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1155 lines
48 KiB
1155 lines
48 KiB
/******************************Module*Header*******************************\
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* Module Name: driver.h
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*
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* Contains prototypes for the display driver.
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*
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* Copyright (c) 1992-1995 Microsoft Corporation
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\**************************************************************************/
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//////////////////////////////////////////////////////////////////////
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// Put all the conditional-compile constants here. There had better
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// not be many!
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// Multi-board support can be enabled by setting this to 1:
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#define MULTI_BOARDS 0
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// This is the maximum number of boards we'll support in a single
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// virtual driver:
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#if MULTI_BOARDS
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#define MAX_BOARDS 16
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#define IBOARD(ppdev) ((ppdev)->iBoard)
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#else
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#define MAX_BOARDS 1
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#define IBOARD(ppdev) 0
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#endif
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//////////////////////////////////////////////////////////////////////
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// Miscellaneous shared stuff
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#define DLL_NAME L"ati" // Name of the DLL in UNICODE
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#define STANDARD_DEBUG_PREFIX "ATI: " // All debug output is prefixed
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// by this string
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#define ALLOC_TAG ' ITA' // Four byte tag used for tracking
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// memory allocations (characters
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// are in reverse order)
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#define CLIP_LIMIT 50 // We'll be taking 800 bytes of stack space
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#define DRIVER_EXTRA_SIZE 0 // Size of the DriverExtra information in the
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// DEVMODE structure
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#define TMP_BUFFER_SIZE 8192 // Size in bytes of 'pvTmpBuffer'. Has to
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// be at least enough to store an entire
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// scan line (i.e., 6400 for 1600x1200x32).
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#define ROUND8(x) (((x)+7)&~7)
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typedef struct _CLIPENUM {
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LONG c;
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RECTL arcl[CLIP_LIMIT]; // Space for enumerating complex clipping
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} CLIPENUM; /* ce, pce */
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typedef struct _PDEV PDEV; // Handy forward declaration
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// Basic Mach types:
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typedef enum {
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MACH_IO_32, // Mach8 or Mach32
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MACH_MM_32, // Mach32 capable of memory-mapped I/O
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MACH_MM_64, // Mach64
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} MACHTYPE;
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// Specific ASIC types:
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typedef enum {
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ASIC_38800_1, // Mach8
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ASIC_68800_3, // Mach32
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ASIC_68800_6, // Mach32
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ASIC_68800AX, // Mach32
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ASIC_88800GX, // Mach64
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ASIC_COUNT
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} ASIC;
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// Frame buffer aperture types:
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typedef enum {
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APERTURE_NONE,
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APERTURE_FULL,
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APERTURE_PAGE_SINGLE,
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APERTURE_PAGE_DOUBLE,
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APERTURE_COUNT
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} APERTURE;
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// NOTE: Must be kept in sync with miniport version of the structure!
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#include "atint.h"
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#if TARGET_BUILD > 351
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#define AtiDeviceIoControl(handle,controlCode,inBuffer,inBufferSize,outBuffer,outBufferSize,bytesReturned) \
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(!EngDeviceIoControl(handle,controlCode,inBuffer,inBufferSize,outBuffer,outBufferSize,bytesReturned))
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#define AtiAllocMem(a,b,allocSize) EngAllocMem((b),allocSize,ALLOC_TAG)
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#define AtiFreeMem(ptr) EngFreeMem(ptr)
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#else
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#define AtiDeviceIoControl(handle,controlCode,inBuffer,inBufferSize,outBuffer,outBufferSize,bytesReturned) \
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DeviceIoControl(handle,controlCode,inBuffer,inBufferSize,outBuffer,outBufferSize,bytesReturned,NULL)
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#define AtiAllocMem(a,b,allocSize) LocalAlloc((a),allocSize)
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#define AtiFreeMem(ptr) LocalFree(ptr)
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#endif
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VOID vSetClipping(PDEV*, RECTL*);
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VOID vResetClipping(PDEV*);
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//////////////////////////////////////////////////////////////////////
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// Text stuff
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#define GLYPH_CACHE_CX 64 // Maximal width of glyphs that we'll consider
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// caching
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#define GLYPH_CACHE_CY 64 // Maximum height of glyphs that we'll consider
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// caching
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#define GLYPH_ALLOC_SIZE 8100
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// Do all cached glyph memory allocations
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// in 8k chunks
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#define HGLYPH_SENTINEL ((ULONG) -1)
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// GDI will never give us a glyph with a
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// handle value of 0xffffffff, so we can
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// use this as a sentinel for the end of
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// our linked lists
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#define GLYPH_HASH_SIZE 256
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#define GLYPH_HASH_FUNC(x) ((x) & (GLYPH_HASH_SIZE - 1))
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typedef struct _CACHEDGLYPH CACHEDGLYPH;
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typedef struct _CACHEDGLYPH
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{
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CACHEDGLYPH* pcgNext; // Points to next glyph that was assigned
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// to the same hash table bucket
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HGLYPH hg; // Handles in the bucket-list are kept in
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// increasing order
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POINTL ptlOrigin; // Origin of glyph bits
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// Device specific fields below here:
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LONG cx; // Width of the glyph
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LONG cy; // Height of the glyph
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LONG cxy; // Height and width encoded
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LONG cw; // Number of words in glyph
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LONG cd; // Number of dwords in glyph
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// Glyph bits follow here:
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ULONG ad[1]; // Start of glyph bits
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} CACHEDGLYPH; /* cg, pcg */
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typedef struct _GLYPHALLOC GLYPHALLOC;
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typedef struct _GLYPHALLOC
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{
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GLYPHALLOC* pgaNext; // Points to next glyph structure that
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// was allocated for this font
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CACHEDGLYPH acg[1]; // This array is a bit misleading, because
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// the CACHEDGLYPH structures are actually
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// variable sized
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} GLYPHAALLOC; /* ga, pga */
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typedef struct _CACHEDFONT
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{
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GLYPHALLOC* pgaChain; // Points to start of allocated memory list
