Leaked source code of windows server 2003
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/*++
Copyright (c) 1994 Microsoft Corporation
Module Name:
serialst.h
Abstract:
Header file for serialst.c
Author:
Richard L Firth (rfirth) 16-Feb-1995
Revision History:
16-Feb-1995 rfirth
Created
--*/
//
// types
//
typedef struct {
#if INET_DEBUG
//
// Signature - must have this to ensure its really a serialized list. Also
// makes finding start of this structure relatively easy when debugging
//
DWORD Signature;
//
// ResourceInfo - basically who owns this 'object', combined with yet more
// debugging information
//
RESOURCE_INFO ResourceInfo;
//
// LockCount - number of re-entrant locks held
//
LONG LockCount;
#endif // INET_DEBUG
LIST_ENTRY List;
//
// ElementCount - number of items on list. Useful for consistency checking
//
LONG ElementCount;
//
// Lock - we must acquire this to update the list. Put this structure at
// the end to make life easier when debugging
//
CCritSec Lock;
} SERIALIZED_LIST, *LPSERIALIZED_LIST;
//
// SERIALIZED_LIST_ENTRY - we can use this in place of LIST_ENTRY so that in
// the debug version we can check for cycles, etc.
//
typedef struct {
LIST_ENTRY List;
#if INET_DEBUG
DWORD Signature;
DWORD Flags;
#endif
} SERIALIZED_LIST_ENTRY, *LPSERIALIZED_LIST_ENTRY;
//
// prototypes
//
#if INET_DEBUG
BOOL
InitializeSerializedList(
IN LPSERIALIZED_LIST SerializedList
);
VOID
TerminateSerializedList(
IN LPSERIALIZED_LIST SerializedList
);
BOOL
LockSerializedList(
IN LPSERIALIZED_LIST SerializedList
);
VOID
UnlockSerializedList(
IN LPSERIALIZED_LIST SerializedList
);
BOOL
InsertAtHeadOfSerializedList(
IN LPSERIALIZED_LIST SerializedList,
IN PLIST_ENTRY Entry
);
BOOL
InsertAtTailOfSerializedList(
IN LPSERIALIZED_LIST SerializedList,
IN PLIST_ENTRY Entry
);
BOOL
RemoveFromSerializedList(
IN LPSERIALIZED_LIST SerializedList,
IN PLIST_ENTRY Entry
);
BOOL
IsSerializedListEmpty(
IN LPSERIALIZED_LIST SerializedList
);
PLIST_ENTRY
HeadOfSerializedList(
IN LPSERIALIZED_LIST SerializedList
);
PLIST_ENTRY
TailOfSerializedList(
IN LPSERIALIZED_LIST SerializedList
);
BOOL
CheckEntryOnSerializedList(
IN LPSERIALIZED_LIST SerializedList,
IN PLIST_ENTRY Entry,
IN BOOL ExpectedResult
);
#define IsLockHeld(list) \
(((list)->ResourceInfo.Tid == GetCurrentThreadId()) \
? ((list)->LockCount != 0) \
: FALSE)
#else // INET_DEBUG
BOOL
InitializeSerializedList(LPSERIALIZED_LIST pList);
#define TerminateSerializedList(list) \
((list)->Lock.FreeLock())
#define LockSerializedList(list) \
((list)->Lock.Lock())
#define UnlockSerializedList(list) \
((list)->Lock.Unlock())
BOOL
InsertAtHeadOfSerializedList(LPSERIALIZED_LIST list, PLIST_ENTRY entry);
BOOL
InsertAtTailOfSerializedList(LPSERIALIZED_LIST list, PLIST_ENTRY entry);
BOOL
RemoveFromSerializedList(LPSERIALIZED_LIST list, PLIST_ENTRY entry);
#define IsSerializedListEmpty(list) \
IsListEmpty(&(list)->List)
#define HeadOfSerializedList(list) \
(list)->List.Flink
#define TailOfSerializedList(list) \
(list)->List.Blink
#define IsLockHeld(list) \
/* NOTHING */
#endif // INET_DEBUG
//
// functions that are always functions
//
LPVOID
SlDequeueHead(
IN LPSERIALIZED_LIST SerializedList
);
LPVOID
SlDequeueTail(
IN LPSERIALIZED_LIST SerializedList
);
BOOL
IsOnSerializedList(
IN LPSERIALIZED_LIST SerializedList,
IN PLIST_ENTRY Entry
);
//
// functions that are always macros
//
#define NextInSerializedList(list, entry)\
(( ((entry)->List).Flink == &((list)->List))? NULL : ((entry)->List).Flink)
#define ElementsOnSerializedList(list) \
(list)->ElementCount
#define SlSelf(SerializedList) \
&(SerializedList)->List.Flink