Leaked source code of windows server 2003
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48 lines
1.2 KiB

/*
*
* NOTES:
*
* REVISIONS:
* rct 09Feb93 Made Equal() const
* jwa 09FEB93 Changed return types for Wait and TimedWait to CHAR
* Added theClosingFlag to be used to signal when the destructor has been called
* rct 20Apr93 Changed return types, added some comments
* cad27May93 added contant apc_semaphore
* cad09Jul93: re-wrote as event semaphore
*
* pcy08Apr94: Trim size, use static iterators, dead code removal
*/
#ifndef __SEMAPHOR_H
#define __SEMAPHOR_H
#include "cdefine.h"
#include "_defs.h"
#include "apc.h"
#include "apcobj.h"
_CLASSDEF( Semaphore )
class Semaphore : public Obj {
protected:
public:
Semaphore() : Obj() {};
virtual INT Post() = 0;
virtual INT Clear() = 0;
virtual INT Pulse() {INT err = Post(); Clear(); return err;};
virtual INT IsPosted() = 0;
virtual INT Wait() {return TimedWait(-1L);};// wait indefinitely
#if (C_OS & C_NLM)
virtual INT TimedWait( SLONG aTimeOut ) = 0;// 0, <0 (block), n>0
#else
virtual INT TimedWait( LONG aTimeOut ) = 0;// 0, <0 (block), n>0
#endif
};
#endif