));
if (prb == NULL)
goto ReturnFalse;
vRealizeDitherPattern(ppdev, prb, iHatch);
goto ReturnTrue;
}
// We only accelerate 8x8 patterns. Since Win3.1 and Chicago don't
// support patterns of any other size, it's a safe bet that 99.9%
// of the patterns we'll ever get will be 8x8:
if ((psoPattern->sizlBitmap.cx != 8) ||
(psoPattern->sizlBitmap.cy != 8))
goto ReturnFalse;
if (!(ppdev->flCaps & CAPS_COLOR_PATTERNS))
{
// If for whatever reason we can't support colour patterns in
// this mode, the only alternative left is to support
// monochrome patterns:
if (!(ppdev->flCaps & CAPS_MONOCHROME_PATTERNS) ||
(psoPattern->iBitmapFormat != BMF_1BPP))
goto ReturnFalse;
}
iPatternFormat = psoPattern->iBitmapFormat;
prb = BRUSHOBJ_pvAllocRbrush(pbo,
sizeof(RBRUSH) + (TOTAL_BRUSH_SIZE * ppdev->cjPelSize));
if (prb == NULL)
goto ReturnFalse;
// Initialize the fields we need:
prb->fl = 0;
prb->pfnFillPat = ppdev->pfnFillPatColor;
for (i = 0; i < MAX_BOARDS; i++)
{
prb->apbe[i] = NULL;
}
lSrcDelta = psoPattern->lDelta;
pjSrc = (BYTE*) psoPattern->pvScan0;
pjDst = (BYTE*) &prb->aulPattern[0];
if ((ppdev->iBitmapFormat == iPatternFormat) &&
((pxlo == NULL) || (pxlo->flXlate & XO_TRIVIAL)))
{
DISPDBG((1, "Realizing un-translated brush"));
// The pattern is the same colour depth as the screen, and
// there's no translation to be done:
cj = (8 * ppdev->cjPelSize); // Every pattern is 8 pels wide
for (i = 8; i != 0; i--)
{
RtlCopyMemory(pjDst, pjSrc, cj);
pjSrc += lSrcDelta;
pjDst += cj;
}
}
else if ((iPatternFormat == BMF_1BPP) &&
(ppdev->flCaps & CAPS_MONOCHROME_PATTERNS))
{
DISPDBG((1, "Realizing 1bpp brush"));
for (i = 8; i != 0; i--)
{
*pjDst = *pjSrc;
pjDst++;
pjSrc += lSrcDelta;
}
pulXlate = pxlo->pulXlate;
prb->fl |= RBRUSH_2COLOR;
prb->ulForeColor = pulXlate[1];
prb->ulBackColor = pulXlate[0];
prb->ptlBrush.x = 0;
prb->ptlBrush.y = 0;
prb->pfnFillPat = ppdev->pfnFillPatMonochrome;
}
else if ((iPatternFormat == BMF_4BPP) && (ppdev->iBitmapFormat == BMF_8BPP))
{
DISPDBG((1, "Realizing 4bpp brush"));
// The screen is 8bpp and the pattern is 4bpp:
ASSERTDD((ppdev->iBitmapFormat == BMF_8BPP) &&
(iPatternFormat == BMF_4BPP),
"Messed up brush logic");
pulXlate = pxlo->pulXlate;
for (i = 8; i != 0; i--)
{
// Inner loop is repeated only 4 times because each loop
// handles 2 pixels:
for (j = 4; j != 0; j--)
{
*pjDst++ = (BYTE) pulXlate[*pjSrc >> 4];
*pjDst++ = (BYTE) pulXlate[*pjSrc & 15];
pjSrc++;
}
pjSrc += lSrcDelta - 4;
}
}
else
{
// We've got a brush whose format we haven't special cased. No
// problem, we can have GDI convert it to our device's format.