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CACHEDGLYPH* pcgNew; // Points to where in the current glyph
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// allocation structure a new glyph should
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// be placed
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LONG cjAlloc; // Bytes remaining in current glyph allocation
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// structure
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CACHEDGLYPH cgSentinel; // Sentinel entry of the end of our bucket
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// lists, with a handle of HGLYPH_SENTINEL
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CACHEDGLYPH* apcg[GLYPH_HASH_SIZE];
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// Hash table for glyphs
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} CACHEDFONT; /* cf, pcf */
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BOOL bEnableText(PDEV*);
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VOID vDisableText(PDEV*);
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VOID vAssertModeText(PDEV*, BOOL);
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/////////////////////////////////////////////////////////////////////
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// for overlay support
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#if TARGET_BUILD > 351
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// new stuff from overlay.c
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#define UPDATEOVERLAY 0x01L
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#define SETOVERLAYPOSITION 0x02L
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#define DOUBLE_PITCH 0x04L
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#define OVERLAY_ALLOCATED 0x08L
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#define OVERLAY_VISIBLE 0x10L
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#define CRTC_INTERLACE_EN 0x00000002L
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#define CRTC_VLINE_CRNT_VLINE 0x04
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#define CLOCK_CNTL 0x24
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#define DD_RESERVED_DIFFERENTPIXELFORMAT 0x0001
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typedef struct tagOVERLAYINFO16
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{
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DWORD dwFlags;
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RECTL rSrc;
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RECTL rDst;
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RECTL rOverlay;
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DWORD dwBuf0Start;
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LONG lBuf0Pitch;
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DWORD dwBuf1Start;
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LONG lBuf1Pitch;
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DWORD dwOverlayKeyCntl;
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DWORD dwHInc;
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DWORD dwVInc;
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}
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OVERLAYINFO16;
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/*****************************************************************************
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VT - GT Registers
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*****************************************************************************/
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#define DD_OVERLAY_Y_X 0x00
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#define DD_OVERLAY_Y_X_END 0x01
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#define DD_OVERLAY_VIDEO_KEY_CLR 0x02
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#define DD_OVERLAY_VIDEO_KEY_MSK 0x03
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#define DD_OVERLAY_GRAPHICS_KEY_CLR 0x04
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#define DD_OVERLAY_GRAPHICS_KEY_MSK 0x05
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#define DD_OVERLAY_KEY_CNTL 0x06
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#define DD_OVERLAY_SCALE_INC 0x08
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#define DD_OVERLAY_SCALE_CNTL 0x09
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#define DD_SCALER_HEIGHT_WIDTH 0x0A
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#define DD_OVERLAY_TEST 0x0B
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#define DD_SCALER_THRESHOLD 0x0C
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#define DD_SCALER_BUF0_OFFSET 0x0D
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#define DD_SCALER_BUF1_OFFSET 0x0E
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#define DD_SCALER_BUF_PITCH 0x0F
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#define DD_VIDEO_FORMAT 0x12
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#define DD_VIDEO_CONFIG 0x13
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#define DD_CAPTURE_CONFIG 0x14
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#define DD_TRIG_CNTL 0x15
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#define DD_VMC_CONFIG 0x18
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#define DD_BUF0_OFFSET 0x20
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#define DD_BUF0_PITCH 0x23
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#define DD_BUF1_OFFSET 0x26
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#define DD_BUF1_PITCH 0x29
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// for RAGE III
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#define DD_SCALER_COLOUR_CNTL 0x54
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#define DD_SCALER_H_COEFF0 0x55
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#define DD_SCALER_H_COEFF1 0x56
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#define DD_SCALER_H_COEFF2 0x57
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#define DD_SCALER_H_COEFF3 0x58
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#define DD_SCALER_H_COEFF4 0x59
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/*****************************************************************************/
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// stuff from overlay.c
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#define MAKE_FOURCC( ch0, ch1, ch2, ch3 ) \
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( (DWORD)(BYTE)(ch0) | ( (DWORD)(BYTE)(ch1) << 8 ) | \
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( (DWORD)(BYTE)(ch2) << 16 ) | ( (DWORD)(BYTE)(ch3) << 24 ) )
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#define FOURCC_YUY2 MAKE_FOURCC('Y','U','Y','2')
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#define FOURCC_UYVY MAKE_FOURCC('U','Y','V','Y')
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#define FOURCC_YVYU MAKE_FOURCC('Y','V','Y','U')
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// end overlay support
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#endif
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//////////////////////////////////////////////////////////////////////
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// Dither stuff
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// Describes a single colour tetrahedron vertex for dithering:
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typedef struct _VERTEX_DATA {
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ULONG ulCount; // Number of pixels in this vertex
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ULONG ulVertex; // Vertex number
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} VERTEX_DATA; /* vd, pv */
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VERTEX_DATA* vComputeSubspaces(ULONG, VERTEX_DATA*);
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VOID vDitherColor(ULONG*, VERTEX_DATA*, VERTEX_DATA*, ULONG);
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//////////////////////////////////////////////////////////////////////
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// Brush stuff
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#define TOTAL_BRUSH_COUNT 8 // We'll keep room for 8 brushes in our
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// Mach64 off-screen brush cache.
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// Must be a power of two.
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#define TOTAL_BRUSH_SIZE 64 // We'll only ever handle 8x8 patterns,
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// and this is the number of pels
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#define RBRUSH_2COLOR 1 // For RBRUSH flags
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typedef struct _BRUSHENTRY BRUSHENTRY;
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typedef union _RBRUSH_COLOR RBRUSH_COLOR;
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typedef VOID (FNFILL)(PDEV*, LONG, RECTL*, ULONG, RBRUSH_COLOR, POINTL*);
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typedef struct _RBRUSH {
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FLONG fl; // Type flags
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ULONG ulForeColor; // Foreground colour if 1bpp
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ULONG ulBackColor; // Background colour if 1bpp
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POINTL ptlBrush; // Monochrome brush's alignment
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FNFILL* pfnFillPat; // Fill routine to be called for this brush
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BRUSHENTRY* apbe[MAX_BOARDS];// Points to brush-entry that keeps track
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// of the cached off-screen brush bits
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ULONG aulPattern[1]; // Open-ended array for keeping copy of the
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// Don't put anything // actual pattern bits in case the brush
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// after here, or // origin changes, or someone else steals
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// you'll be sorry! // our brush entry (declared as a ULONG
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// for proper dword alignment)
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} RBRUSH; /* rb, prb */
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typedef struct _BRUSHENTRY {
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RBRUSH* prbVerify; // We never dereference this pointer to
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// find a brush realization; it is only
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// ever used in a compare to verify
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// that for a given realized brush, our
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// off-screen brush entry is still valid.
