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758 lines
15 KiB
758 lines
15 KiB
/*++
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FDLHash.h
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This file contains a template class for a hash table.
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The templates used in here build off the templates in tfdlist.h for
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doubly linked lists. The bucket chains implemented in this version
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of the hash table are doubly linked lists.
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The Data type must support the following :
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class Data {
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DLSIT_ENTRY m_list;
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KEYREF GetKey( ) ;
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} ;
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int MatchKey( KEYREF otherkey, KEYREF otherkey) ; /* NOTE : MatchKey returns non-zero on equality
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DWORD (* m_pfnReHash)(Data* p ) ;
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DWORD (* m_pfnHash)( KEYREF k ) ;
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--*/
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#ifndef _FDLHASH_H_
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#define _FDLHASH_H_
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#include "tfdlist.h"
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class CHashStats {
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public :
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enum COUNTER {
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HASHITEMS = 0, // Number of items in the hash table
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INSERTS, // Number of times Insert has been called
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SPLITINSERTS, // Number of inserts until the next split !
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DELETES, // Number of times Delete has been called
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SEARCHES, // Number of times Search has been called
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SEARCHHITS, // Number of times we Search and find something !
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SPLITS, // Number of times we've split the table on an insert !
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REALLOCS, // Number of times we've reallocated memory for a split
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DEEPBUCKET, // The deepest bucket we have !
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AVERAGEBUCKET, // The average depth of the buckets
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EMPTYBUCKET, // The number of Empty buckets !
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ALLOCBUCKETS, // Number of buckets we've allocated
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ACTIVEBUCKETS, // Number of Active buckets
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AVERAGESEARCH, // Average number of buckets we examine each search
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DEEPSEARCH, // Longest walk we do on a search
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SEARCHCOST, // Sum of the number of items we've visited for all search hits !
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SEARCHCOSTMISS, // Sum of the number of items we've visited for search misses !
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MAX_HASH_STATS // Number of statistics we report !
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} ;
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long m_cHashCounters[MAX_HASH_STATS] ;
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CHashStats() {
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ZeroMemory( m_cHashCounters, sizeof( m_cHashCounters ) ) ;
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//m_cHashCounters[SMALLSEARCH] = 0x7FFF ;
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}
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static inline void
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IncrementStat( CHashStats* p, CHashStats::COUNTER c ) {
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_ASSERT( c < CHashStats::MAX_HASH_STATS ) ;
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if( p != 0 ) {
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InterlockedIncrement( &p->m_cHashCounters[c] ) ;
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}
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}
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static inline void
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AddStat( CHashStats*p, CHashStats::COUNTER c, long l ) {
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_ASSERT( c < CHashStats::MAX_HASH_STATS ) ;
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if( p != 0 ) {
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InterlockedExchangeAdd( &p->m_cHashCounters[c], l ) ;
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}
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}
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static inline void
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DecrementStat( CHashStats* p, CHashStats::COUNTER c ) {
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_ASSERT( c < CHashStats::MAX_HASH_STATS ) ;
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if( p != 0 ) {
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InterlockedDecrement( &p->m_cHashCounters[c] ) ;
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}
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}
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static inline void
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SetStat( CHashStats* p, CHashStats::COUNTER c, long l ) {
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_ASSERT( c < CHashStats::MAX_HASH_STATS ) ;
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if( p != 0 ) {
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p->m_cHashCounters[c] = l ;
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}
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}
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} ;
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#ifdef METER
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#define INCREMENTSTAT( s ) CHashStats::IncrementStat( m_pStat, CHashStats::##s )
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#define DECREMENTSTAT( s ) CHashStats::DecrementStat( m_pStat, CHashStats::##s )
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#define ADDSTAT( s, a ) CHashStats::AddStat( m_pStat, CHashStats::##s, a )
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#define SETSTAT( s, a ) CHashStats::SetStat( m_pStat, CHashStats::##s, a )
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//#if 0
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#define MAXBUCKET( i ) MaxBucket( i )
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#define AVERAGEBUCKET() AverageBucket()
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//#else
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//#define MAXBUCKET( i )
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//#define AVERAGEBUCKET()
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//#endif
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#else // METER
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#define INCREMENTSTAT( s )
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#define DECREMENTSTAT( s )
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#define ADDSTAT( s, a )
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#define SETSTAT( s, a )
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#define MAXBUCKET( i )
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#define AVERAGEBUCKET()
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#endif // METER
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template< class HASHTABLE >
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class TFDLHashIterator {
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private :
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//
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// The hash table that the item is in !
