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241 lines
6.1 KiB
241 lines
6.1 KiB
# Microsoft Developer Studio Project File - Name="SampView" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=SampView - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "SampView.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "SampView.mak" CFG="SampView - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "SampView - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "SampView - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "SampView - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib /nologo /subsystem:windows /dll /machine:I386
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# Begin Special Build Tool
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OutDir=.\Release
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SOURCE="$(InputPath)"
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PostBuild_Cmds=regsvr32.exe /s /c $(OUTDIR)\SampView.dll
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "SampView - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /fo"Debug/SampView.res" /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug/XMLView.dll" /pdbtype:sept
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# Begin Special Build Tool
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OutDir=.\Debug
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SOURCE="$(InputPath)"
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PostBuild_Cmds=regsvr32.exe /s /c $(OUTDIR)\XMLView.dll
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# End Special Build Tool
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!ENDIF
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# Begin Target
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# Name "SampView - Win32 Release"
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# Name "SampView - Win32 Debug"
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# Begin Source File
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SOURCE=.\ClsFact.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ClsFact.h
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# End Source File
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# Begin Source File
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SOURCE=.\Commands.h
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# End Source File
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# Begin Source File
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SOURCE=.\ContMenu.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ContMenu.h
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# End Source File
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# Begin Source File
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SOURCE=.\DataObj.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\DataObj.h
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# End Source File
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# Begin Source File
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SOURCE=.\DropSrc.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\DropSrc.h
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# End Source File
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# Begin Source File
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SOURCE=.\DropTgt.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\DropTgt.h
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# End Source File
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# Begin Source File
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SOURCE=.\EnumIdl.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\EnumIdl.h
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# End Source File
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# Begin Source File
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SOURCE=.\ExtrIcon.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ExtrIcon.h
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# End Source File
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# Begin Source File
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SOURCE=.\Guid.h
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# End Source File
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# Begin Source File
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SOURCE=.\ParseXML.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ParseXML.h
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# End Source File
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# Begin Source File
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SOURCE=.\PidlMgr.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\PidlMgr.h
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# End Source File
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# Begin Source File
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SOURCE=.\resource.h
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# End Source File
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# Begin Source File
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SOURCE=.\SampView.def
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# End Source File
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# Begin Source File
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SOURCE=.\SampView.ico
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# End Source File
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# Begin Source File
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SOURCE=.\server.ico
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# End Source File
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# Begin Source File
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SOURCE=.\ShlFldr.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ShlFldr.h
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# End Source File
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# Begin Source File
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SOURCE=.\ShlView.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ShlView.h
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# End Source File
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# Begin Source File
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SOURCE=.\tools.h
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# End Source File
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# Begin Source File
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SOURCE=.\Utility.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Utility.h
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# End Source File
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# Begin Source File
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SOURCE=.\ViewList.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ViewList.h
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# End Source File
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# Begin Source File
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SOURCE=.\XMLView.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\XMLView.rc
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# End Source File
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# End Target
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# End Project
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