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344 lines
8.1 KiB
344 lines
8.1 KiB
/*
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* random.h
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*
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* Copyright (c) 1993-1995 by DataBeam Corporation, Lexington, KY
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*
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* Abstract:
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* This is the interface file for the RandomNumberGenerator class.
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* Instances of this class can generate random numbers within a specifed
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* range on demand. Many of these objects can exist at once, and they
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* will not interfere with each other.
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*
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* Caveats:
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* None.
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*
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* Author:
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* James J. Johnstone IV
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*/
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#ifndef _RANDOM_
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#define _RANDOM_
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/*
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* The data type of the return value of the RandomNumberGenerator class.
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*/
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typedef ULong RandomValue;
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#ifdef USE_RANDOM_CLASS
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/*
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* This typedef is an enumeration of all possible random number generation
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* algorithms and is used when constructing a new random number generator.
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* See "Numerical Recipes in 'C'" for details as to the difference between
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* the various algorithms.
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*/
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typedef enum
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{
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ALGORITHM_RAN1,
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ALGORITHM_RANQD2,
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ALGORITHM_RAN4
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} Algorithm;
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typedef Algorithm * PAlgorithm;
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/*
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* The default algorithm for the random number generator object.
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*/
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#define DEFAULT_ALGORITHM ALGORITHM_RAN1
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/*
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* If specified as the seed value, a random seed will be generated by the
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* random number generator.
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*/
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#define RANDOM_SEED 0
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/*
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* Defines for ran1() algorithm from "Numerical Recipes in 'C'"
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*/
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#define IA 16807
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#define IM 2147483647L
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#define AM (1.0/IM)
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#define IQ 127773L
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#define IR 2836
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#define NTAB 32
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#define NDIV (1+(IM-1)/NTAB)
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#define EPS 1.2e-7
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#define RNMX (1.0-EPS)
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/*
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* Defines for ranqd2() algorithm from "Numerical Recipes in 'C'"
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*/
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#define RANQD2_A 1664525L
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#define RANQD2_C 1013904223L
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/*
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* Defines for ranqd2() and ran4() algorithms from "Numerical Recipes in 'C'"
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*/
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#define JFLONE 0x3f800000L
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#define JFLMSK 0x007fffffL
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/*
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* Defines for the ran4() algorithm from "Numerical Recipes in 'C'"
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*/
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#define NITER 4
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/*
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* The definition of the RandomNumberGenerator class.
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*/
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class RandomNumberGenerator
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{
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public:
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RandomNumberGenerator ();
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RandomNumberGenerator (
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ULong seed);
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RandomNumberGenerator (
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Algorithm algorithm);
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RandomNumberGenerator (
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Algorithm algorithm,
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ULong seed);
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virtual ~RandomNumberGenerator ();
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RandomValue GetRandomNumber (
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RandomValue lo_extent,
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RandomValue hi_extent);
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Void Reseed ();
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Void Reseed (
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ULong seed);
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private:
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Void GenerateSeed (
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ULong seed);
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Float RAN1UniformDeviate ();
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Float RAN4UniformDeviate ();
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Void PseudoDESHashing (
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ULong *lword,
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ULong *irword);
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Algorithm Algorithm_In_Use;
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Long Running_Random_Number;
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};
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typedef RandomNumberGenerator * PRandomNumberGenerator;
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/*
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* RandomNumberGenerator ()
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*
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* Functional Description:
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* This version of the constructor is used to create a random number
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* generator object that has been automatically seeded with the current
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* time. The default algorithm will be used.
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*
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* Formal Parameters:
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* None.
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*
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* Return Value:
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* None.
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*
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* Side Effects:
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* None.
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*
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* Caveats:
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* None.
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*/
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/*
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* RandomNumberGenerator (
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* ULong seed)
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*
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* Functional Description:
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* This version of the constructor is used to create a random number
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* generator object which is seeded with the supplied value. The default
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* algorithm will be used.
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*
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* Formal Parameters:
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* seed (i)
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* A value used to seed the random number generator. If the seed value
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* is zero, the random number generator object will use a random seed
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* value based on the time.
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*
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* Return Value:
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* None.
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*
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* Side Effects:
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* None.
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*
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* Caveats:
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* None.
