Leaked source code of windows server 2003
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#ifndef _ROCKALL_HPP_
#define _ROCKALL_HPP_
// Ruler
// 1 2 3 4 5 6 7 8
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/********************************************************************/
/* */
/* The standard layout. */
/* */
/* The standard layout for 'hpp' files for this code is as */
/* follows: */
/* */
/* 1. Include files. */
/* 2. Constants exported from the class. */
/* 3. Data structures exported from the class. */
/* 4. Forward references to other data structures. */
/* 5. Class specifications (including inline functions). */
/* 6. Additional large inline functions. */
/* */
/* Any portion that is not required is simply omitted. */
/* */
/********************************************************************/
#include <stddef.h>
/********************************************************************/
/* */
/* Memory allocation constants. */
/* */
/* The memory allocation constants are denote special situations */
/* where optimizations are possible or failures have cccured. */
/* */
/********************************************************************/
const int AllocationFailure = 0;
const int GuardValue = 0xDeadBeef;
const int NoSize = -1;
/********************************************************************/
/* */
/* Class forward references. */
/* */
/* We need to refer to the following classes before they are */
/* fully specified so here we list them as forward references. */
/* */
/********************************************************************/
class CACHE;
class FIND;
class HEAP;
class NEW_PAGE;
/********************************************************************/
/* */
/* Linkage to the DLL. */
/* */
/* We need to compile the class specification slightly */
/* differently if we are creating the heap DLL. */
/* */
/********************************************************************/
#ifdef COMPILING_ROCKALL_DLL
#define ROCKALL_DLL_LINKAGE __declspec(dllexport)
#else
#ifdef COMPILING_ROCKALL_LIBRARY
#define ROCKALL_DLL_LINKAGE
#else
#define ROCKALL_DLL_LINKAGE __declspec(dllimport)
#endif
#endif
/********************************************************************/
/* */
/* The memory allocation interface. */
/* */
/* The memory allocator can be configured in a wide variety */
/* of ways to closely match the needs of specific programs. */
/* The interface outlined here can be overloaded to support */
/* whatever customization is necessary. */
/* */
/********************************************************************/
class ROCKALL_DLL_LINKAGE ROCKALL
{
public:
//
// Public types.
//
// A heap is constructed of a collection of
// fixed sized buckets each with an associated
// cache. The details of these buckets are
// supplied to the heap using the following
// structure.
//
typedef struct
{
int AllocationSize;
int CacheSize;
int ChunkSize;
int PageSize;
}
CACHE_DETAILS;
//
// Public data.
//
// The internals linkages in a heap are built
// dynamically during the execution of a heaps
// constructor. The member that follow relate
// to key internal classes.
//
CACHE **Array;
CACHE *Caches;
FIND *Find;
HEAP *Heap;
NEW_PAGE *NewPage;
//
// A heap constructor is required to preserve
// a small amount of information for the heap
// destructor.
//
bool GlobalDelete;
int GuardWord;
int NumberOfCaches;
int TotalSize;
//
// Public functions.
//
// A heaps public interface consists of a number
// of groups of related APIs.
//
ROCKALL( void );
ROCKALL
(
CACHE_DETAILS *Caches1,
CACHE_DETAILS *Caches2,
int FindCacheSize,
int FindCacheThreshold,
int FindSize,
int MaxFreeSpace,
int *NewPageSizes,
bool Recycle,
bool SingleImage,
int Stride1,
int Stride2,
bool ThreadSafe
);
//
// Manipulate allocations.
//
// The first group of functions manipulate
// single or small arrays of allocations.
//
virtual bool Delete
(
void *Address,
int Size = NoSize
);
virtual bool Details
(
void *Address,
int *Space = NULL
);
virtual bool KnownArea( void *Address );
virtual bool MultipleDelete
(
int Actual,
void *Array[],
int Size = NoSize
);
virtual bool MultipleNew
(
int *Actual,
void *Array[],
int Requested,
int Size,
int *Space = NULL,
bool Zero = false
);
virtual void *New
(
int Size,
int *Space = NULL,
bool Zero = false
);
virtual void *Resize
(
void *Address,
int NewSize,
int Move = -64,
int *Space = NULL,
bool NoDelete = false,
bool Zero = false
);
virtual bool Verify
(
void *Address = NULL,
int *Space = NULL
);
//
// Manipulate the heap.
//
// The second group of functions act upon a heap
// as a whole.
//
virtual void DeleteAll( bool Recycle = true );
virtual void LockAll( void );
virtual bool Truncate( int MaxFreeSpace = 0 );
virtual void UnlockAll( void );
virtual bool Walk
(
bool *Active,
void **Address,
int *Space
);
//
// Low level heap interface.
//
// The third group of functions are called by the
// heap to aquire or release large blocks of memory.
// These functions can be overloaded to enable the
// heap work in constrained environments.
//
virtual void DeleteArea( void *Memory,int Size,bool User );
virtual int NaturalSize( void );
virtual void *NewArea( int AlignMask,int Size,bool User );
virtual ~ROCKALL( void );
//
// Public inline functions.
//
inline bool Available( void )
{ return (GuardWord == GuardValue); }
inline bool Corrupt( void )
{ return (GuardWord != GuardValue); }
protected:
//
// Protected inline functions.
//
// A heap needs to compute the size of certain
// user supplied structures. This task is
// performed by the following function.
//
int ComputeSize( char *Array,int Stride );
//
// We would like to allow access to the internal
// heap allocation function from classes that
// inherit from the heap. The memory supplied by
// this function survies all heap operations and
// is cleaned up as poart of heap deletion.
//
virtual void *SpecialNew( int Size );
private:
//
// Disabled operations.
//
// All copy constructors and class assignment
// operations are disabled.
//
ROCKALL( const ROCKALL & Copy );
void operator=( const ROCKALL & Copy );
};
#endif