Leaked source code of windows server 2003
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

122 lines
3.0 KiB

//=======================================================================
//
// Copyright (c) 1998-2000 Microsoft Corporation. All Rights Reserved.
//
// File: WaitUtil.h
//
// Description:
//
// IU wait message utility library
//
//=======================================================================
#include "WaitUtil.h"
DWORD WaitAndPumpMessages(DWORD nCount, LPHANDLE pHandles, DWORD dwWakeMask)
{
DWORD dwWaitResult;
MSG msg;
while (TRUE)
{
dwWaitResult = MsgWaitForMultipleObjects(nCount, pHandles, FALSE, 1000, dwWakeMask);
if (dwWaitResult <= WAIT_OBJECT_0 + nCount - 1)
{
return dwWaitResult;
}
if (WAIT_OBJECT_0 + nCount == dwWaitResult)
{
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
return dwWaitResult;
}
DWORD MyMsgWaitForMultipleObjects(DWORD nCount, LPHANDLE pHandles, BOOL fWaitAll, DWORD dwMilliseconds, DWORD dwWakeMask)
{
DWORD dwTickStart;
DWORD dwWaitResult;
DWORD dwLoopMS = 250; // default 250 ms timeout for MsgWaitForMultipleObjects
MSG msg;
dwTickStart = GetTickCount();
if (dwLoopMS > dwMilliseconds)
{
//
// Never wait more than dwMilliseconds
//
dwLoopMS = dwMilliseconds;
}
while (TRUE)
{
//
// Empty message queue before calling MsgWaitForMultipleObjects or any
// existing messages will not be processed until a new message arrives
// in the queue.
//
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
switch (msg.message)
{
case WM_QUIT:
case WM_CLOSE:
case WM_DESTROY:
{
// if the message is one that indicates we're trying to close down, we'll signal the abort
// and leave.
dwWaitResult = ERROR_REQUEST_ABORTED;
return dwWaitResult;
}
default:
break;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
dwWaitResult = MsgWaitForMultipleObjects(nCount, pHandles, fWaitAll, dwLoopMS, dwWakeMask);
if (dwWaitResult <= WAIT_OBJECT_0 + nCount - 1)
{
//
// One (or all depending on fWaitAll) of the objects is signaled, return dwWaitResult
//
break;
}
//
// NOTE: we ignore WAIT_ABANDONED_0 + n cases and just time out since our callers
// don't handle this special case.
//
//
// Stop pumping messages after dwMilliseconds
//
// Timer wraparound handled by unsigned subtract
//
if (GetTickCount() - dwTickStart >= dwMilliseconds)
{
//
// No need to continue, even if caused by new message (WAIT_OBJECT_0 + nCount == dwWaitResult),
// we have reached our dwMilliseconds timeout
//
dwWaitResult = WAIT_TIMEOUT;
break;
}
//
// Otherwise continue, WAIT_TIMEOUT from MsgWaitForMultipleObjects is only case left
//
continue;
}
return dwWaitResult;
}