Leaked source code of windows server 2003
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

308 lines
7.6 KiB

/*++
Copyright (c) 1991 Microsoft Corporation
Module Name:
socket.h
Abstract:
Contains macros, prototypes and structures for socket.c
Author:
Richard L Firth (rfirth) 25-Oct-1993
Revision History:
25-Oct-1993 rfirth
Created
--*/
#define ARBITRARY_CONNECTION_NUMBER 0x6c8e
//
// forward declarations
//
typedef struct _FIFO *LPFIFO;
typedef struct _XECB *LPXECB;
typedef struct _XECB_QUEUE *LPXECB_QUEUE;
typedef struct _SOCKET_INFO* LPSOCKET_INFO;
typedef struct _CONNECTION_INFO *LPCONNECTION_INFO;
//
// FIFO - standard single-linked FIFO queue structure
//
typedef struct _FIFO {
LPVOID Head;
LPVOID Tail;
} FIFO;
//
// function type for cancelling XECB/ECB
//
typedef BYTE (*ECB_CANCEL_ROUTINE)(LPXECB);
//
// QUEUE_ID - indicator of which queue an ECB is on
//
typedef enum {
NO_QUEUE = 0x10cadd1e,
ASYNC_COMPLETION_QUEUE = 0xCC5055C0, // arbitrary numbers make life interesting
TIMER_QUEUE,
SOCKET_LISTEN_QUEUE,
SOCKET_SEND_QUEUE,
SOCKET_HEADER_QUEUE, // special queue for small ECBs that cannot hold data
CONNECTION_CONNECT_QUEUE,
CONNECTION_ACCEPT_QUEUE,
CONNECTION_SEND_QUEUE,
CONNECTION_LISTEN_QUEUE
} QUEUE_ID;
//
// XECB - our copy of the ECB (IPX or AES)
//
typedef struct _XECB {
LPXECB Next;
LPECB Ecb; // points to ECB in DOS memory
ECB_ADDRESS EcbAddress; // segmented address of ECB in DOS memory
ESR_ADDRESS EsrAddress; // Event Service Routine in DOS memory
LPBYTE Buffer; // address of 32-bit buffer
LPBYTE Data; // moveable data pointer
WORD FrameLength; // actual size of frame (from IPX/SPX header)
WORD ActualLength; // same as FrameLength. Not decremented
WORD Length; // length of 32-bit buffer
WORD Ticks; // for AES
WORD SocketNumber; // number of owning socket
WORD Owner; // owning DOS Task ID
DWORD TaskId; // owning Windows Task ID
DWORD Flags; // see below
QUEUE_ID QueueId; // identifies the queue for quick location
LPVOID OwningObject; // which SOCKET_INFO or CONNECTION_INFO the queue is on
DWORD RefCount; // the dreaded reference count
} XECB;
//
// XECB flags
//
#define XECB_FLAG_AES 0x00000000
#define XECB_FLAG_IPX 0x00000001
#define XECB_FLAG_TEMPORARY_SOCKET 0x00000002
#define XECB_FLAG_BUFFER_ALLOCATED 0x00000004
#define XECB_FLAG_LISTEN 0x00000008
#define XECB_FLAG_SEND 0x00000010
#define XECB_FLAG_TIMER 0x00000020
#define XECB_FLAG_ASYNC 0x00000040
#define XECB_FLAG_FIRST_RECEIVE 0x00000080
#define XECB_FLAG_SPX 0x00000100
#define XECB_FLAG_PROTMODE 0x00000200
#define IS_PROT_MODE(p) (((p)->Flags & XECB_FLAG_PROTMODE) ? TRUE : FALSE)
//
// XECB_QUEUE - queue of XECBs
//
typedef struct _XECB_QUEUE {
LPXECB Head;
LPXECB Tail;
} XECB_QUEUE;
//
// SOCKET_INFO - maintains info about IPX sockets
//
typedef struct _SOCKET_INFO {
LPSOCKET_INFO Next;
WORD SocketNumber; // big-endian socket (bound port)
WORD Owner; // DOS PDB
DWORD TaskId; // Windows owner
SOCKET Socket; // the WinSock socket handle
DWORD Flags;
BOOL LongLived; // TRUE if keep-alive when app dies
BOOL SpxSocket; // TRUE if socket opened for SPX
DWORD PendingSends; // used by cancel
DWORD PendingListens; // used by cancel
//
// ListenQueue is used for IPXListenForPacket and SPXListenForSequencedPacket
//
XECB_QUEUE ListenQueue; // pool of listening ECBs against this socket
//
// SendQueue is used by IPX for IPXSendPacket
//
XECB_QUEUE SendQueue; // queue of pending send ECBs against this socket
//
// HeaderQueue is used to hold small ECBs that can only take header info.