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//
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HASHTABLE* m_pTable ;
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//
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// The bucket we are walking on !
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//
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int m_iBucket ;
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//
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// Keep track of our position in a list !
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//
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typename HASHTABLE::ITER m_Iter ;
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//
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// Move between hash table buckets as necessary !
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//
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void
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PrevBucket() {
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_ASSERT( m_iBucket >= 0 && m_iBucket < m_pTable->m_cActiveBuckets ) ;
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_ASSERT( m_Iter.AtEnd() ) ;
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if( m_iBucket > 0 ) {
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do {
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m_Iter.ReBind( &m_pTable->m_pBucket[--m_iBucket] ) ;
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} while( m_Iter.AtEnd() && m_iBucket > 0 ) ;
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}
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_ASSERT( m_iBucket >= 0 && m_iBucket < m_pTable->m_cActiveBuckets ) ;
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}
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//
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// Move between hash table buckets as necessary !
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//
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void
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NextBucket() {
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_ASSERT( m_iBucket >= 0 && m_iBucket < m_pTable->m_cActiveBuckets ) ;
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_ASSERT( m_Iter.AtEnd() ) ;
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if( m_iBucket < m_pTable->m_cActiveBuckets-1 ) {
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do {
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m_Iter.ReBind( &m_pTable->m_pBucket[++m_iBucket] ) ;
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} while( m_Iter.AtEnd() && m_iBucket < m_pTable->m_cActiveBuckets-1 ) ;
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}
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_ASSERT( m_iBucket >= 0 && m_iBucket < m_pTable->m_cActiveBuckets ) ;
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}
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public :
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typedef typename HASHTABLE::DATA DATA ;
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TFDLHashIterator( HASHTABLE& ref, BOOL fForward = TRUE ) :
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m_pTable( &ref ),
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m_iBucket( fForward ? 0 : ref.m_cActiveBuckets-1 ),
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m_Iter( ref.m_pBucket[m_iBucket] ) {
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if( m_Iter.AtEnd() ) {
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if( fForward ) {
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NextBucket() ;
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} else {
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PrevBucket() ;
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}
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}
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}
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void
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Prev() {
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/*++
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Routine Description :
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This function moves the iterator back one slot.
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Arguments :
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None.
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Return Value :
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None.
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--*/
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m_Iter.Prev() ;
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if( m_Iter.AtEnd() ) {
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PrevBucket() ;
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}
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}
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void
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Next() {
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/*++
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Routine Description :
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This function moves the iterator forward one slot.
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Arguments :
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None.
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Return Value :
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None.
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--*/
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m_Iter.Next() ;
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if( m_Iter.AtEnd() ) {
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NextBucket() ;
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}
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}
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void
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Front() {
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/*++
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Routine Description :
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Reset the iterator to reference the first item of the list !
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Arguments :
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None.
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Return Value :
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None.
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--*/
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m_Iter.ReBind( &m_pTable->m_pBucket[0], TRUE ) ;
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m_iBucket = 0 ;
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if( m_Iter.AtEnd() ) {
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NextBucket() ;
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}
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}
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void
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Back() {
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/*++
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Routine Description :
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Reset the iterator to reference the last item of the list !
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Arguments :
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None.
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Return Value :
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None.
