Leaked source code of windows server 2003
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1997 - 1997
//
// File: gmprop.h
//
//--------------------------------------------------------------------------
//
// gmprop.h: Graphical model property and property type declarations
//
#ifndef _GMPROP_H_
#define _GMPROP_H_
/*
A word about DYNAMICALLY EXTENSIBLE OBJECTS and their usage.
These graphical model object classes are designed to require only very occasional
addition of new variables. Most add-on algorithms and functionality do, of course,
require new variables, but there are several ways of meeting that need.
1) The standard C++ method of subclassing. This is a reasonable approach for
some objects, but typically not for nodes in a belief network. Cascaded types
nodes render header files unreadable and cause severe memory bloat. Also, most
variables apply to a phase of processing or only certain nodes. These cases
are better handled by the subsequence approaches.
2) Dynamic property lists. Every node in a belief network, as well as the network
itself, has a property list. New GOBJPROPTYPEs can be easily created, then new PROPMBNs
can be added to the appropriate nodes.
3) Dynamic bit flags. Every node and the network has a VFLAG vector, and member functions
of the MPSYMTBL symbol table support conversion of names to indicies.
4) New edge types. An "edge" is a real C++ object, and the need for seriously complex
and versatile data types can be met by creating a new edge type which connects
pairs of other data structures. Edges can even be created which connect a node
to itself, thus creating an "add-on" data structure.
*/
#include <list>
#include "basics.h"
#include "symtmbn.h"
#include "enumstd.h"
class MODEL;
class MBNET;
////////////////////////////////////////////////////////////////////
// class GOBJPROPTYPE:
// A named property type descriptor living in a belief network.
// The word "choice" connotes an enumerated value (i.e., and
// an integer property where each value from zero on is named).
////////////////////////////////////////////////////////////////////
class GOBJPROPTYPE : public GOBJMBN
{
friend class DSCPARSER; // So the parser can create them
friend class BNREG; // So they can be loaded from the Registry
public:
GOBJPROPTYPE () {}
virtual ~ GOBJPROPTYPE() {}
// Return object type
virtual INT EType () const
{ return EBNO_PROP_TYPE ; }
virtual GOBJMBN * CloneNew ( MODEL & modelSelf,
MODEL & modelNew,
GOBJMBN * pgobjNew = NULL );
// Return property type descriptor
UINT FPropType() const
{ return _fType; }
// Return the list of enumerated choices
const VZSREF VzsrChoice() const
{ return _vzsrChoice; }
const ZSREF ZsrComment () const
{ return _zsrComment; }
protected:
UINT _fType; // Property type flags
VZSREF _vzsrChoice; // Array of choice names
ZSREF _zsrComment; // Comment
HIDE_UNSAFE(GOBJPROPTYPE);
};
////////////////////////////////////////////////////////////////////
// class PROPMBN:
// A property item definition living in a GNODEMBN
////////////////////////////////////////////////////////////////////
class PROPMBN
{
friend class LTBNPROP; // for cloning
public:
PROPMBN ();
PROPMBN ( const PROPMBN & bnp );
PROPMBN & operator = ( const PROPMBN & bnp );
// declare standard operators ==, !=, <, >
DECLARE_ORDERING_OPERATORS(PROPMBN);
bool operator == ( ZSREF zsrProp ) const;
bool operator == ( SZC szcProp ) const;
void Init ( GOBJPROPTYPE & bnpt );
UINT Count () const;
UINT FPropType () const
{ return _fType; }
ZSREF ZsrPropType () const
{ return _zsrPropType; }
ZSREF Zsr ( UINT i = 0 ) const;
REAL Real ( UINT i = 0 ) const;
void Reset ();
void Set ( ZSREF zsr );
void Set ( REAL r );
void Add ( ZSREF zsr );
void Add ( REAL r );
protected:
UINT _fType; // Property type flags
ZSREF _zsrPropType; // Property name
VZSREF _vzsrStrings; // Array of strings
VREAL _vrValues; // Array of reals (or integers or choices)
};
////////////////////////////////////////////////////////////////////
// class LTBNPROP:
// A list of properties
////////////////////////////////////////////////////////////////////
class LTBNPROP : public list<PROPMBN>
{
public:
// Find an element
PROPMBN * PFind ( ZSREF zsrProp );
const PROPMBN * PFind ( ZSREF zsrProp ) const;
// Update or add and element; return true if element was already present
bool Update ( const PROPMBN & bnp );
// Force the list to contain only unique elements
bool Uniqify ();
// Clone from another list with another symbol table
void Clone ( MODEL & model, const MODEL & modelOther, const LTBNPROP & ltbnOther );
};
////////////////////////////////////////////////////////////////////
// class PROPMGR:
// Facilitates translation between user declarations of standard
// properties and internal usage.
//
// N.B.: Remember that all ZSREFs are symbiotic to the MODEL of
// origin and are therefore useless in other networks.
////////////////////////////////////////////////////////////////////
class MODEL; // A belief network
class GNODEMBN; // A node in a belief network
class PROPMGR
{
public:
PROPMGR ( MODEL & model );
// Return a pointer to the requested standard property type
GOBJPROPTYPE * PPropType ( ESTDPROP evp );
// Return the name of the standard property
ZSREF ZsrPropType ( ESTDPROP evp );
// Return the user-defined value of the standard label or -1 if not defined
int ILblToUser ( ESTDLBL elbl )
{
ASSERT_THROW( elbl < ESTDLBL_max, EC_INTERNAL_ERROR, "invalid standard label index" );
return _vLblToUser[elbl];
}
// Return the standard label for the user-defined label value or -1
int IUserToLbl ( int iLbl )
{
return iLbl >= 0 && iLbl < _vUserToLbl.size()
? _vUserToLbl[iLbl]
: -1 ;
}
// Find a standard property in a property list
PROPMBN * PFind ( LTBNPROP & ltprop, ESTDPROP estd );
// Find a standard property in a node's property list
PROPMBN * PFind ( GNODEMBN & gnd, ESTDPROP estd );
// Find a standard property in the associated model's property list
PROPMBN * PFind ( ESTDPROP estd );
// Return a displayable name for a standard label
static SZC SzcLbl ( int iLbl );
protected:
// The model we're referring to
MODEL & _model;
// Pointers to property types for currently used VOI types
GOBJPROPTYPE * _vPropMap [ ESTDP_max ];
// Map from predefined label index to user label index
int _vLblToUser [ ESTDLBL_max ];
// Map from user label index to predefined label index
VINT _vUserToLbl;
// Array of ZSREFs as recorded in the network used during construction
VZSREF _vzsrPropType;
HIDE_UNSAFE(PROPMGR);
};
#endif // _GMPROP_H_