// We have this separate queue to make sure that we do not put ECBs that
// really cant accept any data into the Listen Queue.
//
XECB_QUEUE HeaderQueue; // pool of header ECBs against this socket
LPCONNECTION_INFO Connections;
} SOCKET_INFO;
#define SOCKET_FLAG_LISTENING 0x00000001
#define SOCKET_FLAG_SENDING 0x00000002
#define SOCKET_FLAG_TEMPORARY 0x80000000
//
// CONNECTION_INFO - maintains info about SPX sockets
//
typedef struct _CONNECTION_INFO {
LPCONNECTION_INFO Next; // next CONNECTION_INFO by OwningSocket
LPCONNECTION_INFO List; // all CONNECTION_INFO are linked together
LPSOCKET_INFO OwningSocket; // back-pointer to SOCKET_INFO
SOCKET Socket; // handle to socket
DWORD TaskId; // identifies windows task/owner
WORD ConnectionId; // analogous to SocketNumber
BYTE Flags;
BYTE State;
XECB_QUEUE ConnectQueue; // outgoing connections being made
XECB_QUEUE AcceptQueue; // waiting for incoming connections
XECB_QUEUE SendQueue; // packet sends on this connection
XECB_QUEUE ListenQueue; // partially complete receive
BYTE RemoteNode[6];
WORD RemoteConnectionId;
} CONNECTION_INFO;
//
// CONNECTION_INFO Flag field values
//
#define CF_1ST_RECEIVE 0x80 // hack-o-rama till NWLink timing problem fixed
//
// CONNECTION_INFO State field values
//
#define CI_WAITING 0x01
#define CI_STARTING 0x02
#define CI_ESTABLISHED 0x03
#define CI_TERMINATING 0x04
//
// one-line function macros
//
#define AllocateSocket() (LPSOCKET_INFO)LocalAlloc(LPTR, sizeof(SOCKET_INFO))
#define DeallocateSocket(p) FREE_OBJECT(p)
//
// SocketType parameter for CreateSocket
//
typedef enum {
SOCKET_TYPE_IPX,
SOCKET_TYPE_SPX
} SOCKET_TYPE;
//
// function prototypes
//
int
CreateSocket(
IN SOCKET_TYPE SocketType,
IN OUT ULPWORD pSocketNumber,
OUT SOCKET* pSocket
);
LPSOCKET_INFO
AllocateTemporarySocket(
VOID
);
VOID
QueueSocket(
IN LPSOCKET_INFO pSocketInfo
);
LPSOCKET_INFO
DequeueSocket(
IN LPSOCKET_INFO pSocketInfo
);
LPSOCKET_INFO
FindSocket(
IN WORD SocketNumber
);
LPSOCKET_INFO
FindActiveSocket(
IN LPSOCKET_INFO pSocketInfo
);
int
ReopenSocket(
LPSOCKET_INFO pSocketInfo
);
VOID
KillSocket(
IN LPSOCKET_INFO pSocketInfo
);
VOID
KillShortLivedSockets(
IN WORD Owner
);
LPCONNECTION_INFO
AllocateConnection(
LPSOCKET_INFO pSocketInfo
);
VOID
DeallocateConnection(
IN LPCONNECTION_INFO pConnectionInfo
);
LPCONNECTION_INFO
FindConnection(
IN WORD ConnectionId
);
VOID
QueueConnection(
IN LPSOCKET_INFO pSocketInfo,
IN LPCONNECTION_INFO pConnectionInfo
);
LPCONNECTION_INFO
DequeueConnection(
IN LPSOCKET_INFO pSocketInfo,
IN LPCONNECTION_INFO pConnectionInfo
);
VOID
KillConnection(
IN LPCONNECTION_INFO pConnectionInfo
);
VOID
AbortOrTerminateConnection(
IN LPCONNECTION_INFO pConnectionInfo,
IN BYTE CompletionCode
);
VOID
CheckPendingSpxRequests(
BOOL *pfOperationPerformed
);