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--*/
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m_Iter.ReBind( &m_pTable->m_pBucket[m_pTable->m_cActiveBuckets-1], FALSE ) ;
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m_iBucket = m_pTable->m_cActiveBuckets-1 ;
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if( m_Iter.AtEnd() ) {
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PrevBucket() ;
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}
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}
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BOOL
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AtEnd() {
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/*++
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Routine Description :
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Return TRUE if we are at the end of the list !
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This is a little more complicated to compute -
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depends on which way we are going !
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Arguments :
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None.
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Return Value :
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None.
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--*/
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return m_Iter.AtEnd() ;
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}
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DATA*
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CurrentEntry() {
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return m_Iter.Current() ;
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}
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DATA*
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RemoveItem() {
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/*++
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Routine Description :
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Remove the item that the iterator currently
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references from the list.
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If we are going forward then the iterator
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will be setting on the previous element,
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otherwise the iterator is left on the next element.
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We have to take care that we don't leave the iterator
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sitting on an invalid element.
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Arguments :
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None.
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Return Value :
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Pointer to the removed item.
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--*/
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DATA* pData = m_Iter.RemoveItem() ;
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if( pData ) {
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m_pTable->NotifyOfRemoval() ;
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}
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if( m_Iter.AtEnd() ) {
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if( m_Iter.m_fForward ) {
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NextBucket() ;
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} else {
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PrevBucket() ;
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}
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}
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return pData ;
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}
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inline DATA*
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Current( ) {
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return m_Iter.Current() ;
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}
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inline void
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InsertBefore( DATA* p ) {
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m_Iter.InsertBefore( p ) ;
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}
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inline void
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InsertAfter( DATA* p ) {
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m_Iter.InsertAfter( p ) ;
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}
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} ;
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//------------------------------------------------------------
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template< class Data, /* This is the item that resides in the hashtable */
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class KEYREF, /* This is the type used to point or reference items in the cache*/
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typename Data::PFNDLIST pfnDlist,
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BOOL fOrdered = TRUE
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>
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class TFDLHash {
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//
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// This class defines a Hash table which can grow dynamically to
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// accomodate insertions into the table. The table only grows, and
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// does not shrink.
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//
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public :
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//
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// This is the iterator object that can walk the hash table !
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//
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friend class TFDLHashIterator< TFDLHash< Data, KEYREF, pfnDlist > > ;
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//
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// This is the type of the Data item !
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//
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//typedef DATAHELPER Data ;
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typedef KEYREF (Data::*GETKEY)() ;
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//
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// This is the type that we use to maintain doubly linked lists of
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// hash table items !
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//
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typedef TDListHead< Data, pfnDlist > DLIST ;
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//
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// This is the type we use to make iterators over the bucket chains !
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//
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typedef TDListIterator< DLIST > ITER ;
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//
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// Define this type for our iterators !
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//
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typedef Data DATA ;
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//
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// This is a member function pointer to a function which
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// will retrieve the key we are to use !
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//
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//typedef KEYREF (Data::*GETKEY)( ) ;
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//typedef Data::GETKEY GETKEY ;
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//
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// This is the type of function that computes the hash value !
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//
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typedef DWORD (*PFNHASH)( KEYREF ) ;
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//
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// This is the type of function that can recompute the hash value when
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// we are splitting up the hash table !
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//
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typedef DWORD (*PFNREHASH)( Data* ) ;
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//
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// This is a member function pointer of the type that will
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// compare keys for us !
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//
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typedef int (*MATCHKEY)( KEYREF key1, KEYREF key2 ) ;
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private :
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//
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// An array of buckets !
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//
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DLIST* m_pBucket ;
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//
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// Member Pointer - will get the key out of the object for us !
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//
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GETKEY m_pGetKey ;
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//
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// Member Pointer - will compare the key in the item for us !
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//
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MATCHKEY m_pMatchKey ;
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//
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// A counter that we use to determine when to grow the
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// hash table. Each time we grow the table we set this
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// to a large positive value, and decrement as we insert
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// elements. When this hits 0 its time to grow the table !
