Leaked source code of windows server 2003
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//
// infproto.h
//
// comninit.c
void InitStaticBlock(void);
// infinit.c
VOID inflateInit(VOID);
// inflate.c
BOOL ensureBitsContext(t_decoder_context *context, int num_bits);
int getBits(t_decoder_context *context, int n);
void dumpBits(t_decoder_context *context, int n);
// infuncmp.c
BOOL decodeUncompressedBlock(t_decoder_context *context, BOOL *end_of_block);
// inftree.c
BOOL readDynamicBlockHeader(t_decoder_context *context);
// infinput.c
void dumpBits(t_decoder_context *context, int n);
int getBits(t_decoder_context *context, int n);
BOOL ensureBitsContext(t_decoder_context *context, int num_bits);
BOOL initBitBuffer(t_decoder_context *context);
// infdyna.c
BOOL DecodeDynamicBlock(t_decoder_context *context, BOOL *end_of_block_code_seen);
BOOL FastDecodeDynamicBlock(t_decoder_context *context, BOOL *end_of_block_code_seen);
// infstatic.c
BOOL DecodeStaticBlock(t_decoder_context *context, BOOL *end_of_block_code_seen);
BOOL FastDecodeStaticBlock(t_decoder_context *context, BOOL *end_of_block_code_seen);