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LONG x; // x-position of cached pattern
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LONG y; // y-position of cached pattern
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ULONG ulOffsetPitch; // Packed offset and pitch of cached brush
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// in off-screen memory on the Mach64
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} BRUSHENTRY; /* be, pbe */
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typedef union _RBRUSH_COLOR {
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RBRUSH* prb;
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ULONG iSolidColor;
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} RBRUSH_COLOR; /* rbc, prbc */
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BOOL bEnableBrushCache(PDEV*);
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VOID vDisableBrushCache(PDEV*);
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VOID vAssertModeBrushCache(PDEV*, BOOL);
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//////////////////////////////////////////////////////////////////////
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// Stretch stuff
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typedef struct _STR_BLT {
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PDEV* ppdev;
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PBYTE pjSrcScan;
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LONG lDeltaSrc;
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LONG XSrcStart;
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PBYTE pjDstScan;
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LONG lDeltaDst;
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LONG XDstStart;
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LONG XDstEnd;
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LONG YDstStart;
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LONG YDstCount;
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ULONG ulXDstToSrcIntCeil;
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ULONG ulXDstToSrcFracCeil;
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ULONG ulYDstToSrcIntCeil;
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ULONG ulYDstToSrcFracCeil;
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ULONG ulXFracAccumulator;
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ULONG ulYFracAccumulator;
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} STR_BLT;
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typedef VOID (*PFN_DIRSTRETCH)(STR_BLT*);
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typedef BOOL (FN_STRETCHDIB)(PDEV*, VOID*, LONG, RECTL*, VOID*, LONG, RECTL*, RECTL*);
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VOID vDirectStretch8Narrow(STR_BLT*);
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VOID vM64DirectStretch8(STR_BLT*);
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VOID vM64DirectStretch16(STR_BLT*);
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VOID vM64DirectStretch32(STR_BLT*);
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VOID vM32DirectStretch8(STR_BLT*);
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VOID vM32DirectStretch16(STR_BLT*);
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VOID vI32DirectStretch8(STR_BLT*);
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VOID vI32DirectStretch16(STR_BLT*);
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FN_STRETCHDIB bM64StretchDIB;
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FN_STRETCHDIB bM32StretchDIB;
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FN_STRETCHDIB bI32StretchDIB;
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/////////////////////////////////////////////////////////////////////////
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// Heap stuff
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typedef enum {
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OH_FREE = 0, // The off-screen allocation is available for use
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OH_DISCARDABLE, // The allocation is occupied by a discardable bitmap
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// that may be moved out of off-screen memory
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OH_PERMANENT, // The allocation is occupied by a permanent bitmap
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// that cannot be moved out of off-screen memory
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} OHSTATE;
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typedef struct _DSURF DSURF;
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typedef struct _OH OH;
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typedef struct _OH
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{
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OHSTATE ohState; // State of off-screen allocation
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LONG x; // x-coordinate of left edge of allocation
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LONG y; // y-coordinate of top edge of allocation
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LONG cx; // Width in pixels of allocation
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LONG cy; // Height in pixels of allocation
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LONG cxReserved; // Dimensions of original reserved rectangle;
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LONG cyReserved; // zero if rectangle is not 'reserved'
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OH* pohNext; // When OH_FREE or OH_RESERVE, points to the next
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// free node, in ascending cxcy value. This is
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// kept as a circular doubly-linked list with a
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// sentinel at the end.
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// When OH_DISCARDABLE, points to the next most
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// recently created allocation. This is kept as
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// a circular doubly-linked list.
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OH* pohPrev; // Opposite of 'pohNext'
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ULONG cxcy; // Width and height in a dword for searching
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OH* pohLeft; // Adjacent allocation when in-use or available
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OH* pohUp;
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OH* pohRight;
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OH* pohDown;
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DSURF* pdsurf; // Points to our DSURF structure
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VOID* pvScan0; // Points to start of first scan-line
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}; /* oh, poh */
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// This is the smallest structure used for memory allocations:
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typedef struct _OHALLOC OHALLOC;
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typedef struct _OHALLOC
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{
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OHALLOC* pohaNext;
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OH aoh[1];
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} OHALLOC; /* oha, poha */
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typedef struct _HEAP
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{
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LONG cxMax; // Largest possible free space by area
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LONG cyMax;
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OH ohFree; // Head of the free list, containing those
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// rectangles in off-screen memory that are
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// available for use. pohNext points to
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// hte smallest available rectangle, and pohPrev
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// points to the largest available rectangle,
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// sorted by cxcy.
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OH ohDiscardable; // Head of the discardable list that contains all
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// bitmaps located in offscreen memory that
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// are eligible to be tossed out of the heap.
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// It is kept in order of creation: pohNext
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// points to the most recently created; pohPrev
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// points to the least recently created.
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OH ohPermanent; // List of permanently allocated rectangles
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OH* pohFreeList; // List of OH node data structures available
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OHALLOC* pohaChain; // Chain of allocations
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} HEAP; /* heap, pheap */
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typedef enum {
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DT_SCREEN, // Surface is kept in screen memory
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DT_DIB // Surface is kept as a DIB
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} DSURFTYPE; /* dt, pdt */
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typedef struct _DSURF
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{
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DSURFTYPE dt; // DSURF status (whether off-screen or in a DIB)
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SIZEL sizl; // Size of the original bitmap (could be smaller
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// than poh->sizl)
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PDEV* ppdev; // Need this for deleting the bitmap
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union {
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OH* poh; // If DT_SCREEN, points to off-screen heap node
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SURFOBJ* pso; // If DT_DIB, points to locked GDI surface
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};
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// The following are used for DT_DIB only...
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ULONG cBlt; // Counts down the number of blts necessary at
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// the current uniqueness before we'll consider
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// putting the DIB back into off-screen memory
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ULONG iUniq; // Tells us whether there have been any heap
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// 'free's since the last time we looked at
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// this DIB
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} DSURF; /* dsurf, pdsurf */
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// GDI expects dword alignment for any bitmaps on which it is expected
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// to draw. Since we occasionally ask GDI to draw directly on our off-
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// screen bitmaps, this means that any off-screen bitmaps must be dword
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// aligned in the frame buffer. We enforce this merely by ensuring that
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// all off-screen bitmaps are four-pel aligned (we may waste a couple of
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// pixels at the higher colour depths):
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#define HEAP_X_ALIGNMENT 4
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// Number of blts necessary before we'll consider putting a DIB DFB back
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// into off-screen memory:
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#define HEAP_COUNT_DOWN 6
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// Flags for 'pohAllocate':
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typedef enum {
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FLOH_ONLY_IF_ROOM = 0x0001, // Don't kick stuff out of off-
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// screen memory to make room
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FLOH_MAKE_PERMANENT = 0x0002, // Allocate a permanent entry
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FLOH_RESERVE = 0x0004, // Allocate an off-screen entry,
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// but let it be used by discardable
|
|
// bitmaps until it's needed
|
|
} FLOH;
|
|
|
|
// Publicly callable heap APIs:
|
|
|
|
OH* pohAllocate(PDEV*, POINTL*, LONG, LONG, FLOH);
|
|
BOOL bOhCommit(PDEV*, OH*, BOOL);
|
|
OH* pohFree(PDEV*, OH*);
|
|
|
|
OH* pohMoveOffscreenDfbToDib(PDEV*, OH*);
|
|
BOOL bMoveDibToOffscreenDfbIfRoom(PDEV*, DSURF*);
|
|
BOOL bMoveAllDfbsFromOffscreenToDibs(PDEV* ppdev);
|
|
|
|
BOOL bEnableOffscreenHeap(PDEV*);
|
|
VOID vDisableOffscreenHeap(PDEV*);
|
|
BOOL bAssertModeOffscreenHeap(PDEV*, BOOL);
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
// Bank manager stuff
|
|
|
|
#define BANK_DATA_SIZE 80 // Number of bytes to allocate for the
|
|
// miniport down-loaded bank code working
|
|
// space
|
|
|
|
typedef struct _BANK
|
|
{
|
|
// Private data:
|
|
|
|
RECTL rclDraw; // Rectangle describing the remaining undrawn
|
|
// portion of the drawing operation
|
|
RECTL rclSaveBounds; // Saved from original CLIPOBJ for restoration
|
|
BYTE iSaveDComplexity; // Saved from original CLIPOBJ for restoration
|
|
BYTE fjSaveOptions; // Saved from original CLIPOBJ for restoration
|
|
LONG iBank; // Current bank
|
|
PDEV* ppdev; // Saved copy
|
|
|
|
// Public data:
|
|
|
|
SURFOBJ* pso; // Surface wrapped around the bank. Has to be
|
|
// passed as the surface in any banked call-
|
|
// back.
