Leaked source code of windows server 2003
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//**************************************************************************
//
// PORTIO.H -- Xena Gaming Project
//
// Version 3.XX
//
// Copyright (c) 1997 Microsoft Corporation. All rights reserved.
//
// @doc
// @header PORTIO.H | Global includes and definitions for port I/O functions
//**************************************************************************
#ifndef __PORTIO_H__
#define __PORTIO_H__
//---------------------------------------------------------------------------
// Procedures
//---------------------------------------------------------------------------
NTSTATUS
PORTIO_DriverEntry (VOID);
VOID
PORTIO_MaskInterrupts (VOID);
VOID
PORTIO_UnMaskInterrupts (VOID);
BOOLEAN
PORTIO_AcquirePort (
IN PGAMEPORT PortInfo
);
VOID
PORTIO_ReleasePort (
IN PGAMEPORT PortInfo
);
VOID
PORTIO_CalibrateTimeOut (
IN PGAMEPORT PortInfo
);
UCHAR
PORTIO_Read (
IN PGAMEPORT PortInfo
);
VOID
PORTIO_Write (
IN PGAMEPORT PortInfo,
IN UCHAR Value
);
BOOLEAN
PORTIO_GetAckNak (
IN PGAMEPORT PortInfo,
IN ULONG Timeout,
OUT PUCHAR AckNak
);
BOOLEAN
PORTIO_GetNakAck (
IN PGAMEPORT PortInfo,
IN ULONG Timeout,
OUT PUCHAR NakAck
);
BOOLEAN
PORTIO_IsClockActive (
IN PGAMEPORT PortInfo,
IN ULONG DutyCycle
);
BOOLEAN
PORTIO_WaitClockInActive (
IN PGAMEPORT PortInfo,
IN ULONG DutyCycle
);
BOOLEAN
PORTIO_WaitClockLow (
IN PGAMEPORT PortInfo
);
BOOLEAN
PORTIO_WaitClockHigh (
IN PGAMEPORT PortInfo
);
BOOLEAN
PORTIO_WaitDataLow (
IN PGAMEPORT PortInfo
);
BOOLEAN
PORTIO_WaitXA_HighLow (
IN PGAMEPORT PortInfo
);
BOOLEAN
PORTIO_WaitForIdle (
IN PGAMEPORT PortInfo
);
BOOLEAN
PORTIO_WaitForStatusGate (
IN PGAMEPORT PortInfo,
IN UCHAR Mask,
IN ULONG Timeout
);
BOOLEAN
PORTIO_WaitForHandshake (
IN PGAMEPORT PortInfo,
IN ULONG DutyCycle
);
BOOLEAN
PORTIO_WaitForIdleHandshake (
IN PGAMEPORT PortInfo,
IN ULONG DutyCycle
);
BOOLEAN
PORTIO_PulseAndWaitForHandshake (
IN PGAMEPORT PortInfo,
IN ULONG DutyCycle,
IN ULONG Pulses
);
BOOLEAN
PORTIO_PulseAndWaitForIdleHandshake (
IN PGAMEPORT PortInfo,
IN ULONG DutyCycle,
IN ULONG Pulses
);
//===========================================================================
// End
//===========================================================================
#endif __PORTIO_H__