Leaked source code of windows server 2003
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72 lines
1.8 KiB

long
EncodeInteger(
unsigned char * pbEncoded,
unsigned char * pbInt,
unsigned long dwLen,
int Writeflag)
{
long count;
unsigned long i;
long j;
if (Writeflag)
pbEncoded[0] = 0x02;
count = 1;
i = dwLen - 1;
// find the most significant non-zero unsigned char
while ((pbInt[i] == 0) && (i > 0))
i--;
if ((i == 0) && (pbInt[i] == 0))
// this means that the integer value is 0
{
if (Writeflag)
{
pbEncoded[1] = 0x01;
pbEncoded[2] = 0x00;
}
count += 2;
}
else
{
// if the most significant bit of the most sig unsigned char is set
// then need to add a 0 unsigned char to the beginning.
if (pbInt[i] > 0x7F)
{
// encode the length
count += EncodeLength (pbEncoded + count, i+2, Writeflag);
if (Writeflag)
{
// set the first unsigned char of the integer to zero and increment count
pbEncoded[count++] = 0x00;
// copy the integer unsigned chars into the encoded buffer
j = i;
while (j >= 0)
pbEncoded[count++] = pbInt[j--];
}
}
else
{
// encode the length
count += EncodeLength (pbEncoded + count, i+1, Writeflag);
// copy the integer unsigned chars into the encoded buffer
if (Writeflag)
{
j = i;
while (j >= 0)
pbEncoded[count++] = pbInt[j--];
}
}
}
return (count);
}