Leaked source code of windows server 2003
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58 lines
1.2 KiB

/*
* REVISIONS:
* ane11Dec92: Minor type casting changes
* pcy14Dec92: Removes const from GetAssoc so it will compile
* ane16Dec92: Added destructor
* rct19Jan93: modified constructors & destructors
*
*/
//
// This is the header file for item codes held by the config mgr
//
// R. Thurston
//
//
#ifndef __ITEMCODE_H
#define __ITEMCODE_H
extern "C" {
#include <string.h>
}
#include "tattrib.h"
_CLASSDEF( ItemCode )
class ItemCode : public Obj {
private:
INT theCode;
PCHAR theComponent;
PCHAR theItem;
PCHAR theDefaultValue;
public:
ItemCode( INT aCode, PCHAR aComponent, PCHAR anItem,
PCHAR aDefault = NULL );
ItemCode( INT aCode ) : theCode(aCode), theComponent((PCHAR) NULL), theItem((PCHAR) NULL), theDefaultValue((PCHAR) NULL) {};
virtual ~ItemCode();
const PCHAR GetComponent() const { return theComponent; };
const PCHAR GetItem() const { return theItem; };
const INT GetCode() const { return theCode; };
const PCHAR GetDefaultValue() const { return theDefaultValue; };
virtual INT Equal( RObj ) const;
virtual INT IsA() const { return ITEMCODE; };
};
#endif