Leaked source code of windows server 2003
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/****************************************************************************
*
* FILE: audio.h
*
* CREATED: Mike VanBiskirk (mikev) 2-26-98
*
****************************************************************************/
#ifndef _AUDIOUI_H_
#define _AUDIOUI_H_
class CAudioControl
{
private:
ICommChannel* m_pCommChannel;
IMediaChannel* m_pMediaStream;
IH323Endpoint * m_pConnection;
BOOL m_fOpenPending;
BOOL m_fReopenPending;
BOOL m_fClosePending;
BOOL m_fPaused;
BOOL m_fLocal;
BOOL m_fChannelOpen;
BOOL m_fXfer;
MEDIA_FORMAT_ID m_NewFormat;
public:
// Methods:
CAudioControl(BOOL fLocal);
~CAudioControl();
BOOL ChanInitialize(ICommChannel* pCommChannel);
BOOL IsLocal() { return m_fLocal; }
VOID EnableXfer(BOOL fEnable);
VOID Open(MEDIA_FORMAT_ID format_id);
VOID Close();
BOOL IsXferEnabled();
VOID Pause(BOOL fPause);
BOOL IsPaused() { return m_fPaused; };
BOOL Initialize(IH323CallControl *pNac, IMediaChannel *pMC,
DWORD dwUser);
BOOL IsChannelOpen() { return m_fChannelOpen; }
// Handlers:
VOID OnConnected(IH323Endpoint * lpConnection, ICommChannel *pIChannel);
VOID OnChannelOpened(ICommChannel *pIChannel);
VOID OnChannelError();
VOID OnChannelClosed();
VOID OnDisconnected();
};
#endif // _AUDIOUI_H_