Leaked source code of windows server 2003
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// Copyright (c)1997-1999 Microsoft Corporation, All Rights Reserved
#ifndef __FMTINFO_H__
#define __FMTINFO_H__
#define RGB_BLACK RGB(0x00, 0x00, 0x00)
#define RGB_WHITE RGB(0xFF, 0xFF, 0xFF)
#define RGB_RED RGB(0xFF, 0x00, 0x00)
#define RGB_GREEN RGB(0x00, 0xFF, 0x00)
#define RGB_BLUE RGB(0x00, 0x00, 0xFF)
#define RGB_YELLOW RGB(0xFF, 0xFF, 0x00)
#define RGB_MAGENTA RGB(0xFF, 0x00, 0xFF)
#define RGB_CYAN RGB(0x00, 0xFF, 0xFF)
#define RGB_LIGHTGRAY RGB(0xC0, 0xC0, 0xC0)
#define RGB_GRAY RGB(0x80, 0x80, 0x80)
#define RGB_DARKRED RGB(0x80, 0x00, 0x00)
#define RGB_DARKGREEN RGB(0x00, 0x80, 0x00)
#define RGB_DARKBLUE RGB(0x00, 0x00, 0x80)
#define RGB_LIGHTBROWN RGB(0x80, 0x80, 0x00)
#define RGB_DARKMAGENTA RGB(0x80, 0x00, 0x80)
#define RGB_DARKCYAN RGB(0x00, 0x80, 0x80)
// IMPORTANT: These macros depend heavily on the order of things in colors.cpp.
// 1) The order of colors in window must be Source Text, Text Selection, Text Highlight.
#define AUTO_TEXT { TRUE, TRUE, FALSE, FALSE, FALSE, COLOR_WINDOWTEXT }, { TRUE, TRUE, FALSE, FALSE, FALSE, COLOR_WINDOW }
#define AUTO_SELECTION { TRUE, FALSE, FALSE, TRUE, FALSE, 0 }, { TRUE, FALSE, FALSE, TRUE, FALSE, 0 }
#define AUTO_HIGHLIGHT { TRUE, TRUE, FALSE, FALSE, FALSE, COLOR_HIGHLIGHTTEXT }, { TRUE, TRUE, FALSE, FALSE, FALSE, COLOR_HIGHLIGHT }
#define AUTO_REF(n) { TRUE, FALSE, FALSE, FALSE, FALSE, n }, { TRUE, FALSE, FALSE, FALSE, FALSE, n }
#define AUTO_REF_SRC(n) { TRUE, FALSE, TRUE, FALSE, FALSE, n }, { TRUE, FALSE, TRUE, FALSE, FALSE, n }
#define BACKAUTO_TEXT { FALSE, TRUE, FALSE, FALSE, FALSE, COLOR_WINDOWTEXT }, { TRUE, TRUE, FALSE, FALSE, FALSE, COLOR_WINDOW }
#define BACKAUTO_SELECTION { FALSE, FALSE, FALSE, TRUE, FALSE, 0 }, { TRUE, FALSE, FALSE, TRUE, FALSE, 0 }
#define BACKAUTO_HIGHLIGHT { FALSE, TRUE, FALSE, FALSE, FALSE, COLOR_HIGHLIGHTTEXT }, { TRUE, TRUE, FALSE, FALSE, FALSE, COLOR_HIGHLIGHT }
#define BACKAUTO_REF(n) { FALSE, FALSE, FALSE, FALSE, FALSE, n }, { TRUE, FALSE, FALSE, FALSE, FALSE, n }
#define BACKAUTO_REF_SRC(n) { FALSE, FALSE, TRUE, FALSE, FALSE, n }, { TRUE, FALSE, TRUE, FALSE, FALSE, n }
#define NOTAUTO_TEXT { FALSE, TRUE, FALSE, FALSE, FALSE, COLOR_WINDOWTEXT }, { FALSE, TRUE, FALSE, FALSE, FALSE, COLOR_WINDOW }
#define NOTAUTO_SELECTION { FALSE, FALSE, FALSE, TRUE, FALSE, 0 }, { FALSE, FALSE, FALSE, TRUE, FALSE, 0 }
#define NOTAUTO_HIGHLIGHT { FALSE, TRUE, FALSE, FALSE, FALSE, COLOR_HIGHLIGHTTEXT }, { FALSE, TRUE, FALSE, FALSE, FALSE, COLOR_HIGHLIGHT }
#define NOTAUTO_REF(n) { FALSE, FALSE, FALSE, FALSE, FALSE, n }, { FALSE, FALSE, FALSE, FALSE, FALSE, n }
#define NOTAUTO_REF_SRC(n) { FALSE, FALSE, TRUE, FALSE, FALSE, n }, { FALSE, FALSE, TRUE, FALSE, FALSE, n }
struct AUTO_COLOR
{
WORD bOn:1; // Is auto color being used now?
WORD bSys:1; // Get the color from the system(1) or from a window(0)?
WORD bSrc:1; // If bSys == 0, use this window(0) or the Source Window(1)?
WORD bRev:1; // If from this window, reverse fore/background(1)?
WORD bUpd:1; // Used by UpdateAutoColors().
WORD index:5; // Index into element list(bSys==0) or COLOR_* value (bSys==1).
};
#endif /* __FMTINFO_H__ */