|
|
CLIPOBJ* pco; // Clip object that is the intersection of the
|
|
// original clip object with the bounds of the
|
|
// current bank. Has to be passed as the clip
|
|
// object in any banked call-back.
|
|
|
|
} BANK; /* bnk, pbnk */
|
|
|
|
// Note: BANK_MODE is duplicated in i386\strucs.inc!
|
|
|
|
typedef enum {
|
|
BANK_OFF = 0, // We've finished using the memory aperture
|
|
BANK_ON, // We're about to use the memory aperture
|
|
BANK_ON_NO_WAIT, // We're about to use the memory aperture, and are
|
|
// doing our own hardware synchronization
|
|
BANK_DISABLE, // We're about to enter full-screen; shut down banking
|
|
BANK_ENABLE, // We've exited full-screen; re-enable banking
|
|
|
|
} BANK_MODE; /* bankm, pbankm */
|
|
|
|
typedef struct _BANKDATA {
|
|
ULONG ulDumb; // !!!!!!!!
|
|
|
|
} BANKDATA; /* bd, pbd */
|
|
|
|
typedef VOID (FNBANKMAP)(PDEV*, BANKDATA*, LONG);
|
|
typedef VOID (FNBANKSELECTMODE)(PDEV*, BANKDATA*, BANK_MODE);
|
|
typedef VOID (FNBANKINITIALIZE)(PDEV*, BANKDATA*);
|
|
typedef BOOL (FNBANKCOMPUTE)(PDEV*, RECTL*, RECTL*, LONG*, LONG*);
|
|
|
|
VOID vBankStart(PDEV*, RECTL*, CLIPOBJ*, BANK*);
|
|
BOOL bBankEnum(BANK*);
|
|
|
|
FNBANKCOMPUTE bBankComputeNonPower2;
|
|
FNBANKCOMPUTE bBankComputePower2;
|
|
|
|
BOOL bEnableBanking(PDEV*);
|
|
VOID vDisableBanking(PDEV*);
|
|
VOID vAssertModeBanking(PDEV*, BOOL);
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
// Pointer stuff
|
|
|
|
#define MONO_POINTER_UP 0x0001
|
|
#define NO_HARDWARE_CURSOR 0x0002
|
|
|
|
#define CURSOR_CY 64
|
|
#define CURSOR_CX 64
|
|
|
|
typedef struct _CUROBJ
|
|
{
|
|
POINTL ptlHotSpot; // Pointer hot spot
|
|
SIZEL szlPointer; // Extent of the pointer
|
|
POINTL ptlLastPosition; // Last position of pointer
|
|
POINTL ptlLastOffset; // Last offset from 0,0 within cursor
|
|
ULONG flPointer; // Pointer specific flags.
|
|
ULONG mono_offset; // Hardware cursor offset
|
|
POINTL hwCursor;
|
|
} CUROBJ, *PCUROBJ;
|
|
|
|
BOOL bEnablePointer(PDEV*);
|
|
VOID vDisablePointer(PDEV*);
|
|
VOID vAssertModePointer(PDEV*, BOOL);
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
// Palette stuff
|
|
|
|
BOOL bEnablePalette(PDEV*);
|
|
VOID vDisablePalette(PDEV*);
|
|
VOID vAssertModePalette(PDEV*, BOOL);
|
|
|
|
BOOL bInitializePalette(PDEV*, DEVINFO*);
|
|
VOID vUninitializePalette(PDEV*);
|
|
|
|
#define MAX_CLUT_SIZE (sizeof(VIDEO_CLUT) + (sizeof(ULONG) * 256))
|
|
|
|
#define REDSHIFT ((ppdev->flRed & 1)? 0:((ppdev->flRed & 0x100)? 8:16))
|
|
#define GREENSHIFT ((ppdev->flGreen & 1)? 0:((ppdev->flGreen & 0x100)? 8:16))
|
|
#define BLUESHIFT ((ppdev->flBlue & 1)? 0:((ppdev->flBlue & 0x100)? 8:16))
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Low-level blt function prototypes
|
|
|
|
typedef VOID (FNXFER)(PDEV*, LONG, RECTL*, ULONG, SURFOBJ*, POINTL*,
|
|
RECTL*, XLATEOBJ*);
|
|
typedef VOID (FNCOPY)(PDEV*, LONG, RECTL*, ULONG, POINTL*, RECTL*);
|
|
typedef BOOL (FNTEXTOUT)(PDEV*, STROBJ*, FONTOBJ*, CLIPOBJ*, RECTL*,
|
|
BRUSHOBJ*, BRUSHOBJ*);
|
|
typedef VOID (FNLINETOTRIVIAL)(PDEV*, LONG, LONG, LONG, LONG, ULONG, MIX, RECTL*);
|
|
typedef VOID (FNPATREALIZE)(PDEV*, RBRUSH*);
|
|
|
|
FNFILL vI32FillPatColor;
|
|
FNFILL vI32FillPatMonochrome;
|
|
FNFILL vI32FillSolid;
|
|
FNXFER vI32Xfer1bpp;
|
|
FNXFER vI32Xfer4bpp;
|
|
FNXFER vI32Xfer8bpp;
|
|
FNXFER vI32XferNative;
|
|
FNCOPY vI32CopyBlt;
|
|
FNLINETOTRIVIAL vI32LineToTrivial;
|
|
FNTEXTOUT bI32TextOut;
|
|
|
|
FNFILL vM32FillPatColor;
|
|
FNFILL vM32FillPatMonochrome;
|
|
FNFILL vM32FillSolid;
|
|
FNXFER vM32Xfer1bpp;
|
|
FNXFER vM32Xfer4bpp;
|
|
FNXFER vM32Xfer8bpp;
|
|
FNXFER vM32XferNative;
|
|
FNCOPY vM32CopyBlt;
|
|
FNLINETOTRIVIAL vM32LineToTrivial;
|
|
FNTEXTOUT bM32TextOut;
|
|
|
|
FNFILL vM64FillPatColor;
|
|
FNFILL vM64FillPatMonochrome;
|
|
FNFILL vM64FillSolid;
|
|
FNXFER vM64Xfer1bpp;
|
|
FNXFER vM64Xfer4bpp;
|
|
FNXFER vM64Xfer8bpp;
|
|
FNXFER vM64XferNative;
|
|
FNCOPY vM64CopyBlt;
|
|
FNCOPY vM64CopyBlt_VTA4;
|
|
FNLINETOTRIVIAL vM64LineToTrivial;
|
|
FNTEXTOUT bM64TextOut;
