Leaked source code of windows server 2003
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# Microsoft Developer Studio Project File - Name="SampView" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=SampView - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "SampView.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "SampView.mak" CFG="SampView - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "SampView - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "SampView - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "SampView - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib /nologo /subsystem:windows /dll /machine:I386
# Begin Special Build Tool
OutDir=.\Release
SOURCE="$(InputPath)"
PostBuild_Cmds=regsvr32.exe /s /c $(OUTDIR)\SampView.dll
# End Special Build Tool
!ELSEIF "$(CFG)" == "SampView - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /fo"Debug/SampView.res" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug/XMLView.dll" /pdbtype:sept
# Begin Special Build Tool
OutDir=.\Debug
SOURCE="$(InputPath)"
PostBuild_Cmds=regsvr32.exe /s /c $(OUTDIR)\XMLView.dll
# End Special Build Tool
!ENDIF
# Begin Target
# Name "SampView - Win32 Release"
# Name "SampView - Win32 Debug"
# Begin Source File
SOURCE=.\ClsFact.cpp
# End Source File
# Begin Source File
SOURCE=.\ClsFact.h
# End Source File
# Begin Source File
SOURCE=.\Commands.h
# End Source File
# Begin Source File
SOURCE=.\ContMenu.cpp
# End Source File
# Begin Source File
SOURCE=.\ContMenu.h
# End Source File
# Begin Source File
SOURCE=.\DataObj.cpp
# End Source File
# Begin Source File
SOURCE=.\DataObj.h
# End Source File
# Begin Source File
SOURCE=.\DropSrc.cpp
# End Source File
# Begin Source File
SOURCE=.\DropSrc.h
# End Source File
# Begin Source File
SOURCE=.\DropTgt.cpp
# End Source File
# Begin Source File
SOURCE=.\DropTgt.h
# End Source File
# Begin Source File
SOURCE=.\EnumIdl.cpp
# End Source File
# Begin Source File
SOURCE=.\EnumIdl.h
# End Source File
# Begin Source File
SOURCE=.\ExtrIcon.cpp
# End Source File
# Begin Source File
SOURCE=.\ExtrIcon.h
# End Source File
# Begin Source File
SOURCE=.\Guid.h
# End Source File
# Begin Source File
SOURCE=.\ParseXML.cpp
# End Source File
# Begin Source File
SOURCE=.\ParseXML.h
# End Source File
# Begin Source File
SOURCE=.\PidlMgr.cpp
# End Source File
# Begin Source File
SOURCE=.\PidlMgr.h
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# Begin Source File
SOURCE=.\SampView.def
# End Source File
# Begin Source File
SOURCE=.\SampView.ico
# End Source File
# Begin Source File
SOURCE=.\server.ico
# End Source File
# Begin Source File
SOURCE=.\ShlFldr.cpp
# End Source File
# Begin Source File
SOURCE=.\ShlFldr.h
# End Source File
# Begin Source File
SOURCE=.\ShlView.cpp
# End Source File
# Begin Source File
SOURCE=.\ShlView.h
# End Source File
# Begin Source File
SOURCE=.\tools.h
# End Source File
# Begin Source File
SOURCE=.\Utility.cpp
# End Source File
# Begin Source File
SOURCE=.\Utility.h
# End Source File
# Begin Source File
SOURCE=.\ViewList.cpp
# End Source File
# Begin Source File
SOURCE=.\ViewList.h
# End Source File
# Begin Source File
SOURCE=.\XMLView.cpp
# End Source File
# Begin Source File
SOURCE=.\XMLView.rc
# End Source File
# End Target
# End Project