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//
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long m_cInserts ;
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//
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// The function we use to compute hash values.
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// (Provided by the Caller of Init())
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//
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PFNHASH m_pfnHash ;
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//
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// The function we call when we are growing the hash table
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// and splitting bucket chains and we need to rehash an element !
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//
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PFNREHASH m_pfnReHash ;
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//
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// Number of Buckets used in index computation
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//
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int m_cBuckets ;
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//
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// Number of Buckets we are actually using
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// Assert( m_cBuckets >= m_cActiveBuckets ) always true.
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//
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int m_cActiveBuckets ;
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//
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// Number of Buckets we have allocated
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// Assert( m_cNumAlloced >= m_cActiveBuckets ) must
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// always be true.
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//
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int m_cNumAlloced ;
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//
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// The amount we should grow the hash table when we
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// decide to grow it.
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//
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int m_cIncrement ;
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//
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// The number of CBuckets we should allow in each
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// collision chain (on average).
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//
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int m_load ;
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#ifdef METER
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//
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// The structure for collecting our performance data !
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//
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CHashStats* m_pStat ;
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//
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// Compute the depth of a bucket !
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//
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long
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BucketDepth( DWORD index ) ;
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//
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// set the statistics for the deepest bucket !
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//
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void
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MaxBucket( DWORD index ) ;
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//
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// Compute the average Search depth !
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//
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void
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AverageSearch( BOOL fHit, long lDepth ) ;
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//
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// Compute the average Bucket depth !
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//
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void
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AverageBucket( ) ;
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#endif
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//
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// The function we use to compute the
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// position of an element in the hash table given its
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// Hash Value.
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//
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DWORD
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ComputeIndex( DWORD dw ) ;
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DWORD
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ReHash( Data* p ) {
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if( m_pfnReHash )
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return m_pfnReHash( p ) ;
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return m_pfnHash( (p->*m_pGetKey)() ) ;
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}
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public :
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TFDLHash( ) ;
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~TFDLHash( ) ;
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BOOL
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Init( int cInitial,
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int cIncrement,
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int load,
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PFNHASH pfnHash,
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GETKEY pGetKey,
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MATCHKEY pMatchKey,
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PFNREHASH pfnReHash = 0,
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CHashStats* pStats = 0
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) ;
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//
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// Check that the hash table is in a valid state
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// if fCheckHash == TRUE we will walk all the buckets and check that
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// the data hashes to the correct value !
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//
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BOOL
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IsValid( BOOL fCheckHash = FALSE ) ;
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//
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// Check that the Bucket is valid - everything contains
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// proper hash value and is in order !
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//
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BOOL
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IsValidBucket( int i ) ;
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//
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// This function grows the number of hash buckets as the
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// total number of items in the table grows !
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//
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BOOL
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Split() ;
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|
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//
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// Insert a piece of Data into the Hash Table
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// We take a pointer to the Data object.
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//
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BOOL
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InsertDataHash( DWORD dw,
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KEYREF k,
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Data* pd
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) ;
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//
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// Insert a piece of Data into the Hash Table
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//
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// We take an iterator that is already position in the
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// correct location for inserting the item !
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//
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BOOL
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InsertDataHashIter( ITER& iter,
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DWORD dw,
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KEYREF k,
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Data* pd
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) ;
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|
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//
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// Insert a piece of Data into the Hash Table
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//
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BOOL
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InsertData( Data* pd ) {
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KEYREF keyref = (pd->*m_pGetKey)() ;
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return InsertDataHash( m_pfnHash(keyref), keyref, pd ) ;
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}
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//
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// Insert a piece of Data into the Hash table
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// given an iterator that should be at the right location !