|
|
FNPATREALIZE vM64PatColorRealize;
|
|
|
|
FNFILL vM64FillPatColor24;
|
|
FNFILL vM64FillPatMonochrome24;
|
|
FNFILL vM64FillSolid24;
|
|
FNXFER vM64XferNative24;
|
|
FNCOPY vM64CopyBlt24;
|
|
FNCOPY vM64CopyBlt24_VTA4;
|
|
FNLINETOTRIVIAL vM64LineToTrivial24;
|
|
FNTEXTOUT bM64TextOut24;
|
|
|
|
typedef VOID (FNXFERBITS)(PDEV*, SURFOBJ*, RECTL*, POINTL*);
|
|
|
|
FNXFERBITS vPutBits;
|
|
FNXFERBITS vGetBits;
|
|
FNXFERBITS vI32PutBits;
|
|
FNXFERBITS vI32GetBits;
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Low-level hardware cursor function prototypes
|
|
|
|
typedef VOID (FNSETCURSOROFFSET)(PDEV*);
|
|
typedef VOID (FNUPDATECURSOROFFSET)(PDEV*,LONG,LONG,LONG);
|
|
typedef VOID (FNUPDATECURSORPOSITION)(PDEV*,LONG,LONG);
|
|
typedef VOID (FNCURSOROFF)(PDEV*);
|
|
typedef VOID (FNCURSORON)(PDEV*,LONG);
|
|
typedef VOID (FNPOINTERBLIT)(PDEV*,LONG,LONG,LONG,LONG,BYTE*,LONG);
|
|
|
|
FNSETCURSOROFFSET vM64SetCursorOffset;
|
|
FNUPDATECURSOROFFSET vM64UpdateCursorOffset;
|
|
FNUPDATECURSORPOSITION vM64UpdateCursorPosition;
|
|
FNCURSOROFF vM64CursorOff;
|
|
FNCURSORON vM64CursorOn;
|
|
FNSETCURSOROFFSET vM64SetCursorOffset_TVP;
|
|
FNUPDATECURSOROFFSET vM64UpdateCursorOffset_TVP;
|
|
FNUPDATECURSORPOSITION vM64UpdateCursorPosition_TVP;
|
|
FNCURSOROFF vM64CursorOff_TVP;
|
|
FNCURSORON vM64CursorOn_TVP;
|
|
FNSETCURSOROFFSET vM64SetCursorOffset_IBM514;
|
|
FNUPDATECURSOROFFSET vM64UpdateCursorOffset_IBM514;
|
|
FNUPDATECURSORPOSITION vM64UpdateCursorPosition_IBM514;
|
|
FNCURSOROFF vM64CursorOff_IBM514;
|
|
FNCURSORON vM64CursorOn_IBM514;
|
|
FNUPDATECURSOROFFSET vM64UpdateCursorOffset_CT;
|
|
FNCURSOROFF vM64CursorOff_CT;
|
|
FNCURSORON vM64CursorOn_CT;
|
|
FNPOINTERBLIT vM64PointerBlit;
|
|
FNPOINTERBLIT vM64PointerBlit_TVP;
|
|
FNPOINTERBLIT vM64PointerBlit_IBM514;
|
|
|
|
FNSETCURSOROFFSET vI32SetCursorOffset;
|
|
FNUPDATECURSOROFFSET vI32UpdateCursorOffset;
|
|
FNUPDATECURSORPOSITION vI32UpdateCursorPosition;
|
|
FNCURSOROFF vI32CursorOff;
|
|
FNCURSORON vI32CursorOn;
|
|
FNPOINTERBLIT vI32PointerBlit;
|
|
|
|
FNPOINTERBLIT vPointerBlitLFB;
|
|
|
|
#if TARGET_BUILD > 351
|
|
|
|
///////////////////////////////////////////////////////////////////////
|
|
// DirectDraw stuff
|
|
|
|
typedef struct _FLIPRECORD
|
|
{
|
|
FLATPTR fpFlipFrom;
|
|
LONGLONG liFlipTime;
|
|
LONGLONG liFlipDuration;
|
|
DWORD wFlipScanLine;
|
|
BOOL bHaveEverCrossedVBlank;
|
|
BOOL bWasEverInDisplay;
|
|
BOOL bFlipFlag;
|
|
WORD wstartOfVBlank;// only used in MACH32
|
|
|
|
} FLIPRECORD;
|
|
typedef FLIPRECORD *LPFLIPRECORD;
|
|
|
|
#define ROUND_UP_TO_64K(x) (((ULONG)(x) + 0x10000 - 1) & ~(0x10000 - 1))
|
|
#define ROUND_DOWN_TO_64K(x) (((ULONG)(x) & 0xFFFF0000 ))
|
|
|
|
BOOL bEnableDirectDraw(PDEV*);
|
|
VOID vDisableDirectDraw(PDEV*);
|
|
VOID vAssertModeDirectDraw(PDEV*, BOOL);
|
|
|
|
#endif
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Capabilities flags
|
|
|
|
typedef enum {
|
|
CAPS_MONOCHROME_PATTERNS = 1, // Hardware has 8x8 monochrome pattern
|
|
// capability in this mode
|
|
CAPS_COLOR_PATTERNS = 2, // Capable of colour patterns. I.e.,
|
|
// running at 8bpp on Mach32, and
|
|
// a brush cache has been allocated
|
|
// on the Mach64
|
|
CAPS_LINEAR_FRAMEBUFFER = 4, // Frame buffer is mapped linearly
|
|
} CAPS;
|
|
|
|
// DIRECT_ACCESS returns TRUE if there is any sort of aperture that
|
|
// can be directly accessed:
|
|
|
|
#define DIRECT_ACCESS(ppdev) (ppdev->iAperture != APERTURE_NONE)
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// The Physical Device data structure
|
|
|
|
typedef struct _PDEV
|
|
{
|
|
#ifdef OGLMCD //start OGLMCD support
|
|
|
|
DWORD dwSize; // size of PDEV structure; used by atimcd.dll
|
|
|
|
// All the OpenGL MCD support in the PDEV must be at the begining of the structure
|
|
// because atimcd.dll and ati.dll don't have to be in sync, but any additions to PDEV
|
|
// that can affect the MCD used field's offset in the structure will break the MCD
|
|
|
|
// new fields for MCDOGL containing revision no.