// We simply use a temporary surface object that was created with
// the same format as the display, and point it to our brush
// realization:
DISPDBG((5, "Realizing funky brush"));
psoPunt = ppdev->psoBank;
psoPunt->pvScan0 = pjDst;
psoPunt->lDelta = 8 * ppdev->cjPelSize;
rclDst.left = 0;
rclDst.top = 0;
rclDst.right = 8;
rclDst.bottom = 8;
b = EngCopyBits(psoPunt, psoPattern, NULL, pxlo,
&rclDst, (POINTL*) &rclDst);
if (!b)
{
goto ReturnFalse;
}
}
ReturnTrue:
return(TRUE);
ReturnFalse:
if (psoPattern != NULL)
{
DISPDBG((1, "Failed realization -- Type: %li Format: %li cx: %li cy: %li",
psoPattern->iType, psoPattern->iBitmapFormat,
psoPattern->sizlBitmap.cx, psoPattern->sizlBitmap.cy));
}
return(FALSE);
}
/******************************Public*Routine******************************\
* BOOL bEnableBrushCache
*
* Allocates off-screen memory for storing the brush cache.
\**************************************************************************/
BOOL bEnableBrushCache(
PDEV* ppdev)
{
OH* poh;
BRUSHENTRY* pbe;
LONG i;
LONG x;
LONG y;
ULONG ulOffset;
if ((ppdev->iMachType == MACH_MM_32) || (ppdev->iMachType == MACH_IO_32))
{
if (ppdev->iBitmapFormat == BMF_8BPP)
{
// All Mach8 and Mach32 cards can handle colour patterns in
// the hardware when running at 8bpp:
ppdev->flCaps |= CAPS_COLOR_PATTERNS;
}
if ((ppdev->iAsic == ASIC_68800_6) || (ppdev->iAsic == ASIC_68800AX))
{
// Some Mach32 ASICs can handle 8x8 monochrome patterns directly
// in the hardware:
ppdev->flCaps |= CAPS_MONOCHROME_PATTERNS;
}
}
else
{
ASSERTDD(ppdev->iMachType == MACH_MM_64, "Weird other case?");
// All Mach64's can handle 8x8 monochrome patterns directly:
ppdev->flCaps |= CAPS_MONOCHROME_PATTERNS;
// Allocate some off-screen memory for a brush cache:
if (ppdev->cxMemory >= TOTAL_BRUSH_SIZE * TOTAL_BRUSH_COUNT)
{
poh = pohAllocate(ppdev, NULL, ppdev->cxMemory, 1,
FLOH_MAKE_PERMANENT);
if (poh != NULL)
{
ppdev->flCaps |= CAPS_COLOR_PATTERNS;
pbe = &ppdev->abe[0]; // Points to where we'll put the first
// brush cache entry
x = poh->x;
y = poh->y;
for (i = TOTAL_BRUSH_COUNT; i != 0; i--)
{
// If we hadn't allocated 'ppdev' so that it was zero
// initialized, we would have to initialize pbe->prbVerify
// too...
pbe->x = x;
pbe->y = y;
// !!! Test at 24bpp on banked Mach64!
ulOffset = ((y * ppdev->lDelta) + (x * ppdev->cjPelSize)
+ ppdev->ulTearOffset) >> 3;
// The pitch of the brush is 8 pixels, and must be scaled
// up by 8:
if (ppdev->iBitmapFormat != BMF_24BPP)
pbe->ulOffsetPitch = PACKPAIR(ulOffset, 8 * 8);
else
pbe->ulOffsetPitch = PACKPAIR(ulOffset, 3 * 8 * 8); // 24bpp is actually 8bpp internally
x += TOTAL_BRUSH_SIZE;
pbe++;
}
}
}
}
return(TRUE);
}
/******************************Public*Routine******************************\
* VOID vDisableBrushCache
*
* Cleans up anything done in bEnableBrushCache.
\**************************************************************************/
VOID vDisableBrushCache(PDEV* ppdev)
{
// We ain't gotta do nothin'
}
/******************************Public*Routine******************************\
* VOID vAssertModeBrushCache
*
* Resets the brush cache when we exit out of full-screen.
\**************************************************************************/
VOID vAssertModeBrushCache(
PDEV* ppdev,
BOOL bEnable)
{
BRUSHENTRY* pbe;
LONG i;
if (bEnable)
{
// Invalidate the brush cache:
pbe = &ppdev->abe[0];
for (i = TOTAL_BRUSH_COUNT; i != 0; i--)
{
pbe->prbVerify = NULL;
pbe++;
}
}
}