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//
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BOOL
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InsertDataIter( ITER& iter,
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Data* pd ) {
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KEYREF keyref = (pd->*m_pGetKey)() ;
|
|
return InsertDataHashIter( iter, m_pfnHash(keyref), keyref, pd ) ;
|
|
}
|
|
|
|
//
|
|
// Search for an item in the cache - if we don't find
|
|
// it we return an ITERATOR that the user can use to insert
|
|
// the item by calling ITER.InsertBefore() ;
|
|
//
|
|
// If the item is found, we'll return the item, as well
|
|
// as returning an iterator who's current element
|
|
// points at the data item !
|
|
//
|
|
ITER
|
|
SearchKeyHashIter(
|
|
DWORD dw,
|
|
KEYREF k,
|
|
Data* &pd
|
|
) ;
|
|
|
|
//
|
|
// Search for a given Key in the Hash Table - return a pointer
|
|
// to the Data within our Bucket object
|
|
//
|
|
void
|
|
SearchKeyHash( DWORD dw,
|
|
KEYREF k,
|
|
Data* &pd
|
|
) ;
|
|
|
|
//
|
|
// Search for a given Key in the Hash Table - return a pointer
|
|
// to the Data within our Bucket object
|
|
//
|
|
Data*
|
|
SearchKey( KEYREF k ) {
|
|
Data* p ;
|
|
SearchKeyHash( m_pfnHash( k ), k, p ) ;
|
|
return p ;
|
|
}
|
|
|
|
//
|
|
// Search for the given item and return a good iterator !
|
|
//
|
|
ITER
|
|
SearchKeyIter( KEYREF k,
|
|
Data* &pd ) {
|
|
pd = 0 ;
|
|
return SearchKeyHashIter( m_pfnHash( k ), k, pd ) ;
|
|
}
|
|
|
|
|
|
Data*
|
|
SearchKey( DWORD dw,
|
|
KEYREF k
|
|
) {
|
|
Data* p = 0 ;
|
|
_ASSERT( dw == m_pfnHash( k ) ) ;
|
|
SearchKeyHash( dw, k, p ) ;
|
|
return p ;
|
|
}
|
|
|
|
//
|
|
// Given an item in the hash table - remove it !
|
|
//
|
|
void
|
|
Delete( Data* pd ) ;
|
|
|
|
//
|
|
// Find an element in the hash table - and remove it !
|
|
// (Confirm that the found item matches the Key!)
|
|
//
|
|
void
|
|
DeleteData( KEYREF k,
|
|
Data* pd
|
|
) ;
|
|
|
|
//
|
|
// Remove an item from the hash table - and return it !
|
|
//
|
|
Data*
|
|
DeleteData( KEYREF k ) {
|
|
Data* p ;
|
|
//
|
|
// Find the item
|
|
//
|
|
SearchKeyHash( m_pfnHash( k ), k, p ) ;
|
|
//
|
|
// Remove from Hash Table
|
|
//
|
|
if( p )
|
|
Delete( p ) ;
|
|
return p ;
|
|
}
|
|
|
|
//
|
|
// Delete the key and associated data from the table.
|
|
//
|
|
BOOL
|
|
Destroy( KEYREF k ) {
|
|
Data* p = DeleteData( k ) ;
|
|
if( p ) {
|
|
delete p ;
|
|
return TRUE ;
|
|
}
|
|
return FALSE ;
|
|
}
|
|
|
|
//
|
|
// Discards any memory we have allocated - after this, you must
|
|
// call Init() again!
|
|
//
|
|
void Clear( ) ;
|
|
|
|
//
|
|
// Removes all of the items in the hash table. Does not call "delete"
|
|
// on them.
|
|
//
|
|
void Empty( ) ;
|
|
|
|
//
|
|
// Called by Iterators that want to let us know that items have been
|
|
// removed from the cache so we can do our splits correctly etc... !
|
|
//
|
|
void NotifyOfRemoval() ;
|
|
|
|
//
|
|
// Function to compute hash value of a key for callers
|
|
// who don't keep track of the hash function
|
|
//
|
|
DWORD
|
|
ComputeHash( KEYREF k ) ;
|
|
|
|
} ;
|
|
|
|
#include "fdlhash.inl"
|
|
|
|
#endif // _FDLHASH_H_
|