Leaked source code of windows server 2003
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//
// Update Shared Regions
//
#ifndef _H_USR
#define _H_USR
//
//
// CONSTANTS
//
//
//
// Drawing order support constants.
//
#define MAX_X_SIZE 128
#define MEGA_X_SIZE 256
#define MEGA_WIDE_X_SIZE 1024
//
// Used for bitmap and cache hatching.
//
#define USR_HATCH_COLOR_RED 1
#define USR_HATCH_COLOR_BLUE 2
//
// Default order packet sizes.
//
// Note that this is the size of the initially allocated packet. After the
// packet has been processed by the General Data Compressor (GDC) the
// transmitted packet size may well be smaller than the specified value.
//
// Also note that (in general) the smaller the order packets are, the worse
// the GDC compression ratio will be (it prefers to compress big packets).
//
//
#define SMALL_ORDER_PACKET_SIZE 0x0C00
#define LARGE_ORDER_PACKET_SIZE 0x7800
//
//
// PROTOTYPES
//
//
//
//
// Force the window to redraw along with all its children. (Need to use
// RDW_ERASENOW flag because otherwise RedrawWindow makes the mistake of
// posting the WM_PAINT before the WM_ERASE. BeginPaint call will validate
// all of the window so the WM_ERASE will have a null update region).
//
#if defined(DLL_CORE) || defined(DLL_HOOK)
void __inline USR_RepaintWindow(HWND hwnd)
{
UINT flags = RDW_FRAME | RDW_INVALIDATE | RDW_ERASE | RDW_ALLCHILDREN;
if (hwnd)
{
//
// Only erasenow/updatenow for top level windows. The desktop's
// children are all on different threads, this would cause out-of-
// order results.
//
flags |= RDW_ERASENOW | RDW_UPDATENOW;
}
RedrawWindow(hwnd, NULL, NULL, flags);
}
#endif // DLL_CORE or DLL_HOOK
#endif // _H_USR