Leaked source code of windows server 2003
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94 lines
2.5 KiB

// common tools used by the various logging uis
#include "stdafx.h"
#include "logui.h"
#include "logtools.h"
//---------------------------------------------------------------
// Given the class ID of a server, it goes into the registry and
// sets the Apartment Model flag for that object.
// The strings used here are non-localized. They are also specific
// to this routine.
BOOL FSetObjectApartmentModel( REFCLSID clsid )
{
LPOLESTR pszwSid;
LONG err;
HKEY hKey;
// transform the clsid into a string
StringFromCLSID(
clsid, //CLSID to be converted
&pszwSid //Address of output variable that receives a pointer to the resulting string
);
// put it in a cstring
CString szSid = pszwSid;
// free the ole string
CoTaskMemFree( pszwSid );
// build the registry path
CString szRegPath = _T("CLSID\\");
szRegPath += szSid;
szRegPath += _T("\\InProcServer32");
// prep the apartment name
CString szApartment = _T("Apartment");
// open the registry key
err = RegOpenKey(
HKEY_CLASSES_ROOT, // handle of open key
(LPCTSTR)szRegPath, // address of name of subkey to open
&hKey // address of handle of open key
);
if ( err != ERROR_SUCCESS )
return FALSE;
// set the apartment threading value
err = RegSetValueEx(
hKey, // handle of key to set value for
_T("ThreadingModel"), // address of value to set
0, // reserved
REG_SZ, // flag for value type
(PBYTE)(LPCTSTR)szApartment, // address of value data
(szApartment.GetLength() + 1) * sizeof(TCHAR) // size of value data
);
// close the registry key
// in success or failure.
RegCloseKey( hKey );
if ( err != ERROR_SUCCESS )
{
return FALSE;
}
return TRUE;
}
//---------------------------------------------------------------
// tests a machine name to see if it is the local machine it is
// talking about
BOOL FIsLocalMachine( LPCTSTR psz )
{
CString szLocal;
DWORD cch = MAX_COMPUTERNAME_LENGTH + 1;
BOOL fAnswer;
// get the actual name of the local machine
fAnswer = GetComputerName(szLocal.GetBuffer(cch), &cch);
szLocal.ReleaseBuffer();
if ( !fAnswer )
return FALSE;
// compare and return
fAnswer = (szLocal.CompareNoCase( psz ) == 0);
return fAnswer;
}