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*/
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/*
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* RandomNumberGenerator (
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* Algorithm algorithm)
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*
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* Functional Description:
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* This version of the constructor is used to create a random number
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* generator object that has been automatically seeded with the current
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* time. The algorithm specifies the algorithm to be used.
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*
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* Formal Parameters:
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* algorithm (i)
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* The random number generation algorithm to be used. The parameter
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* algorithm must be one of the following:
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*
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* ALGORITHM_RAN1
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* A good general purpose algorithm with a rather long period.
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* This algorithm was benchmarked on a Gateway 2000 486/33C at
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* 29+ Kops (thousand operations per second).
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* ALGORITHM_RANQD2
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* A quick and dirty algorithm. Use this algorithm if speed is an
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* issue and the period of the random sequence is unimportant.
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* This algorithm was benchmarked on a Gateway 2000 486/33C at
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* 49+ Kops (thousand operations per second).
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* ALGORITHM_RAN4
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* A slow algorithm with an exceptionally long period.
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* This algorithm was benchmarked on a Gateway 2000 486/33C at
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* 18+ Kops (thousand operations per second).
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*
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* Return Value:
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* None.
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*
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* Side Effects:
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* None.
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*
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* Caveats:
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* None.
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*/
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/*
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* RandomNumberGenerator (
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* Algorithm algorithm,
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* ULong seed)
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*
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* Functional Description:
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* This version of the constructor is used to create a random number
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* generator object which is seeded with the supplied value. The algorithm
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* specified the algorithm to be used.
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*
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* Formal Parameters:
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* algorithm (i)
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* The random number generation algorithm to be used. The parameter
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* algorithm must be one of the following:
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*
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* ALGORITHM_RAN1
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* A good general purpose algorithm with a rather long period.
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* This algorithm was benchmarked on a Gateway 2000 486/33C at
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* 29+ Kops (thousand operations per second).
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* ALGORITHM_RANQD2
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* A quick and dirty algorithm. Use this algorithm if speed is an
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* issue and the period of the random sequence is unimportant.
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* This algorithm was benchmarked on a Gateway 2000 486/33C at
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* 49+ Kops (thousand operations per second).
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* ALGORITHM_RAN4
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* A slow algorithm with an exceptionally long period.
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* This algorithm was benchmarked on a Gateway 2000 486/33C at
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* 18+ Kops (thousand operations per second).
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* seed (i)
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* A value used to seed the random number generator. If the seed value
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* is zero, the random number generator object will use a random seed
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* value based on the time.
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*
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* Return Value:
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* None.
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*
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* Side Effects:
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* None.
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*
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* Caveats:
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* None.
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*/
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/*
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* ~RandomNumberGenerator ()
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*
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* Public
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*
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* Functional Description:
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* This is the destructor for the RandomNumberGenerator class.
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*
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* Formal Parameters:
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* None.
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*
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* Return Value:
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* None.
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*
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* Side Effects:
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* None.
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*
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* Caveats:
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* None.
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*/
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/*
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* RandomValue GetRandomNumber (
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* RandomValue lo_extent,
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* RandomValue hi_extent)
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*
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* Public
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*
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* Functional Description:
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* This method is used to generate a random number between the
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* specified values.
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*
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* Formal Parameters:
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* lo_extent (i)
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* The lowest number you wish to receive.
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* hi_extent (i)
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* The highest number you wish to receive.
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*
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* Return Value:
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* A RandomValue in the range specified.
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*
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* Side Effects:
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* None.
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*
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* Caveats:
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* None.
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*/
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/*
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* Void Reseed ()
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*
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* Public
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*
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* Functional Description:
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* This method is used to reseed the random number generator object using
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* the system time as the seed value.
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*
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* Formal Parameters:
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* None.
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*
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* Return Value:
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* None.
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*
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* Side Effects:
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* None.
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*
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* Caveats:
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* None.
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*/
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/*
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* Void Reseed (
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* ULong seed)
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*
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* Public
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*
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* Functional Description:
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* This method is used to reseed the random number generator object using
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* the specified seed value.
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*
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* Formal Parameters:
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* seed (i)
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* A value used to seed the random number generator. If the seed value
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* is zero, the random number generator object will use a random seed
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* value based on the time.
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*
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* Return Value:
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* None.
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*
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* Side Effects:
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* None.
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*
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* Caveats:
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* None.
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*/
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#endif // USE_RANDOM_CLASS
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#endif // _RANDOM_
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