|
|
BYTE MCDMajorRev;
|
|
BYTE MCDMinorRev;
|
|
|
|
|
|
////////// This is only for OGL MCD support
|
|
//functions pointers to ALLOC and FREE functions from heap.c
|
|
// CJ PFN pohAllocate;
|
|
// CJ PFN pohFree;
|
|
OH* (*pohAllocate)(PDEV*, POINTL*, LONG, LONG, FLOH);
|
|
OH* (*pohFree)(PDEV*, OH*);
|
|
|
|
ULONG iUniqueness; // display uniqueness for tracking
|
|
// resolution changes
|
|
LONG cDoubleBufferRef; // Reference count for current number
|
|
// of RC's that have active double-
|
|
// buffers
|
|
OH* pohBackBuffer; // Our 2-d heap allocation structure
|
|
// for the back-buffer
|
|
ULONG ulBackBuffer; // Byte offset in the frame buffer
|
|
// to the start of the back-buffer
|
|
LONG cZBufferRef; // Reference count for current number
|
|
// of RC's that have active z-buffers
|
|
// (which, on Athenta, is all RC's)
|
|
OH* pohZBuffer; // Our 2-d heap allocation structure
|
|
// for the z-buffer
|
|
ULONG ulFrontZBuffer; // Byte offset in the frame buffer
|
|
// to the start of the front z-buffer
|
|
// (the MGA sometimes has to have
|
|
// separate z-buffers for front and
|
|
// back)
|
|
ULONG ulBackZBuffer; // Byte offset in the frame buffer
|
|
// to the start of the back z-buffer
|
|
|
|
HANDLE hMCD; // Handle to MCD engine dll
|
|
MCDENGESCFILTERFUNC pMCDFilterFunc; // MCD engine filter function
|
|
|
|
HANDLE hMCD_ATI; // Handle to ATI MCD driver dll
|
|
PFN pMCDrvGetEntryPoints; // ATI MCD function for filling supported functions index
|
|
|
|
#endif // end OGLMCD
|
|
|
|
LONG xOffset; // Pixel offset from (0, 0) to current
|
|
LONG yOffset; // DFB located in off-screen memory
|
|
BYTE* pjMmBase; // Start of memory mapped I/O
|
|
BYTE* VideoRamBase; // fixup for pjMmBase so that vDisableHardware can free it
|
|
UCHAR* pjIoBase; // Start of I/O space (NULL on x86)
|
|
BYTE* pjScreen; // Points to base screen address
|
|
LONG lDelta; // Distance from one scan to the next.
|
|
LONG cPelSize; // 0 if 8bpp, 1 if 16bpp, 2 if 32bpp
|
|
LONG cjPelSize; // 1 if 8bpp, 2 if 16bpp, 3 if 24bpp,
|
|
// 4 if 32bpp
|
|
ULONG iBitmapFormat; // BMF_8BPP or BMF_16BPP or BMF_32BPP
|
|
// (our current colour depth)
|
|
LONG iBoard; // Logical multi-board identifier
|
|
// (zero by default)
|
|
|
|
// Important data for accessing the frame buffer.
|
|
|
|
VOID* pvBankData; // Points to aulBankData[0]
|
|
FNBANKSELECTMODE* pfnBankSelectMode; // Routine to enable or disable
|
|
// direct frame buffer access
|
|
BANK_MODE bankmOnOverlapped; // BANK_ON or BANK_ON_NO_WAIT,
|
|
// depending on whether card
|
|
// can handle simulataneous
|
|
// frame buffer and accelerator
|
|
// access
|
|
|
|
// -------------------------------------------------------------------
|
|
// NOTE: Changes up to here in the PDEV structure must be reflected in
|
|
// i386\strucs.inc (assuming you're on an x86, of course)!
|
|
|
|
ASIC iAsic; // Specific Mach ASIC type
|
|
APERTURE iAperture; // Aperture type
|
|
ULONG ulTearOffset; // For uneven scans in 1152 or 1280 in 24bpp, and 1600 in 16bpp (mach64 only)
|
|
ULONG ulVramOffset; // ulTearOffset / 8
|
|
ULONG ulScreenOffsetAndPitch; // Screen offset and pitch for primary
|
|
// display
|
|
ULONG ulMonoPixelWidth; // Default value of DP_PIX_WID register
|
|
ULONG SetGuiEngineDefault; // new feature for Rage II+ and above
|
|
|
|
CAPS flCaps; // Capabilities flags
|
|
BOOL bEnabled; // In graphics mode (not full-screen)
|
|
|
|
HANDLE hDriver; // Handle to \Device\Screen
|
|
HDEV hdevEng; // Engine's handle to PDEV
|
|
HSURF hsurfScreen; // Engine's handle to screen surface
|
|
DSURF* pdsurfScreen; // Our private DSURF for the screen
|
|
HSURF hsurfPunt; // Just for 24bpp mach32 with linear aperture
|
|
|
|
LONG cxScreen; // Visible screen width
|
|
LONG cyScreen; // Visible screen height
|
|
LONG cxMemory; // Width of Video RAM
|
|
LONG cyMemory; // Height of Video RAM
|
|
LONG cBitsPerPel; // Bits per pel (8, 15, 16, 24 or 32)
|
|
ULONG ulMode; // Mode the mini-port driver is in.
|
|
|
|
FLONG flHooks; // What we're hooking from GDI
|
|
ULONG ulWhite; // 0xff if 8bpp, 0xffff if 16bpp,
|
|
// 0xffffffff if 32bpp
|
|
VOID* pvTmpBuffer; // General purpose temporary buffer,
|
|
// TMP_BUFFER_SIZE bytes in size
|
|
// (Remember to synchronize if you
|
|
// use this for device bitmaps or
|
|
// async pointers)
|
|
|
|
MACHTYPE iMachType; // Type of I/O to do based on Mach type
|
|
ULONG FeatureFlags; // ENH_VERSION_NT FeatureFlags
|
|
|
|
ATI_MODE_INFO *pModeInfo; // ATI-specific mode information (see ATINT.H)
|
|
|
|
////////// Context stuff
|
|
|
|
BYTE *pjContextBase;
|
|
ULONG ulContextCeiling; // Keep track of available contexts
|
|
ULONG iDefContext; // Used to initialize graphics operations
|
|
|
|
////////// Low-level blt function pointers:
|
|
|
|
FNFILL* pfnFillSolid;
|
|
FNFILL* pfnFillPatColor;
|
|
FNFILL* pfnFillPatMonochrome;
|
|
FNXFER* pfnXfer1bpp;
|
|
FNXFER* pfnXfer4bpp;
|
|
FNXFER* pfnXfer8bpp;
|
|
FNXFER* pfnXferNative;
|
|
FNCOPY* pfnCopyBlt;
|
|
FNTEXTOUT* pfnTextOut;
|
|
FNLINETOTRIVIAL* pfnLineToTrivial;
|
|
|
|
FNXFERBITS* pfnGetBits;
|
|
FNXFERBITS* pfnPutBits;
|
|
|
|
////////// Palette stuff:
|
|
|
|
PALETTEENTRY* pPal; // The palette if palette managed
|
|
HPALETTE hpalDefault; // GDI handle to the default palette.
|
|
FLONG flRed; // Red mask for 16/32bpp bitfields
|
|
FLONG flGreen; // Green mask for 16/32bpp bitfields
|
|
FLONG flBlue; // Blue mask for 16/32bpp bitfields
|
|
ULONG cPaletteShift; // number of bits the 8-8-8 palette must
|
|
// be shifted by to fit in the hardware
|
|
// palette.
|
|
////////// Heap stuff:
|
|
|
|
HEAP heap; // All our off-screen heap data
|
|
ULONG iHeapUniq; // Incremented every time room is freed
|
|
// in the off-screen heap
|
|
SURFOBJ* psoPunt; // Wrapper surface for having GDI draw
|
|
// on off-screen bitmaps
|
|
SURFOBJ* psoPunt2; // Another one for off-screen to off-
|
|
// screen blts
|
|
OH* pohScreen; // Off-screen heap structure for the
|
|
// visible screen
|
|
|
|
////////// Banking stuff:
|
|
|
|
LONG cjBank; // Size of a bank, in bytes
|
|
LONG cPower2ScansPerBank; // Used by 'bBankComputePower2'
|
|
LONG cPower2BankSizeInBytes; // Used by 'bBankComputePower2'
|
|
CLIPOBJ* pcoBank; // Clip object for banked call backs
|
|
SURFOBJ* psoBank; // Surface object for banked call backs
|
|
ULONG aulBankData[BANK_DATA_SIZE / 4];
|
|
// Private work area for downloaded
|
|
// miniport banking code
|
|
|
|
FNBANKMAP* pfnBankMap;
|
|
FNBANKCOMPUTE* pfnBankCompute;
|
|
|
|
////////// Pointer stuff:
|
|
|
|
CUROBJ pointer1; // pointer double-buffering
|
|
CUROBJ pointer2; // pointer double-buffering
|
|
CUROBJ *ppointer;
|
|
BOOL bAltPtrActive;
|
|
|
|
FNSETCURSOROFFSET* pfnSetCursorOffset;
|
|
FNUPDATECURSOROFFSET* pfnUpdateCursorOffset;
|
|
FNUPDATECURSORPOSITION* pfnUpdateCursorPosition;
|
|
FNCURSOROFF* pfnCursorOff;
|
|
FNCURSORON* pfnCursorOn;
|
|
FNPOINTERBLIT* pfnPointerBlit;
|
|
|
|
////////// Brush stuff:
|
|
|
|
LONG iBrushCache; // Index for next brush to be allcoated
|
|
BRUSHENTRY abe[TOTAL_BRUSH_COUNT]; // Keeps track of off-screen brush
|
|
// cache
|
|
|
|
////////// Text stuff:
|
|
|
|
SURFOBJ* psoText; // 1bpp surface to which we will have
|
|
// GDI draw our glyphs for us
|
|
|
|
////////// Stretch stuff:
|
|
|
|
FN_STRETCHDIB* pfnStretchDIB;
|
|
|
|
BYTE* pjMmBase_Ext; // Start of memory mapped I/O
|
|
|
|
////////// Palindrome stuff:
|
|
#if PAL_SUPPORT
|
|
//structure specific for pal support
|
|
PPDEV_PAL_NT pal_str;
|
|
#endif // PALINDROME_SUPPORT
|
|
|
|
////////// Palindrome and Overlay common stuff:
|
|
DWORD semph_overlay; // this semaphore is used for allocating the overlay resource:
|
|
// = 0 ; resource free
|
|
// = 1 ; in use by DDraw
|
|
// = 2 ; in use by Palindrome
|
|
|
|
|
|
#if TARGET_BUILD > 351
|
|
////////// DirectDraw stuff:
|
|
BOOL bPassVBlank; // flag used for detecting the VBlank hang on GX cards on high speed multiprocessors machines
|
|
|
|
FLIPRECORD flipRecord; // Used to track VBlank status
|
|
OH* pohDirectDraw; // Off-screen heap allocation for use
|
|
// by DirectDraw
|
|
// STUFF FOR OVERLAY SUPPORT
|
|
|
|
// this must be in ppdev
|
|
OVERLAYINFO16 OverlayInfo16;
|
|
// the following variables maybe should be in ppdev
|
|
DWORD OverlayWidth,OverlayHeight; //the last updated overlay's width and height
|
|
DWORD OverlayScalingDown;
|
|
|
|
FLATPTR fpVisibleOverlay; // Frame buffer offset to currently
|
|
// visible overlay; will be zero if
|
|
// no overlay is visible
|
|
DWORD dwOverlayFlipOffset; // Overlay flip offset
|
|
// END STUFF FOR OVERLAY SUPP
|
|
|
|
#endif
|
|
|
|
} PDEV;
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
// Miscellaneous prototypes:
|
|
|
|
BOOL bIntersect(RECTL*, RECTL*, RECTL*);
|
|
LONG cIntersect(RECTL*, RECTL*, LONG);
|
|
DWORD getAvailableModes(HANDLE, PVIDEO_MODE_INFORMATION*, DWORD*);
|
|
|
|
BOOL bInitializeModeFields(PDEV*, GDIINFO*, DEVINFO*, DEVMODEW*);
|
|
BOOL bFastFill(PDEV*, LONG, POINTFIX*, ULONG, ULONG, RBRUSH*, POINTL*, RECTL*);
|
|
|
|
BOOL bEnableHardware(PDEV*);
|
|
VOID vDisableHardware(PDEV*);
|
|
BOOL bAssertModeHardware(PDEV*, BOOL);
|
|
|
|
extern BYTE gaRop3FromMix[];
|
|
extern ULONG gaul32HwMixFromMix[];
|
|
extern ULONG gaul64HwMixFromMix[];
|
|
extern ULONG gaul32HwMixFromRop2[];
|
|
extern ULONG gaul64HwMixFromRop2[];
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
// The x86 C compiler insists on making a divide and modulus operation
|
|
// into two DIVs, when it can in fact be done in one. So we use this
|
|
// macro.
|
|
//
|
|
// Note: QUOTIENT_REMAINDER implicitly takes unsigned arguments.
|
|
|
|
#if defined(_X86_)
|
|
|
|
#define QUOTIENT_REMAINDER(ulNumerator, ulDenominator, ulQuotient, ulRemainder) \
|
|
{ \
|
|
__asm mov eax, ulNumerator \
|
|
__asm sub edx, edx \
|
|
__asm div ulDenominator \
|
|
__asm mov ulQuotient, eax \
|
|
__asm mov ulRemainder, edx \
|
|
}
|
|
|
|
#else
|
|
|
|
#define QUOTIENT_REMAINDER(ulNumerator, ulDenominator, ulQuotient, ulRemainder) \
|
|
{ \
|
|
ulQuotient = (ULONG) ulNumerator / (ULONG) ulDenominator; \
|
|
ulRemainder = (ULONG) ulNumerator % (ULONG) ulDenominator; \
|
|
}
|
|
|
|
#endif
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
// OVERLAP - Returns TRUE if the same-size lower-right exclusive
|
|
// rectangles defined by 'pptl' and 'prcl' overlap:
|
|
|
|
#define OVERLAP(prcl, pptl) \
|
|
(((prcl)->right > (pptl)->x) && \
|
|
((prcl)->bottom > (pptl)->y) && \
|
|
((prcl)->left < ((pptl)->x + (prcl)->right - (prcl)->left)) && \
|
|
((prcl)->top < ((pptl)->y + (prcl)->bottom - (prcl)->top)))
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
// SWAP - Swaps the value of two variables, using a temporary variable
|
|
|
|
#define SWAP(a, b, tmp) { (tmp) = (a); (a) = (b); (b) = (tmp); }
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// These Mul prototypes are thunks for multi-board support:
|
|
|
|
ULONG MulGetModes(HANDLE, ULONG, DEVMODEW*);
|
|
DHPDEV MulEnablePDEV(DEVMODEW*, PWSTR, ULONG, HSURF*, ULONG, ULONG*,
|
|
ULONG, DEVINFO*, HDEV, PWSTR, HANDLE);
|
|
VOID MulCompletePDEV(DHPDEV, HDEV);
|
|
HSURF MulEnableSurface(DHPDEV);
|
|
BOOL MulStrokePath(SURFOBJ*, PATHOBJ*, CLIPOBJ*, XFORMOBJ*, BRUSHOBJ*,
|
|
POINTL*, LINEATTRS*, MIX);
|
|
BOOL MulFillPath(SURFOBJ*, PATHOBJ*, CLIPOBJ*, BRUSHOBJ*, POINTL*,
|
|
MIX, FLONG);
|
|
BOOL MulBitBlt(SURFOBJ*, SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*,
|
|
RECTL*, POINTL*, POINTL*, BRUSHOBJ*, POINTL*, ROP4);
|
|
VOID MulDisablePDEV(DHPDEV);
|
|
VOID MulDisableSurface(DHPDEV);
|
|
BOOL MulAssertMode(DHPDEV, BOOL);
|
|
VOID MulMovePointer(SURFOBJ*, LONG, LONG, RECTL*);
|
|
ULONG MulSetPointerShape(SURFOBJ*, SURFOBJ*, SURFOBJ*, XLATEOBJ*, LONG,
|
|
LONG, LONG, LONG, RECTL*, FLONG);
|
|
ULONG MulDitherColor(DHPDEV, ULONG, ULONG, ULONG*);
|
|
BOOL MulSetPalette(DHPDEV, PALOBJ*, FLONG, ULONG, ULONG);
|
|
BOOL MulCopyBits(SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*, RECTL*, POINTL*);
|
|
BOOL MulTextOut(SURFOBJ*, STROBJ*, FONTOBJ*, CLIPOBJ*, RECTL*, RECTL*,
|
|
BRUSHOBJ*, BRUSHOBJ*, POINTL*, MIX);
|
|
VOID MulDestroyFont(FONTOBJ*);
|
|
BOOL MulPaint(SURFOBJ*, CLIPOBJ*, BRUSHOBJ*, POINTL*, MIX);
|
|
BOOL MulRealizeBrush(BRUSHOBJ*, SURFOBJ*, SURFOBJ*, SURFOBJ*, XLATEOBJ*,
|
|
ULONG);
|
|
HBITMAP MulCreateDeviceBitmap(DHPDEV, SIZEL, ULONG);
|
|
VOID MulDeleteDeviceBitmap(DHSURF);
|
|
BOOL MulStretchBlt(SURFOBJ*, SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*,
|
|
COLORADJUSTMENT*, POINTL*, RECTL*, RECTL*, POINTL*,
|
|
ULONG);
|
|
|
|
// These Dbg prototypes are thunks for debugging:
|
|
|
|
VOID DbgDisableDriver(VOID);
|
|
ULONG DbgGetModes(HANDLE, ULONG, DEVMODEW*);
|
|
DHPDEV DbgEnablePDEV(DEVMODEW*, PWSTR, ULONG, HSURF*, ULONG, ULONG*,
|
|
ULONG, DEVINFO*, HDEV, PWSTR, HANDLE);
|
|
VOID DbgCompletePDEV(DHPDEV, HDEV);
|
|
HSURF DbgEnableSurface(DHPDEV);
|
|
BOOL DbgLineTo(SURFOBJ*, CLIPOBJ*, BRUSHOBJ*, LONG, LONG, LONG, LONG,
|
|
RECTL*, MIX);
|
|
BOOL DbgStrokePath(SURFOBJ*, PATHOBJ*, CLIPOBJ*, XFORMOBJ*, BRUSHOBJ*,
|
|
POINTL*, LINEATTRS*, MIX);
|
|
BOOL DbgFillPath(SURFOBJ*, PATHOBJ*, CLIPOBJ*, BRUSHOBJ*, POINTL*,
|
|
MIX, FLONG);
|
|
BOOL DbgBitBlt(SURFOBJ*, SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*,
|
|
RECTL*, POINTL*, POINTL*, BRUSHOBJ*, POINTL*, ROP4);
|
|
VOID DbgDisablePDEV(DHPDEV);
|
|
VOID DbgDisableSurface(DHPDEV);
|
|
#if TARGET_BUILD > 351
|
|
BOOL DbgAssertMode(DHPDEV, BOOL);
|
|
#else
|
|
VOID DbgAssertMode(DHPDEV, BOOL);
|
|
#endif
|
|
VOID DbgMovePointer(SURFOBJ*, LONG, LONG, RECTL*);
|
|
ULONG DbgSetPointerShape(SURFOBJ*, SURFOBJ*, SURFOBJ*, XLATEOBJ*, LONG,
|
|
LONG, LONG, LONG, RECTL*, FLONG);
|
|
ULONG DbgDitherColor(DHPDEV, ULONG, ULONG, ULONG*);
|
|
BOOL DbgSetPalette(DHPDEV, PALOBJ*, FLONG, ULONG, ULONG);
|
|
BOOL DbgCopyBits(SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*, RECTL*, POINTL*);
|
|
BOOL DbgTextOut(SURFOBJ*, STROBJ*, FONTOBJ*, CLIPOBJ*, RECTL*, RECTL*,
|
|
BRUSHOBJ*, BRUSHOBJ*, POINTL*, MIX);
|
|
VOID DbgDestroyFont(FONTOBJ*);
|
|
BOOL DbgPaint(SURFOBJ*, CLIPOBJ*, BRUSHOBJ*, POINTL*, MIX);
|
|
BOOL DbgRealizeBrush(BRUSHOBJ*, SURFOBJ*, SURFOBJ*, SURFOBJ*, XLATEOBJ*,
|
|
ULONG);
|
|
HBITMAP DbgCreateDeviceBitmap(DHPDEV, SIZEL, ULONG);
|
|
VOID DbgDeleteDeviceBitmap(DHSURF);
|
|
BOOL DbgStretchBlt(SURFOBJ*, SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*,
|
|
COLORADJUSTMENT*, POINTL*, RECTL*, RECTL*, POINTL*,
|
|
ULONG);
|
|
ULONG DbgEscape(SURFOBJ*, ULONG, ULONG, VOID*, ULONG, VOID*);
|
|
|